/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5
*
- * Copyright (C) 2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file shaderobjects.c
+ * ARB_shader_objects state management functions
+ * \author Michal Krol
+ */
+
#include "glheader.h"
-#include "shaderobjects.h"
-#include "mtypes.h"
#include "context.h"
-#include "macros.h"
+#include "hash.h"
+#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h"
+
+
+#if FEATURE_ARB_shader_objects
+
+#define RELEASE_GENERIC(x)\
+ (**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_CONTAINER(x)\
+ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_PROGRAM(x)\
+ (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_SHADER(x)\
+ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+static struct gl2_unknown_intf **
+lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function)
+{
+ struct gl2_unknown_intf **unk;
+
+ /*
+ * Note: _mesa_HashLookup() requires non-zero input values, so the passed-in handle value
+ * must be checked beforehand.
+ */
+ if (handle == 0) {
+ _mesa_error (ctx, GL_INVALID_VALUE, function);
+ return NULL;
+ }
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle));
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+ if (unk == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, function);
+ else {
+ unk = (**unk).QueryInterface (unk, uiid);
+ if (unk == NULL)
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);
+ }
+ return unk;
+}
+
+#define GET_GENERIC(x, handle, function)\
+ struct gl2_generic_intf **x = (struct gl2_generic_intf **)\
+ lookup_handle (ctx, handle, UIID_GENERIC, function);
+
+#define GET_CONTAINER(x, handle, function)\
+ struct gl2_container_intf **x = (struct gl2_container_intf **)\
+ lookup_handle (ctx, handle, UIID_CONTAINER, function);
+
+#define GET_PROGRAM(x, handle, function)\
+ struct gl2_program_intf **x = (struct gl2_program_intf **)\
+ lookup_handle (ctx, handle, UIID_PROGRAM, function);
+
+#define GET_SHADER(x, handle, function)\
+ struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
+ lookup_handle (ctx, handle, UIID_SHADER, function);
+
+#define GET_LINKED_PROGRAM(x, handle, function)\
+ GET_PROGRAM(x, handle, function);\
+ if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+ RELEASE_PROGRAM(x);\
+ x = NULL;\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ }
+
+#define GET_CURRENT_LINKED_PROGRAM(x, function)\
+ struct gl2_program_intf **x = NULL;\
+ if (ctx->ShaderObjects.CurrentProgram == NULL)\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ else {\
+ x = ctx->ShaderObjects.CurrentProgram;\
+ if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+ x = NULL;\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ }\
+ }
-void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
+#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
+
+
+GLvoid GLAPIENTRY
+_mesa_DeleteObjectARB (GLhandleARB obj)
{
+ if (obj != 0)
+ {
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, obj, "glDeleteObjectARB");
+
+ if (gen != NULL)
+ {
+ (**gen).Delete (gen);
+ RELEASE_GENERIC(gen);
+ }
+ }
}
GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
+_mesa_GetHandleARB (GLenum pname)
{
- return 0;
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (pname)
+ {
+ case GL_PROGRAM_OBJECT_ARB:
+ {
+ struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
+
+ if (pro != NULL)
+ return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro));
+ }
+ break;
+ default:
+ _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
+ }
+
+ return 0;
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glDetachObjectARB");
+
+ if (con != NULL)
+ {
+ GET_GENERIC(att, attachedObj, "glDetachObjectARB");
+
+ if (att != NULL)
+ {
+ (**con).Detach (con, att);
+ RELEASE_GENERIC(att);
+ }
+ RELEASE_CONTAINER(con);
+ }
}
GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB (GLenum shaderType)
{
- return 0;
+ return _mesa_3dlabs_create_shader_object (shaderType);
}
-void GLAPIENTRY
-_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
- const GLcharARB **string, const GLint *length)
+GLvoid GLAPIENTRY
+_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
+ const GLint *length)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *offsets;
+ GLsizei i;
+ GLcharARB *source;
+ GET_SHADER(sha, shaderObj, "glShaderSourceARB");
+
+ if (sha == NULL)
+ return;
+
+ if (string == NULL)
+ {
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ /*
+ * This array holds offsets of where the appropriate string ends, thus the last
+ * element will be set to the total length of the source code.
+ */
+ offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
+ if (offsets == NULL)
+ {
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (string[i] == NULL)
+ {
+ _mesa_free ((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+ if (length == NULL || length[i] < 0)
+ offsets[i] = _mesa_strlen (string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
+ if (source == NULL)
+ {
+ _mesa_free ((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
+ }
+ source[offsets[count - 1]] = '\0';
+
+ (**sha).SetSource (sha, source, offsets, count);
+ RELEASE_SHADER(sha);
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_CompileShaderARB (GLhandleARB shaderObj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sha, shaderObj, "glCompileShaderARB");
+
+ if (sha != NULL)
+ {
+ (**sha).Compile (sha);
+ RELEASE_SHADER(sha);
+ }
}
GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB (void)
+_mesa_CreateProgramObjectARB (GLvoid)
{
- return 0;
+ return _mesa_3dlabs_create_program_object ();
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glAttachObjectARB");
+
+ if (con != NULL)
+ {
+ GET_GENERIC(att, obj, "glAttachObjectARB");
+
+ if (att != NULL)
+ {
+ (**con).Attach (con, att);
+ RELEASE_GENERIC(att);
+ }
+ RELEASE_CONTAINER(con);
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_LinkProgramARB (GLhandleARB programObj)
{
-}
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glLinkProgramARB");
-GLboolean
-_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
-{
- return GL_FALSE;
+ if (pro != NULL)
+ {
+ (**pro).Link (pro);
+ if (pro == ctx->ShaderObjects.CurrentProgram)
+ {
+ if ((**pro).GetLinkStatus (pro))
+ _mesa_UseProgramObjectARB (programObj);
+ else
+ _mesa_UseProgramObjectARB (0);
+ }
+ RELEASE_PROGRAM(pro);
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_UseProgramObjectARB (GLhandleARB programObj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_program_intf **program = NULL;
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (programObj != 0)
+ {
+ GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
+
+ if (pro == NULL)
+ return;
+
+ if ((**pro).GetLinkStatus (pro) == GL_FALSE)
+ {
+ RELEASE_PROGRAM(pro);
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
+ return;
+ }
+
+ program = pro;
+
+ ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
+ ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+ GL_FRAGMENT_SHADER_ARB);
+ }
+ else
+ {
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ }
+
+ if (ctx->ShaderObjects.CurrentProgram != NULL)
+ RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
+ ctx->ShaderObjects.CurrentProgram = program;
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_ValidateProgramARB (GLhandleARB programObj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glValidateProgramARB");
+
+ if (pro != NULL)
+ {
+ (**pro).Validate (pro);
+ RELEASE_PROGRAM(pro);
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform1fARB (GLint location, GLfloat v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform1iARB (GLint location, GLint v0)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (transpose)
+ {
+ GLfloat *trans, *pt;
+ const GLfloat *pv;
+
+ trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat));
+ if (trans == NULL)
+ {
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
+ return;
+ }
+ for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4)
+ {
+ pt[0] = pv[0];
+ pt[1] = pv[2];
+ pt[2] = pv[1];
+ pt[3] = pv[3];
+ }
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+ _mesa_free (trans);
+ }
+ else
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+ }
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (transpose)
+ {
+ GLfloat *trans, *pt;
+ const GLfloat *pv;
+
+ trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat));
+ if (trans == NULL)
+ {
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
+ return;
+ }
+ for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9)
+ {
+ pt[0] = pv[0];
+ pt[1] = pv[3];
+ pt[2] = pv[6];
+ pt[3] = pv[1];
+ pt[4] = pv[4];
+ pt[5] = pv[7];
+ pt[6] = pv[2];
+ pt[7] = pv[5];
+ pt[8] = pv[8];
+ }
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+ _mesa_free (trans);
+ }
+ else
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+ }
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
+ return;
+ }
+
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+ if (pro != NULL)
+ {
+ if (transpose)
+ {
+ GLfloat *trans, *pt;
+ const GLfloat *pv;
+
+ trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat));
+ if (trans == NULL)
+ {
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
+ return;
+ }
+ for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16)
+ {
+ _math_transposef (pt, pv);
+ }
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+ _mesa_free (trans);
+ }
+ else
+ {
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+ }
+ }
}
-void GLAPIENTRY
+static GLboolean
+_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
+ GLint *size)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *ipar = (GLint *) params;
+
+ /* set default values */
+ *integral = GL_TRUE; /* indicates param type, TRUE: GLint, FALSE: GLfloat */
+ *size = 1; /* param array size */
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE_ARB:
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ {
+ GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
+
+ if (gen == NULL)
+ return GL_FALSE;
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE_ARB:
+ *ipar = (**gen).GetType (gen);
+ break;
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ *ipar = (**gen).GetDeleteStatus (gen);
+ break;
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ *ipar = (**gen).GetInfoLogLength (gen);
+ break;
+ }
+
+ RELEASE_GENERIC(gen);
+ }
+ break;
+ case GL_OBJECT_SUBTYPE_ARB:
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+ {
+ GET_SHADER(sha, obj, "glGetObjectParameterivARB");
+
+ if (sha == NULL)
+ return GL_FALSE;
+
+ switch (pname)
+ {
+ case GL_OBJECT_SUBTYPE_ARB:
+ *ipar = (**sha).GetSubType (sha);
+ break;
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ *ipar = (**sha).GetCompileStatus (sha);
+ break;
+ case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+ {
+ const GLcharARB *src = (**sha).GetSource (sha);
+
+ if (src == NULL)
+ *ipar = 0;
+ else
+ *ipar = _mesa_strlen (src) + 1;
+ }
+ break;
+ }
+
+ RELEASE_SHADER(sha);
+ }
+ break;
+ case GL_OBJECT_LINK_STATUS_ARB:
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+ case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+ case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ {
+ GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
+
+ if (pro == NULL)
+ return GL_FALSE;
+
+ switch (pname)
+ {
+ case GL_OBJECT_LINK_STATUS_ARB:
+ *ipar = (**pro).GetLinkStatus (pro);
+ break;
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ *ipar = (**pro).GetValidateStatus (pro);
+ break;
+ case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+ *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro));
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+ *ipar = (**pro).GetActiveUniformCount (pro);
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ *ipar = (**pro).GetActiveUniformMaxLength (pro);
+ break;
+ case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
+ *ipar = (**pro).GetActiveAttribCount (pro);
+ break;
+ case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
+ *ipar = (**pro).GetActiveAttribMaxLength (pro);
+ break;
+ }
+
+ RELEASE_PROGRAM(pro);
+ }
+ break;
+ default:
+ _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+GLvoid GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean integral;
+ GLint size;
+
+ if (params == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+ return;
+ }
+
+ assert (sizeof (GLfloat) == sizeof (GLint));
+
+ if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
+ if (integral)
+ {
+ GLint i;
+
+ for (i = 0; i < size; i++)
+ params[i] = (GLfloat) ((GLint *) params)[i];
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GLboolean integral;
+ GLint size;
+
+ if (params == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ return;
+ }
+
+ assert (sizeof (GLfloat) == sizeof (GLint));
+
+ if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
+ if (!integral)
+ {
+ GLint i;
+
+ for (i = 0; i < size; i++)
+ params[i] = (GLint) ((GLfloat *) params)[i];
+ }
+}
+
+
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src the strings source
+ * \param maxLength max chars to copy
+ * \param length returns numberof chars copied
+ * \param dst the string destination
+ */
+static GLvoid
+copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length,
+ GLcharARB *dst)
+{
+ GLsizei len;
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
+ *length = len;
}
-void GLAPIENTRY
+
+GLvoid GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, obj, "glGetInfoLogARB");
+
+ if (gen == NULL)
+ return;
+
+ if (infoLog == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+ else {
+ GLsizei actualsize = (**gen).GetInfoLogLength (gen);
+ if (actualsize > maxLength)
+ actualsize = maxLength;
+ (**gen).GetInfoLog (gen, actualsize, infoLog);
+ if (length != NULL)
+ *length = (actualsize > 0) ? actualsize - 1 : 0;
+ }
+ RELEASE_GENERIC(gen);
}
-void GLAPIENTRY
-_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
+GLvoid GLAPIENTRY
+_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
+ GLhandleARB *obj)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
+
+ if (con == NULL)
+ return;
+
+ if (obj == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+ else
+ {
+ GLsizei cnt, i;
+
+ cnt = (**con).GetAttachedCount (con);
+ if (cnt > maxCount)
+ cnt = maxCount;
+ if (count != NULL)
+ *count = cnt;
+
+ for (i = 0; i < cnt; i++)
+ {
+ struct gl2_generic_intf **x = (**con).GetAttached (con, i);
+ obj[i] = (**x).GetName (x);
+ RELEASE_GENERIC(x);
+ }
+ }
+ RELEASE_CONTAINER(con);
}
GLint GLAPIENTRY
_mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
- return -1;
+ GET_CURRENT_CONTEXT(ctx);
+ GLint loc = -1;
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
+
+ if (pro == NULL)
+ return -1;
+
+ if (name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+ else
+ {
+ if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetUniformLocation (pro, name);
+ }
+ RELEASE_PROGRAM(pro);
+ return loc;
}
-void GLAPIENTRY
-_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+GLvoid GLAPIENTRY
+_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
+ GLint *size, GLenum *type, GLcharARB *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
+
+ if (pro == NULL)
+ return;
+
+ if (size == NULL || type == NULL || name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ else
+ {
+ if (index < (**pro).GetActiveUniformCount (pro))
+ (**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name);
+ else
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ }
+ RELEASE_PROGRAM(pro);
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
+
+ if (pro != NULL)
+ {
+ /* TODO */
+ RELEASE_PROGRAM(pro);
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
+
+ if (pro != NULL)
+ {
+ /* TODO */
+ RELEASE_PROGRAM(pro);
+ }
}
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_SHADER(sha, obj, "glGetShaderSourceARB");
+
+ if (sha == NULL)
+ return;
+
+ if (source == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+ else
+ copy_string ((**sha).GetSource (sha), maxLength, length, source);
+ RELEASE_SHADER(sha);
}
/* GL_ARB_vertex_shader */
-void GLAPIENTRY
+GLvoid GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
+
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ else if (IS_NAME_WITH_GL_PREFIX(name))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+ else
+ (**pro).OverrideAttribBinding (pro, index, name);
+ RELEASE_PROGRAM(pro);
}
-void GLAPIENTRY
-_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+GLvoid GLAPIENTRY
+_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
+ GLint *size, GLenum *type, GLcharARB *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= (**pro).GetActiveAttribCount (pro))
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+ else
+ (**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name);
+ RELEASE_PROGRAM(pro);
}
GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
{
- return 0;
+ GET_CURRENT_CONTEXT(ctx);
+ GLint loc = -1;
+ GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+
+ if (pro == NULL)
+ return -1;
+
+ if (name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+ else if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetAttribLocation (pro, name);
+ RELEASE_PROGRAM(pro);
+ return loc;
}
-void _mesa_init_shaderobjects( GLcontext * ctx )
+#endif
+
+GLvoid
+_mesa_init_shaderobjects (GLcontext *ctx)
{
+ ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+
+ _mesa_init_shaderobjects_3dlabs (ctx);
}
+