Fix Windows newlines.
[mesa.git] / src / mesa / shader / shaderobjects.c
index 1bfebe973b21f650cc816ab66452d0ce18fbcc23..f26ff12adf12c7536845b8e4c09ba8fca7619eb3 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.5
  *
- * Copyright (C) 2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2004-2006  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  */
 
+/**
+ * \file shaderobjects.c
+ * ARB_shader_objects state management functions
+ * \author Michal Krol
+ */
+
 
 #include "glheader.h"
-#include "shaderobjects.h"
-#include "mtypes.h"
 #include "context.h"
-#include "macros.h"
+#include "hash.h"
+#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h"
+
+
+#if FEATURE_ARB_shader_objects
+
+#define RELEASE_GENERIC(x)\
+   (**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_CONTAINER(x)\
+   (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_PROGRAM(x)\
+   (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+#define RELEASE_SHADER(x)\
+   (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
+
+static struct gl2_unknown_intf **
+lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function)
+{
+   struct gl2_unknown_intf **unk;
+
+   /*
+    * Note: _mesa_HashLookup() requires non-zero input values, so the passed-in handle value
+    *       must be checked beforehand.
+    */
+   if (handle == 0) {
+      _mesa_error (ctx, GL_INVALID_VALUE, function);
+      return NULL;
+   }
+   _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+   unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle));
+   _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+   if (unk == NULL)
+      _mesa_error (ctx, GL_INVALID_VALUE, function);
+   else {
+      unk = (**unk).QueryInterface (unk, uiid);
+      if (unk == NULL)
+         _mesa_error (ctx, GL_INVALID_OPERATION, function);
+   }
+   return unk;
+}
+
+#define GET_GENERIC(x, handle, function)\
+   struct gl2_generic_intf **x = (struct gl2_generic_intf **)\
+                                 lookup_handle (ctx, handle, UIID_GENERIC, function);
+
+#define GET_CONTAINER(x, handle, function)\
+   struct gl2_container_intf **x = (struct gl2_container_intf **)\
+                                   lookup_handle (ctx, handle, UIID_CONTAINER, function);
+
+#define GET_PROGRAM(x, handle, function)\
+   struct gl2_program_intf **x = (struct gl2_program_intf **)\
+                                 lookup_handle (ctx, handle, UIID_PROGRAM, function);
+
+#define GET_SHADER(x, handle, function)\
+   struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
+                                lookup_handle (ctx, handle, UIID_SHADER, function);
+
+#define GET_LINKED_PROGRAM(x, handle, function)\
+   GET_PROGRAM(x, handle, function);\
+   if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+      RELEASE_PROGRAM(x);\
+      x = NULL;\
+      _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+   }
+
+#define GET_CURRENT_LINKED_PROGRAM(x, function)\
+   struct gl2_program_intf **x = NULL;\
+   if (ctx->ShaderObjects.CurrentProgram == NULL)\
+      _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+   else {\
+      x = ctx->ShaderObjects.CurrentProgram;\
+      if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+         x = NULL;\
+         _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+      }\
+   }
 
-void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
+#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
+
+
+GLvoid GLAPIENTRY
+_mesa_DeleteObjectARB (GLhandleARB obj)
 {
+   if (obj != 0)
+   {
+      GET_CURRENT_CONTEXT(ctx);
+      GET_GENERIC(gen, obj, "glDeleteObjectARB");
+
+      if (gen != NULL)
+      {
+         (**gen).Delete (gen);
+         RELEASE_GENERIC(gen);
+      }
+   }
 }
 
 GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
+_mesa_GetHandleARB (GLenum pname)
 {
-   return 0; 
+       GET_CURRENT_CONTEXT(ctx);
+
+       switch (pname)
+       {
+   case GL_PROGRAM_OBJECT_ARB:
+      {
+         struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
+
+         if (pro != NULL)
+            return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro));
+      }
+      break;
+       default:
+               _mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
+       }
+
+       return 0;
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CONTAINER(con, containerObj, "glDetachObjectARB");
+
+       if (con != NULL)
+       {
+               GET_GENERIC(att, attachedObj, "glDetachObjectARB");
+
+               if (att != NULL)
+               {
+                       (**con).Detach (con, att);
+                       RELEASE_GENERIC(att);
+               }
+               RELEASE_CONTAINER(con);
+       }
 }
 
 GLhandleARB GLAPIENTRY
 _mesa_CreateShaderObjectARB (GLenum shaderType)
 {
-   return 0;
+       return _mesa_3dlabs_create_shader_object (shaderType);
 }
 
-void GLAPIENTRY
-_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
-                      const GLcharARB **string, const GLint *length)
+GLvoid GLAPIENTRY
+_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
+                                          const GLint *length)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GLint *offsets;
+       GLsizei i;
+       GLcharARB *source;
+       GET_SHADER(sha, shaderObj, "glShaderSourceARB");
+
+       if (sha == NULL)
+               return;
+
+       if (string == NULL)
+       {
+               RELEASE_SHADER(sha);
+               _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+               return;
+       }
+
+       /*
+        * This array holds offsets of where the appropriate string ends, thus the last
+        * element will be set to the total length of the source code.
+        */
+       offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
+       if (offsets == NULL)
+       {
+               RELEASE_SHADER(sha);
+               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+               return;
+       }
+
+       for (i = 0; i < count; i++)
+       {
+               if (string[i] == NULL)
+               {
+                       _mesa_free ((GLvoid *) offsets);
+                       RELEASE_SHADER(sha);
+                       _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+                       return;
+               }
+               if (length == NULL || length[i] < 0)
+                       offsets[i] = _mesa_strlen (string[i]);
+               else
+                       offsets[i] = length[i];
+               /* accumulate string lengths */
+               if (i > 0)
+                       offsets[i] += offsets[i - 1];
+       }
+
+       source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
+       if (source == NULL)
+       {
+               _mesa_free ((GLvoid *) offsets);
+               RELEASE_SHADER(sha);
+               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+               return;
+       }
+
+       for (i = 0; i < count; i++)
+       {
+               GLint start = (i > 0) ? offsets[i - 1] : 0;
+               _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
+       }
+       source[offsets[count - 1]] = '\0';
+
+       (**sha).SetSource (sha, source, offsets, count);
+       RELEASE_SHADER(sha);
 }
 
-void  GLAPIENTRY
+GLvoid  GLAPIENTRY
 _mesa_CompileShaderARB (GLhandleARB shaderObj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_SHADER(sha, shaderObj, "glCompileShaderARB");
+
+       if (sha != NULL)
+       {
+               (**sha).Compile (sha);
+               RELEASE_SHADER(sha);
+       }
 }
 
 GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB (void)
+_mesa_CreateProgramObjectARB (GLvoid)
 {
-   return 0;
+       return _mesa_3dlabs_create_program_object ();
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CONTAINER(con, containerObj, "glAttachObjectARB");
+
+       if (con != NULL)
+       {
+               GET_GENERIC(att, obj, "glAttachObjectARB");
+
+               if (att != NULL)
+               {
+                       (**con).Attach (con, att);
+                       RELEASE_GENERIC(att);
+               }
+               RELEASE_CONTAINER(con);
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_LinkProgramARB (GLhandleARB programObj)
 {
-}
+       GET_CURRENT_CONTEXT(ctx);
+       GET_PROGRAM(pro, programObj, "glLinkProgramARB");
 
-GLboolean
-_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj )
-{
-   return GL_FALSE;
+       if (pro != NULL)
+       {
+               (**pro).Link (pro);
+               if (pro == ctx->ShaderObjects.CurrentProgram)
+               {
+                       if ((**pro).GetLinkStatus (pro))
+                               _mesa_UseProgramObjectARB (programObj);
+                       else
+                               _mesa_UseProgramObjectARB (0);
+               }
+               RELEASE_PROGRAM(pro);
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_UseProgramObjectARB (GLhandleARB programObj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+   struct gl2_program_intf **program = NULL;
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (programObj != 0)
+       {
+               GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
+
+               if (pro == NULL)
+                       return;
+
+               if ((**pro).GetLinkStatus (pro) == GL_FALSE)
+               {
+                       RELEASE_PROGRAM(pro);
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
+                       return;
+               }
+
+               program = pro;
+
+               ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
+               ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+                       GL_FRAGMENT_SHADER_ARB);
+       }
+       else
+       {
+               ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+               ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+       }
+
+       if (ctx->ShaderObjects.CurrentProgram != NULL)
+               RELEASE_PROGRAM(ctx->ShaderObjects.CurrentProgram);
+       ctx->ShaderObjects.CurrentProgram = program;
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_ValidateProgramARB (GLhandleARB programObj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_PROGRAM(pro, programObj, "glValidateProgramARB");
+
+       if (pro != NULL)
+       {
+               (**pro).Validate (pro);
+               RELEASE_PROGRAM(pro);
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform1fARB (GLint location, GLfloat v0)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLfloat v[2];
+               v[0] = v0;
+               v[1] = v1;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLfloat v[3];
+               v[0] = v0;
+               v[1] = v1;
+               v[2] = v2;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLfloat v[4];
+               v[0] = v0;
+               v[1] = v1;
+               v[2] = v2;
+               v[3] = v3;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform1iARB (GLint location, GLint v0)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLint v[2];
+               v[0] = v0;
+               v[1] = v1;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLint v[3];
+               v[0] = v0;
+               v[1] = v1;
+               v[2] = v2;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               GLint v[4];
+               v[0] = v0;
+               v[1] = v1;
+               v[2] = v2;
+               v[3] = v3;
+
+               if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4))
+                       _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (transpose)
+               {
+                       GLfloat *trans, *pt;
+                       const GLfloat *pv;
+
+                       trans = (GLfloat *) _mesa_malloc (count * 4 * sizeof (GLfloat));
+                       if (trans == NULL)
+                       {
+                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix2fvARB");
+                               return;
+                       }
+                       for (pt = trans, pv = value; pt != trans + count * 4; pt += 4, pv += 4)
+                       {
+                               pt[0] = pv[0];
+                               pt[1] = pv[2];
+                               pt[2] = pv[1];
+                               pt[3] = pv[3];
+                       }
+                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+                       _mesa_free (trans);
+               }
+               else
+               {
+                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+               }
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (transpose)
+               {
+                       GLfloat *trans, *pt;
+                       const GLfloat *pv;
+
+                       trans = (GLfloat *) _mesa_malloc (count * 9 * sizeof (GLfloat));
+                       if (trans == NULL)
+                       {
+                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix3fvARB");
+                               return;
+                       }
+                       for (pt = trans, pv = value; pt != trans + count * 9; pt += 9, pv += 9)
+                       {
+                               pt[0] = pv[0];
+                               pt[1] = pv[3];
+                               pt[2] = pv[6];
+                               pt[3] = pv[1];
+                               pt[4] = pv[4];
+                               pt[5] = pv[7];
+                               pt[6] = pv[2];
+                               pt[7] = pv[5];
+                               pt[8] = pv[8];
+                       }
+                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+                       _mesa_free (trans);
+               }
+               else
+               {
+                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+               }
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
+
+       if (value == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
+               return;
+       }
+
+       FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
+       if (pro != NULL)
+       {
+               if (transpose)
+               {
+                       GLfloat *trans, *pt;
+                       const GLfloat *pv;
+
+                       trans = (GLfloat *) _mesa_malloc (count * 16 * sizeof (GLfloat));
+                       if (trans == NULL)
+                       {
+                               _mesa_error (ctx, GL_OUT_OF_MEMORY, "glUniformMatrix4fvARB");
+                               return;
+                       }
+                       for (pt = trans, pv = value; pt != trans + count * 16; pt += 16, pv += 16)
+                       {
+                               _math_transposef (pt, pv);
+                       }
+                       if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+                       _mesa_free (trans);
+               }
+               else
+               {
+                       if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4))
+                               _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+               }
+       }
 }
 
-void GLAPIENTRY
+static GLboolean
+_mesa_get_object_parameter (GLhandleARB obj, GLenum pname, GLvoid *params, GLboolean *integral,
+       GLint *size)
+{
+       GET_CURRENT_CONTEXT(ctx);
+       GLint *ipar = (GLint *) params;
+
+       /* set default values */
+       *integral = GL_TRUE;    /* indicates param type, TRUE: GLint, FALSE: GLfloat */
+       *size = 1;                              /* param array size */
+
+       switch (pname)
+       {
+       case GL_OBJECT_TYPE_ARB:
+       case GL_OBJECT_DELETE_STATUS_ARB:
+       case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+               {
+                       GET_GENERIC(gen, obj, "glGetObjectParameterivARB");
+
+                       if (gen == NULL)
+                               return GL_FALSE;
+
+                       switch (pname)
+                       {
+                       case GL_OBJECT_TYPE_ARB:
+                               *ipar = (**gen).GetType (gen);
+                               break;
+                       case GL_OBJECT_DELETE_STATUS_ARB:
+                               *ipar = (**gen).GetDeleteStatus (gen);
+                               break;
+         case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+            *ipar = (**gen).GetInfoLogLength (gen);
+            break;
+                       }
+
+                       RELEASE_GENERIC(gen);
+               }
+               break;
+       case GL_OBJECT_SUBTYPE_ARB:
+       case GL_OBJECT_COMPILE_STATUS_ARB:
+       case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+               {
+                       GET_SHADER(sha, obj, "glGetObjectParameterivARB");
+
+                       if (sha == NULL)
+                               return GL_FALSE;
+
+                       switch (pname)
+                       {
+                       case GL_OBJECT_SUBTYPE_ARB:
+                               *ipar = (**sha).GetSubType (sha);
+                               break;
+                       case GL_OBJECT_COMPILE_STATUS_ARB:
+                               *ipar = (**sha).GetCompileStatus (sha);
+                               break;
+                       case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+                               {
+                                       const GLcharARB *src = (**sha).GetSource (sha);
+
+                                       if (src == NULL)
+                                               *ipar = 0;
+                                       else
+                                               *ipar = _mesa_strlen (src) + 1;
+                               }
+                               break;
+                       }
+
+                       RELEASE_SHADER(sha);
+               }
+               break;
+       case GL_OBJECT_LINK_STATUS_ARB:
+       case GL_OBJECT_VALIDATE_STATUS_ARB:
+       case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+       case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+       case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+               {
+                       GET_PROGRAM(pro, obj, "glGetObjectParameterivARB");
+
+                       if (pro == NULL)
+                               return GL_FALSE;
+
+                       switch (pname)
+                       {
+                       case GL_OBJECT_LINK_STATUS_ARB:
+                               *ipar = (**pro).GetLinkStatus (pro);
+                               break;
+                       case GL_OBJECT_VALIDATE_STATUS_ARB:
+                               *ipar = (**pro).GetValidateStatus (pro);
+                               break;
+         case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+            *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro));
+            break;
+                       case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+                               *ipar = (**pro).GetActiveUniformCount (pro);
+                               break;
+                       case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+                               *ipar = (**pro).GetActiveUniformMaxLength (pro);
+                               break;
+                       case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
+                               *ipar = (**pro).GetActiveAttribCount (pro);
+                               break;
+                       case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
+                               *ipar = (**pro).GetActiveAttribMaxLength (pro);
+                               break;
+                       }
+
+                       RELEASE_PROGRAM(pro);
+               }
+               break;
+       default:
+               _mesa_error (ctx, GL_INVALID_ENUM, "glGetObjectParameterivARB");
+               return GL_FALSE;
+       }
+
+       return GL_TRUE;
+}
+
+GLvoid GLAPIENTRY
 _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GLboolean integral;
+       GLint size;
+
+       if (params == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+               return;
+       }
+
+       assert (sizeof (GLfloat) == sizeof (GLint));
+
+       if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
+               if (integral)
+               {
+                       GLint i;
+
+                       for (i = 0; i < size; i++)
+                               params[i] = (GLfloat) ((GLint *) params)[i];
+               }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GLboolean integral;
+       GLint size;
+
+       if (params == NULL)
+       {
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+               return;
+       }
+
+       assert (sizeof (GLfloat) == sizeof (GLint));
+
+       if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
+               if (!integral)
+               {
+                       GLint i;
+
+                       for (i = 0; i < size; i++)
+                               params[i] = (GLint) ((GLfloat *) params)[i];
+               }
+}
+
+
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src  the strings source
+ * \param maxLength  max chars to copy
+ * \param length  returns numberof chars copied
+ * \param dst  the string destination
+ */
+static GLvoid
+copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length,
+            GLcharARB *dst)
+{
+       GLsizei len;
+       for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+               dst[len] = src[len];
+       if (maxLength > 0)
+               dst[len] = 0;
+       if (length)
+               *length = len;
 }
 
-void GLAPIENTRY
+
+GLvoid GLAPIENTRY
 _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_GENERIC(gen, obj, "glGetInfoLogARB");
+
+       if (gen == NULL)
+               return;
+
+       if (infoLog == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+   else {
+      GLsizei actualsize = (**gen).GetInfoLogLength (gen);
+      if (actualsize > maxLength)
+         actualsize = maxLength;
+               (**gen).GetInfoLog (gen, actualsize, infoLog);
+      if (length != NULL)
+         *length = (actualsize > 0) ? actualsize - 1 : 0;
+   }
+       RELEASE_GENERIC(gen);
 }
 
-void GLAPIENTRY
-_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
+GLvoid GLAPIENTRY
+_mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count,
+                                                        GLhandleARB *obj)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
+
+       if (con == NULL)
+               return;
+
+       if (obj == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+       else
+       {
+               GLsizei cnt, i;
+
+               cnt = (**con).GetAttachedCount (con);
+               if (cnt > maxCount)
+                       cnt = maxCount;
+               if (count != NULL)
+                       *count = cnt;
+
+               for (i = 0; i < cnt; i++)
+               {
+         struct gl2_generic_intf **x = (**con).GetAttached (con, i);
+                       obj[i] = (**x).GetName (x);
+                       RELEASE_GENERIC(x);
+               }
+       }
+       RELEASE_CONTAINER(con);
 }
 
 GLint GLAPIENTRY
 _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
 {
-   return -1;
+       GET_CURRENT_CONTEXT(ctx);
+       GLint loc = -1;
+       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
+
+       if (pro == NULL)
+               return -1;
+
+       if (name == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+       else
+       {
+               if (!IS_NAME_WITH_GL_PREFIX(name))
+                       loc = (**pro).GetUniformLocation (pro, name);
+       }
+       RELEASE_PROGRAM(pro);
+       return loc;
 }
 
-void GLAPIENTRY
-_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+GLvoid GLAPIENTRY
+_mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
+       GLint *size, GLenum *type, GLcharARB *name)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
+
+       if (pro == NULL)
+               return;
+
+       if (size == NULL || type == NULL || name == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+       else
+       {
+               if (index < (**pro).GetActiveUniformCount (pro))
+                       (**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name);
+               else
+                       _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+       }
+       RELEASE_PROGRAM(pro);
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformfvARB");
+
+       if (pro != NULL)
+       {
+               /* TODO */
+               RELEASE_PROGRAM(pro);
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_LINKED_PROGRAM(pro, programObj, "glGetUniformivARB");
+
+       if (pro != NULL)
+       {
+               /* TODO */
+               RELEASE_PROGRAM(pro);
+       }
 }
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_SHADER(sha, obj, "glGetShaderSourceARB");
+
+       if (sha == NULL)
+               return;
+
+       if (source == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+       else
+               copy_string ((**sha).GetSource (sha), maxLength, length, source);
+       RELEASE_SHADER(sha);
 }
 
 /* GL_ARB_vertex_shader */
 
-void GLAPIENTRY
+GLvoid GLAPIENTRY
 _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
+
+       if (pro == NULL)
+               return;
+
+       if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+       else if (IS_NAME_WITH_GL_PREFIX(name))
+               _mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+       else
+               (**pro).OverrideAttribBinding (pro, index, name);
+       RELEASE_PROGRAM(pro);
 }
 
-void GLAPIENTRY
-_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
+GLvoid GLAPIENTRY
+_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
+                          GLint *size, GLenum *type, GLcharARB *name)
 {
+       GET_CURRENT_CONTEXT(ctx);
+       GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
+
+       if (pro == NULL)
+               return;
+
+       if (name == NULL || index >= (**pro).GetActiveAttribCount (pro))
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+       else
+               (**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name);
+       RELEASE_PROGRAM(pro);
 }
 
 GLint GLAPIENTRY
 _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
 {
-   return 0;
+       GET_CURRENT_CONTEXT(ctx);
+       GLint loc = -1;
+       GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+
+       if (pro == NULL)
+               return -1;
+
+       if (name == NULL)
+               _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+       else if (!IS_NAME_WITH_GL_PREFIX(name))
+               loc = (**pro).GetAttribLocation (pro, name);
+       RELEASE_PROGRAM(pro);
+       return loc;
 }
 
-void _mesa_init_shaderobjects( GLcontext * ctx )
+#endif
+
+GLvoid
+_mesa_init_shaderobjects (GLcontext *ctx)
 {
+       ctx->ShaderObjects.CurrentProgram = NULL;
+       ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+       ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+
+       _mesa_init_shaderobjects_3dlabs (ctx);
 }
+