/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "shaderobjects_3dlabs.h"
-#define I_UNKNOWN struct gl2_unknown_intf **
-#define I_GENERIC struct gl2_generic_intf **
-#define I_CONTAINER struct gl2_container_intf **
-#define I_PROGRAM struct gl2_program_intf **
-#define I_SHADER struct gl2_shader_intf **
+#if FEATURE_ARB_shader_objects
#define RELEASE_GENERIC(x)\
- (**x)._unknown.Release ((I_UNKNOWN) x)
+ (**x)._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_CONTAINER(x)\
- (**x)._generic._unknown.Release ((I_UNKNOWN) x)
+ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_PROGRAM(x)\
- (**x)._container._generic._unknown.Release ((I_UNKNOWN) x)
+ (**x)._container._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
#define RELEASE_SHADER(x)\
- (**x)._generic._unknown.Release ((I_UNKNOWN) x);
-
-#define _LOOKUP_HANDLE(handle, function)\
- I_UNKNOWN unk;\
- _glthread_LOCK_MUTEX (ctx->Shared->Mutex);\
- unk = (I_UNKNOWN) _mesa_HashLookup (ctx->Shared->GL2Objects, handle);\
- _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);\
- if (unk == NULL) {\
- _mesa_error (ctx, GL_INVALID_VALUE, function);\
- break;\
- }
+ (**x)._generic._unknown.Release ((struct gl2_unknown_intf **) (x))
-#define _QUERY_INTERFACE(x, type, uuid, function)\
- x = (type) (**unk).QueryInterface (unk, uuid);\
- if (x == NULL) {\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- break;\
- }
+static struct gl2_unknown_intf **
+lookup_handle (GLcontext *ctx, GLhandleARB handle, enum gl2_uiid uiid, const char *function)
+{
+ struct gl2_unknown_intf **unk;
+
+ /*
+ * Note: _mesa_HashLookup() requires non-zero input values, so the passed-in handle value
+ * must be checked beforehand.
+ */
+ if (handle == 0) {
+ _mesa_error (ctx, GL_INVALID_VALUE, function);
+ return NULL;
+ }
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) (_mesa_HashLookup (ctx->Shared->GL2Objects, handle));
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+ if (unk == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, function);
+ else {
+ unk = (**unk).QueryInterface (unk, uiid);
+ if (unk == NULL)
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);
+ }
+ return unk;
+}
#define GET_GENERIC(x, handle, function)\
- I_GENERIC x = NULL;\
- do {\
- _LOOKUP_HANDLE(handle, function);\
- _QUERY_INTERFACE(x, I_GENERIC, UIID_GENERIC, function);\
- } while (0)
+ struct gl2_generic_intf **x = (struct gl2_generic_intf **)\
+ lookup_handle (ctx, handle, UIID_GENERIC, function);
#define GET_CONTAINER(x, handle, function)\
- I_CONTAINER x = NULL;\
- do {\
- _LOOKUP_HANDLE(handle, function);\
- _QUERY_INTERFACE(x, I_CONTAINER, UIID_CONTAINER, function);\
- } while (0)
+ struct gl2_container_intf **x = (struct gl2_container_intf **)\
+ lookup_handle (ctx, handle, UIID_CONTAINER, function);
#define GET_PROGRAM(x, handle, function)\
- I_PROGRAM x = NULL;\
- do {\
- _LOOKUP_HANDLE(handle, function);\
- _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\
- } while (0)
+ struct gl2_program_intf **x = (struct gl2_program_intf **)\
+ lookup_handle (ctx, handle, UIID_PROGRAM, function);
#define GET_SHADER(x, handle, function)\
- I_SHADER x = NULL;\
- do {\
- _LOOKUP_HANDLE(handle, function);\
- _QUERY_INTERFACE(x, I_SHADER, UIID_SHADER, function);\
- } while (0)
-
-#define _LINKED_PROGRAM(x, function)\
- if ((**x).GetLinkStatus (x) == GL_FALSE) {\
- RELEASE_PROGRAM(x);\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- break;\
- }
+ struct gl2_shader_intf **x = (struct gl2_shader_intf **)\
+ lookup_handle (ctx, handle, UIID_SHADER, function);
#define GET_LINKED_PROGRAM(x, handle, function)\
- I_PROGRAM x = NULL;\
- do {\
- _LOOKUP_HANDLE(handle, function);\
- _QUERY_INTERFACE(x, I_PROGRAM, UIID_PROGRAM, function);\
- _LINKED_PROGRAM(x, function);\
- } while (0)
-
-#define _CURRENT_PROGRAM(x, function)\
- if (ctx->ShaderObjects.CurrentProgram == NULL) {\
- _mesa_error (ctx, GL_INVALID_OPERATION, function);\
- break;\
- }\
- x = ctx->ShaderObjects.CurrentProgram;
+ GET_PROGRAM(x, handle, function);\
+ if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+ RELEASE_PROGRAM(x);\
+ x = NULL;\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ }
#define GET_CURRENT_LINKED_PROGRAM(x, function)\
- I_PROGRAM x = NULL;\
- do {\
- _CURRENT_PROGRAM(x, function);\
- _LINKED_PROGRAM(x, function);\
- } while (0)
+ struct gl2_program_intf **x = NULL;\
+ if (ctx->ShaderObjects.CurrentProgram == NULL)\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ else {\
+ x = ctx->ShaderObjects.CurrentProgram;\
+ if (x != NULL && (**x).GetLinkStatus (x) == GL_FALSE) {\
+ x = NULL;\
+ _mesa_error (ctx, GL_INVALID_OPERATION, function);\
+ }\
+ }
+
+#define IS_NAME_WITH_GL_PREFIX(x) ((x)[0] == 'g' && (x)[1] == 'l' && (x)[2] == '_')
GLvoid GLAPIENTRY
_mesa_DeleteObjectARB (GLhandleARB obj)
{
- GET_CURRENT_CONTEXT(ctx);
- GET_GENERIC(gen, obj, "glDeleteObjectARB");
-
- if (gen != NULL)
- {
- (**gen).Delete (gen);
- RELEASE_GENERIC(gen);
- }
+ if (obj != 0)
+ {
+ GET_CURRENT_CONTEXT(ctx);
+ GET_GENERIC(gen, obj, "glDeleteObjectARB");
+
+ if (gen != NULL)
+ {
+ (**gen).Delete (gen);
+ RELEASE_GENERIC(gen);
+ }
+ }
}
GLhandleARB GLAPIENTRY
switch (pname)
{
- case GL_PROGRAM_OBJECT_ARB:
- {
- I_PROGRAM pro = ctx->ShaderObjects.CurrentProgram;
-
- if (pro != NULL)
- return (**pro)._container._generic.GetName ((I_GENERIC) pro);
- }
- break;
+ case GL_PROGRAM_OBJECT_ARB:
+ {
+ struct gl2_program_intf **pro = ctx->ShaderObjects.CurrentProgram;
+
+ if (pro != NULL)
+ return (**pro)._container._generic.GetName ((struct gl2_generic_intf **) (pro));
+ }
+ break;
default:
_mesa_error (ctx, GL_INVALID_ENUM, "glGetHandleARB");
}
if (sha == NULL)
return;
+ if (string == NULL)
+ {
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
/*
* This array holds offsets of where the appropriate string ends, thus the last
* element will be set to the total length of the source code.
for (i = 0; i < count; i++)
{
+ if (string[i] == NULL)
+ {
+ _mesa_free ((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen (string[i]);
else
if (pro != NULL)
{
+ (**pro).Link (pro);
if (pro == ctx->ShaderObjects.CurrentProgram)
{
- /* TODO re-install executable program */
+ if ((**pro).GetLinkStatus (pro))
+ _mesa_UseProgramObjectARB (programObj);
+ else
+ _mesa_UseProgramObjectARB (0);
}
- (**pro).Link (pro);
RELEASE_PROGRAM(pro);
}
}
_mesa_UseProgramObjectARB (GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
- I_PROGRAM program = NULL;
+ struct gl2_program_intf **program = NULL;
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
}
program = pro;
+
+ ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
+ ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+ GL_FRAGMENT_SHADER_ARB);
+ }
+ else
+ {
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
}
if (ctx->ShaderObjects.CurrentProgram != NULL)
_mesa_Uniform1fARB (GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, 1, &v0, GL_FLOAT))
+ if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_FLOAT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
}
}
_mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLfloat v[2] = { v0, v1 };
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
- if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC2))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
}
}
_mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLfloat v[3] = { v0, v1, v2 };
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
- if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC3))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
}
}
_mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLfloat v[4] = { v0, v1, v2, v3 };
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
- if (!_slang_write_uniform (pro, location, 1, v, GL_FLOAT_VEC4))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_FLOAT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
}
}
_mesa_Uniform1iARB (GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1iARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, 1, &v0, GL_INT))
+ if (!(**pro).WriteUniform (pro, location, 1, &v0, GL_INT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
}
}
_mesa_Uniform2iARB (GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2iARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLint v[2] = { v0, v1 };
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
- if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC2))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
}
}
_mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3iARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLint v[3] = { v0, v1, v2 };
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
- if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC3))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
}
}
_mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4iARB");
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- GLint v[4] = { v0, v1, v2, v3 };
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
- if (!_slang_write_uniform (pro, location, 1, v, GL_INT_VEC4))
+ if (!(**pro).WriteUniform (pro, location, 1, v, GL_INT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
}
}
_mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
}
}
_mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC2))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
}
}
_mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC3))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
}
}
_mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_VEC4))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
}
}
_mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform1ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform1ivARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_INT))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
}
}
_mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform2ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform2ivARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC2))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
}
}
_mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform3ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform3ivARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC3))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
}
}
_mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniform4ivARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniform4ivARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
- if (!_slang_write_uniform (pro, location, count, value, GL_INT_VEC4))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_INT_VEC4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
}
}
_mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix2fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix2fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
pt[2] = pv[1];
pt[3] = pv[3];
}
- if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT2))
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
_mesa_free (trans);
}
else
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT2))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT2))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
}
}
_mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix3fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix3fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
pt[7] = pv[5];
pt[8] = pv[8];
}
- if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT3))
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
_mesa_free (trans);
}
else
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT3))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT3))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
}
}
_mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
- GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");\r
-\r
+ GET_CURRENT_LINKED_PROGRAM(pro, "glUniformMatrix4fvARB");
+
+ if (value == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUniformMatrix4fvARB");
+ return;
+ }
+
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (pro != NULL)
{
_math_transposef (pt, pv);
}
- if (!_slang_write_uniform (pro, location, count, trans, GL_FLOAT_MAT4))
+ if (!(**pro).WriteUniform (pro, location, count, trans, GL_FLOAT_MAT4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
_mesa_free (trans);
}
else
{
- if (!_slang_write_uniform (pro, location, count, value, GL_FLOAT_MAT4))
+ if (!(**pro).WriteUniform (pro, location, count, value, GL_FLOAT_MAT4))
_mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
}
}
case GL_OBJECT_DELETE_STATUS_ARB:
*ipar = (**gen).GetDeleteStatus (gen);
break;
- case GL_OBJECT_INFO_LOG_LENGTH_ARB:
- {
- const GLcharARB *info = (**gen).GetInfoLog (gen);
-
- if (info == NULL)
- *ipar = 0;
- else
- *ipar = _mesa_strlen (info) + 1;
- }
- break;
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ *ipar = (**gen).GetInfoLogLength (gen);
+ break;
}
RELEASE_GENERIC(gen);
case GL_OBJECT_VALIDATE_STATUS_ARB:
*ipar = (**pro).GetValidateStatus (pro);
break;
- case GL_OBJECT_ATTACHED_OBJECTS_ARB:
- *ipar = (**pro)._container.GetAttachedCount ((I_CONTAINER) pro);
- break;
+ case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+ *ipar = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) (pro));
+ break;
case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
- *ipar = _slang_get_active_uniform_count (pro);
+ *ipar = (**pro).GetActiveUniformCount (pro);
break;
case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
- *ipar = _slang_get_active_uniform_max_length (pro);
+ *ipar = (**pro).GetActiveUniformMaxLength (pro);
+ break;
+ case GL_OBJECT_ACTIVE_ATTRIBUTES_ARB:
+ *ipar = (**pro).GetActiveAttribCount (pro);
+ break;
+ case GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB:
+ *ipar = (**pro).GetActiveAttribMaxLength (pro);
break;
}
GLvoid GLAPIENTRY
_mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
{
+ GET_CURRENT_CONTEXT(ctx);
GLboolean integral;
GLint size;
+ if (params == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterfvARB");
+ return;
+ }
+
assert (sizeof (GLfloat) == sizeof (GLint));
if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
GLvoid GLAPIENTRY
_mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
{
+ GET_CURRENT_CONTEXT(ctx);
GLboolean integral;
GLint size;
+ if (params == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ return;
+ }
+
assert (sizeof (GLfloat) == sizeof (GLint));
if (_mesa_get_object_parameter (obj, pname, (GLvoid *) params, &integral, &size))
}
}
+
+/**
+ * Copy string from <src> to <dst>, up to maxLength characters, returning
+ * length of <dst> in <length>.
+ * \param src the strings source
+ * \param maxLength max chars to copy
+ * \param length returns numberof chars copied
+ * \param dst the string destination
+ */
static GLvoid
-_mesa_get_string (const GLcharARB *src, GLsizei maxLength, GLsizei *length, GLcharARB *str)
+copy_string(const GLcharARB *src, GLsizei maxLength, GLsizei *length,
+ GLcharARB *dst)
{
GLsizei len;
-
- if (maxLength == 0)
- {
- if (length != NULL)
- *length = 0;
- return;
- }
-
- if (src == NULL)
- src = "";
-
- len = _mesa_strlen (src);
- if (len >= maxLength)
- len = maxLength - 1;
-
- _mesa_memcpy (str, src, len * sizeof (GLcharARB));
- str[len] = '\0';
- if (length != NULL)
+ for (len = 0; len < maxLength - 1 && src && src[len]; len++)
+ dst[len] = src[len];
+ if (maxLength > 0)
+ dst[len] = 0;
+ if (length)
*length = len;
}
+
GLvoid GLAPIENTRY
_mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
{
GET_CURRENT_CONTEXT(ctx);
GET_GENERIC(gen, obj, "glGetInfoLogARB");
- if (gen != NULL)
- {
- _mesa_get_string ((**gen).GetInfoLog (gen), maxLength, length, infoLog);
- RELEASE_GENERIC(gen);
- }
+ if (gen == NULL)
+ return;
+
+ if (infoLog == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+ else {
+ GLsizei actualsize = (**gen).GetInfoLogLength (gen);
+ if (actualsize > maxLength)
+ actualsize = maxLength;
+ (**gen).GetInfoLog (gen, actualsize, infoLog);
+ if (length != NULL)
+ *length = (actualsize > 0) ? actualsize - 1 : 0;
+ }
+ RELEASE_GENERIC(gen);
}
GLvoid GLAPIENTRY
GLhandleARB *obj)
{
GET_CURRENT_CONTEXT(ctx);
- GLsizei cnt, i;
GET_CONTAINER(con, containerObj, "glGetAttachedObjectsARB");
- if (con != NULL)
+ if (con == NULL)
+ return;
+
+ if (obj == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+ else
{
+ GLsizei cnt, i;
+
cnt = (**con).GetAttachedCount (con);
if (cnt > maxCount)
cnt = maxCount;
for (i = 0; i < cnt; i++)
{
- I_GENERIC x = (**con).GetAttached (con, i);
+ struct gl2_generic_intf **x = (**con).GetAttached (con, i);
obj[i] = (**x).GetName (x);
RELEASE_GENERIC(x);
}
- RELEASE_CONTAINER(con);
}
+ RELEASE_CONTAINER(con);
}
GLint GLAPIENTRY
GLint loc = -1;
GET_LINKED_PROGRAM(pro, programObj, "glGetUniformLocationARB");
- if (pro != NULL)
+ if (pro == NULL)
+ return -1;
+
+ if (name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+ else
{
- if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
- loc = _slang_get_uniform_location (pro, name);
- RELEASE_PROGRAM(pro);
+ if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetUniformLocation (pro, name);
}
+ RELEASE_PROGRAM(pro);
return loc;
}
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveUniformARB");
- if (pro != NULL)
+ if (pro == NULL)
+ return;
+
+ if (size == NULL || type == NULL || name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ else
{
- if (index < _slang_get_active_uniform_count (pro))
- _slang_get_active_uniform (pro, index, maxLength, length, size, type, name);
+ if (index < (**pro).GetActiveUniformCount (pro))
+ (**pro).GetActiveUniform (pro, index, maxLength, length, size, type, name);
else
_mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
- RELEASE_PROGRAM(pro);
}
+ RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
GET_CURRENT_CONTEXT(ctx);
GET_SHADER(sha, obj, "glGetShaderSourceARB");
- if (sha != NULL)
- {
- _mesa_get_string ((**sha).GetSource (sha), maxLength, length, source);
- RELEASE_SHADER(sha);
- }
+ if (sha == NULL)
+ return;
+
+ if (source == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+ else
+ copy_string ((**sha).GetSource (sha), maxLength, length, source);
+ RELEASE_SHADER(sha);
}
/* GL_ARB_vertex_shader */
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glBindAttribLocationARB");
- if (pro != NULL)
- {
- if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
- {
- /* TODO */
- }
- RELEASE_PROGRAM(pro);
- }
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= MAX_VERTEX_ATTRIBS)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ else if (IS_NAME_WITH_GL_PREFIX(name))
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glBindAttribLocationARB");
+ else
+ (**pro).OverrideAttribBinding (pro, index, name);
+ RELEASE_PROGRAM(pro);
}
GLvoid GLAPIENTRY
_mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length,
- GLint *size, GLenum *type, GLcharARB *name)
+ GLint *size, GLenum *type, GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
GET_PROGRAM(pro, programObj, "glGetActiveAttribARB");
- if (pro != NULL)
- {
- /* TODO */
- RELEASE_PROGRAM(pro);
- }
+ if (pro == NULL)
+ return;
+
+ if (name == NULL || index >= (**pro).GetActiveAttribCount (pro))
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+ else
+ (**pro).GetActiveAttrib (pro, index, maxLength, length, size, type, name);
+ RELEASE_PROGRAM(pro);
}
GLint GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
GLint loc = -1;
- GET_PROGRAM(pro, programObj, "glGetAttribLocationARB");
+ GET_LINKED_PROGRAM(pro, programObj, "glGetAttribLocationARB");
- if (pro != NULL)
- {
- if (name != NULL && (name[0] != 'g' || name[1] != 'l' || name[2] != '_'))
- {
- /* TODO */
- }
- RELEASE_PROGRAM(pro);
- }
+ if (pro == NULL)
+ return -1;
+
+ if (name == NULL)
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+ else if (!IS_NAME_WITH_GL_PREFIX(name))
+ loc = (**pro).GetAttribLocation (pro, name);
+ RELEASE_PROGRAM(pro);
return loc;
}
+#endif
+
GLvoid
_mesa_init_shaderobjects (GLcontext *ctx)
{
ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
_mesa_init_shaderobjects_3dlabs (ctx);
}