#include "context.h"
+#if FEATURE_ARB_shader_objects
+
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
+ UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
+ UIID_DEBUG /* debug object */
};
struct gl2_unknown_intf
GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
+ GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
+ GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
};
struct gl2_container_intf
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
const GLvoid *data, GLenum type);
+ GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
+ GLvoid *data, GLenum type);
GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
+ GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
};
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
+struct gl2_debug_intf
+{
+ struct gl2_generic_intf _generic;
+ GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+ GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+ GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+};
-#if FEATURE_ARB_shader_objects
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
#endif /* FEATURE_ARB_vertex_shader */
-extern void
-_mesa_init_shaderobjects (GLcontext *ctx);
+
+/* 2.0 */
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint program);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint shader);
+
+
+
+/* 2.1 */
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+
#endif /* FEATURE_ARB_shader_objects */
+extern void
+_mesa_init_shaderobjects (GLcontext *ctx);
+
#endif /* SHADEROBJECTS_H */