/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.5
*
- * Copyright (C) 2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#ifndef SHADEROBJECTS_H
#define SHADEROBJECTS_H
+#include "context.h"
-#include "mtypes.h"
+#if FEATURE_ARB_shader_objects
-extern void
-_mesa_delete_object( GLcontext *ctx, union gl_object_p obj);
-
-extern GLboolean
-_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj );
-
-#if _HAVE_FULL_GL
+/**
+ * gl2 unique interface identifier.
+ * Each gl2 interface has its own interface id used for object queries.
+ */
+enum gl2_uiid
+{
+ UIID_UNKNOWN, /* supported by all objects */
+ UIID_GENERIC, /* generic object */
+ UIID_CONTAINER, /* contains generic objects */
+ UIID_SHADER, /* shader object */
+ UIID_FRAGMENT_SHADER, /* fragment shader */
+ UIID_VERTEX_SHADER, /* vertex shader */
+ UIID_PROGRAM, /* program object */
+ UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
+ UIID_DEBUG /* debug object */
+};
+
+struct gl2_unknown_intf
+{
+ GLvoid (* AddRef) (struct gl2_unknown_intf **);
+ GLvoid (* Release) (struct gl2_unknown_intf **);
+ struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
+};
+
+struct gl2_generic_intf
+{
+ struct gl2_unknown_intf _unknown;
+ GLvoid (* Delete) (struct gl2_generic_intf **);
+ GLenum (* GetType) (struct gl2_generic_intf **);
+ GLhandleARB (* GetName) (struct gl2_generic_intf **);
+ GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
+ GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
+ GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
+};
+
+struct gl2_container_intf
+{
+ struct gl2_generic_intf _generic;
+ GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
+ GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
+ struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
+};
+
+struct gl2_shader_intf
+{
+ struct gl2_generic_intf _generic;
+ GLenum (* GetSubType) (struct gl2_shader_intf **);
+ GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
+ GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
+ const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
+ GLvoid (* Compile) (struct gl2_shader_intf **);
+};
+
+struct gl2_program_intf
+{
+ struct gl2_container_intf _container;
+ GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
+ GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
+ GLvoid (* Link) (struct gl2_program_intf **);
+ GLvoid (* Validate) (struct gl2_program_intf **);
+ GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
+ GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
+ GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
+ GLvoid (* GetActiveUniform) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
+ GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLuint (* GetActiveUniformMaxLength) (struct gl2_program_intf **);
+ GLuint (* GetActiveUniformCount) (struct gl2_program_intf **);
+ GLint (* GetUniformLocation) (struct gl2_program_intf **, const GLchar *name);
+ GLboolean (* WriteUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
+ const GLvoid *data, GLenum type);
+ GLboolean (* ReadUniform) (struct gl2_program_intf **, GLint loc, GLsizei count,
+ GLvoid *data, GLenum type);
+ GLvoid (* GetActiveAttrib) (struct gl2_program_intf **, GLuint index, GLsizei maxLength,
+ GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLuint (* GetActiveAttribMaxLength) (struct gl2_program_intf **);
+ GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
+ GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
+ GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
+ GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
+ GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
+};
+
+struct gl2_fragment_shader_intf
+{
+ struct gl2_shader_intf _shader;
+};
+
+struct gl2_vertex_shader_intf
+{
+ struct gl2_shader_intf _shader;
+};
+
+struct gl2_3dlabs_shhandle_intf
+{
+ struct gl2_unknown_intf _unknown;
+ GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
+};
+
+struct gl2_debug_intf
+{
+ struct gl2_generic_intf _generic;
+ GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+ GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+ GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+};
extern void GLAPIENTRY
extern void GLAPIENTRY
_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-/* GL_ARB_vertex_shader */
+#if FEATURE_ARB_vertex_shader
extern void GLAPIENTRY
_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
extern GLint GLAPIENTRY
_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
+#endif /* FEATURE_ARB_vertex_shader */
+
+
+/* 2.0 */
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint program);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint shader);
+
+
+
+/* 2.1 */
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
-extern void _mesa_init_shaderobjects( GLcontext * ctx );
-#else
-/** No-op */
+#endif /* FEATURE_ARB_shader_objects */
-#endif
+extern void
+_mesa_init_shaderobjects (GLcontext *ctx);
-#endif
+#endif /* SHADEROBJECTS_H */