#include "context.h"
+#if FEATURE_ARB_shader_objects
+
/**
* gl2 unique interface identifier.
* Each gl2 interface has its own interface id used for object queries.
UIID_FRAGMENT_SHADER, /* fragment shader */
UIID_VERTEX_SHADER, /* vertex shader */
UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
+ UIID_3DLABS_SHHANDLE, /* encapsulates 3DLabs' ShHandle */
+ UIID_DEBUG /* debug object */
};
struct gl2_unknown_intf
GLenum (* GetType) (struct gl2_generic_intf **);
GLhandleARB (* GetName) (struct gl2_generic_intf **);
GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
+ GLvoid (* GetInfoLog) (struct gl2_generic_intf **, GLsizei, GLcharARB *);
+ GLsizei (* GetInfoLogLength) (struct gl2_generic_intf **);
};
struct gl2_container_intf
GLvoid (* Link) (struct gl2_program_intf **);
GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
- GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLvoid (* UpdateFixedAttrib) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
+ GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
GLuint (* GetActiveAttribCount) (struct gl2_program_intf **);
GLint (* GetAttribLocation) (struct gl2_program_intf **, const GLchar *name);
GLvoid (* OverrideAttribBinding) (struct gl2_program_intf **, GLuint, const GLchar *);
+ GLvoid (* WriteAttrib) (struct gl2_program_intf **, GLuint, const GLfloat *);
GLvoid (* UpdateVarying) (struct gl2_program_intf **, GLuint, GLfloat *, GLboolean);
};
GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
};
+struct gl2_debug_intf
+{
+ struct gl2_generic_intf _generic;
+ GLvoid (* ClearDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+ GLvoid (* GetDebugLog) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType,
+ GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+ GLsizei (* GetDebugLogLength) (struct gl2_debug_intf **, GLenum logType, GLenum shaderType);
+};
-#if FEATURE_ARB_shader_objects
extern void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj);
#endif /* FEATURE_ARB_vertex_shader */
+#endif /* FEATURE_ARB_shader_objects */
+
extern void
_mesa_init_shaderobjects (GLcontext *ctx);
-#endif /* FEATURE_ARB_shader_objects */
-
#endif /* SHADEROBJECTS_H */