#ifndef SHADEROBJECTS_3DLABS_H
#define SHADEROBJECTS_3DLABS_H
+#if FEATURE_ARB_shader_objects
+
extern int _slang_fetch_discard (struct gl2_program_intf **pro, GLboolean *val);
extern GLvoid _slang_exec_fragment_shader (struct gl2_program_intf **pro);
extern GLhandleARB
_mesa_3dlabs_create_program_object (GLvoid);
+extern GLhandleARB
+_mesa_3dlabs_create_debug_object (GLvoid);
+
+#endif /* FEATURE_ARB_shader_objects */
+
extern void
_mesa_init_shaderobjects_3dlabs (GLcontext *ctx);