int __constructor(const float f)
{
- __asm float_to_int __retVal, f;
+ __asm vec4_to_ivec4 __retVal, f;
}
-bool __constructor(const int i)
+int __constructor(const bool b)
{
- const float zero = 0.0;
- __asm vec4_seq __retVal.x, i.x, zero;
+ __retVal = b;
}
-bool __constructor(const float f)
+int __constructor(const int i)
{
- const float zero = 0.0;
- __asm vec4_seq __retVal.x, i.x, zero;
+ __retVal = i;
}
-int __constructor(const bool b)
+bool __constructor(const int i)
{
- __retVal.x = b.x;
+ __asm vec4_sne __retVal, i, 0.0;
}
-float __constructor(const bool b)
+bool __constructor(const float f)
{
- __retVal.x = b.x;
+ __asm vec4_sne __retVal, f, 0.0;
}
-float __constructor(const int i)
+bool __constructor(const bool b)
{
- __asm int_to_float __retVal, i;
+ __retVal = b;
}
-bool __constructor(const bool b)
+float __constructor(const int i)
{
- __retVal = b.x;
+ __asm ivec4_to_vec4 __retVal, i;
}
-int __constructor(const int i)
+float __constructor(const bool b)
{
- __retVal = i.x;
+ __asm ivec4_to_vec4 __retVal, b;
}
float __constructor(const float f)
{
- __retVal = f.x;
+ __retVal = f;
}
vec2 __constructor(const float f)
{
- __retVal.xy = f.xx;
+ __asm vec4_move __retVal.xy, f;
}
vec2 __constructor(const int i)
{
- __retVal.xy = i.xx;
+ __asm ivec4_to_vec4 __retVal.xy, i;
}
vec2 __constructor(const bool b)
{
- __retVal.xy = b.xx;
+ __asm ivec4_to_vec4 __retVal.xy, b;
+}
+
+vec2 __constructor(const bvec2 b)
+{
+// __retVal = b;
+ __asm ivec4_to_vec4 __retVal.xy, b;
}
vec2 __constructor(const vec3 v)
{
- __retVal.xy = v.xy;
+ __asm vec4_move __retVal.xy, v.xy;
+}
+
+vec2 __constructor(const vec4 v)
+{
+ __asm vec4_move __retVal.xy, v.xy;
}
vec3 __constructor(const float f)
{
- __retVal.xyz = f.xxx;
+ // Note: this could be "__retVal.xyz = f" but that's an illegal assignment
+ __asm vec4_move __retVal.xyz, f;
}
vec3 __constructor(const int i)
{
- __asm int_to_float __retVal.xyz, i.xxx;
+ __asm ivec4_to_vec4 __retVal.xyz, i;
}
vec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm ivec4_to_vec4 __retVal.xyz, b;
+}
+
+vec3 __constructor(const bvec3 b)
+{
+ __asm ivec4_to_vec4 __retVal.xyz, b;
}
vec3 __constructor(const vec4 v)
{
- __retVal.xyz = v.xyz;
+ __asm vec4_move __retVal.xyz, v;
}
vec4 __constructor(const float f)
{
- __retVal = f.xxxx;
+ // Note: this could be "__retVal = f" but that's an illegal assignment
+ __asm vec4_move __retVal, f;
}
vec4 __constructor(const int i)
{
- __retVal = i.xxxx;
+ __asm ivec4_to_vec4 __retVal, i;
}
vec4 __constructor(const bool b)
{
- __retVal = b.xxxx;
+ __asm ivec4_to_vec4 __retVal, b;
+}
+
+vec4 __constructor(const bvec4 b)
+{
+ __asm ivec4_to_vec4 __retVal, b;
+}
+
+vec4 __constructor(const ivec4 i)
+{
+ __asm ivec4_to_vec4 __retVal, i;
}
vec4 __constructor(const vec3 v3, const float f)
__retVal.w = f;
}
+vec4 __constructor(const vec2 v2, const float f1, const float f2)
+{
+ // XXX this constructor shouldn't be needed anymore
+ __retVal.xy = v2;
+ __retVal.z = f1;
+ __retVal.w = f2;
+}
+
//// ivec2 constructors
ivec2 __constructor(const int i)
{
- __retVal.xy = i.xx;
+ __asm vec4_move __retVal.xy, i;
}
ivec2 __constructor(const float f)
{
- __asm float_to_int __retVal.xy, f.xx;
+ __asm vec4_to_ivec4 __retVal.xy, f;
}
ivec2 __constructor(const bool b)
{
- __asm float_to_int __retVal.xy, b.xx;
+ __asm vec4_to_ivec4 __retVal.xy, b;
}
ivec3 __constructor(const int i)
{
- __retVal.xyz = i.xxx;
+ __asm vec4_move __retVal.xyz, i;
}
ivec3 __constructor(const float f)
{
- __retVal.xyz = f.xxx;
+ __asm vec4_to_ivec4 __retVal.xyz, f;
}
ivec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm vec4_move __retVal.xyz, b;
}
ivec4 __constructor(const int i)
{
- __retVal = i.xxxx;
+ __asm vec4_move __retVal, i;
}
ivec4 __constructor(const float f)
{
- __asm float_to_int __retVal, f.xxxx;
+ __asm vec4_to_ivec4 __retVal, f;
}
ivec4 __constructor(const bool b)
{
- __retVal = b.xxxx;
+ __asm vec4_to_ivec4 __retVal, b;
}
//// bvec2 constructors
+bvec2 __constructor(const bool b1, const bool b2)
+{
+ __retVal.x = b1;
+ __retVal.y = b2;
+}
+
+bvec2 __constructor(const int i1, const int i2)
+{
+ __asm vec4_sne __retVal.x, i1, 0.0;
+ __asm vec4_sne __retVal.y, i2, 0.0;
+}
+
+
bvec2 __constructor(const bool b)
{
- __retVal.xy = b.xx;
+ __asm vec4_move __retVal.xy, b;
}
bvec2 __constructor(const float f)
{
- const vec2 zero = vec2(0.0, 0.0);
- __asm vec4_seq __retVal.xy, f.xx, zero;
+ __asm vec4_sne __retVal.xy, f, 0.0;
}
bvec2 __constructor(const int i)
{
- const ivec2 zero = ivec2(0, 0);
- __asm vec4_seq __retVal.xy, i.xx, zero;
+ __asm vec4_sne __retVal.xy, i, 0.0;
+}
+
+bvec2 __constructor(const vec2 v)
+{
+ __asm vec4_sne __retVal.xy, v, 0.0;
+}
+
+bvec2 __constructor(const ivec2 v)
+{
+ __asm vec4_sne __retVal.xy, v, 0.0;
}
+
//// bvec3 constructors
+bvec3 __constructor(const bool b1, const bool b2, const bool b3)
+{
+ __retVal.x = b1;
+ __retVal.y = b2;
+ __retVal.z = b3;
+}
+
+bvec3 __constructor(const float f1, const float f2, const float f3)
+{
+ __asm vec4_sne __retVal.x, f1, 0.0;
+ __asm vec4_sne __retVal.y, f2, 0.0;
+ __asm vec4_sne __retVal.z, f3, 0.0;
+}
+
bvec3 __constructor(const bool b)
{
- __retVal.xyz = b.xxx;
+ __asm vec4_move __retVal.xyz, b;
}
bvec3 __constructor(const float f)
{
- const vec3 zero = vec3(0.0, 0.0, 0.0);
- __asm vec4_seq __retVal.xyz, f.xxx, zero;
+ __asm vec4_sne __retVal.xyz, f, 0.0;
}
bvec3 __constructor(const int i)
{
- const ivec3 zero = ivec3(0, 0, 0);
- __asm vec4_seq __retVal.xyz, i.xxx, zero;
+ __asm vec4_sne __retVal.xyz, i, 0.0;
}
+bvec3 __constructor(const vec3 v)
+{
+ __asm vec4_sne __retVal.xyz, v, 0.0;
+}
+
+bvec3 __constructor(const ivec3 v)
+{
+ __asm vec4_sne __retVal.xyz, v, 0.0;
+}
+
+
//// bvec4 constructors
+bvec4 __constructor(const bool b1, const bool b2, const bool b3, const bool b4)
+{
+ __retVal.x = b1;
+ __retVal.y = b2;
+ __retVal.z = b3;
+ __retVal.w = b4;
+}
+
+bvec4 __constructor(const float f1, const float f2, const float f3, const float f4)
+{
+ const float zero = 0.0;
+ __asm vec4_sne __retVal.x, f1, zero;
+ __asm vec4_sne __retVal.y, f2, zero;
+ __asm vec4_sne __retVal.z, f3, zero;
+ __asm vec4_sne __retVal.w, f4, zero;
+}
+
bvec4 __constructor(const bool b)
{
- __retVal.xyzw = b.xxxx;
+ __asm vec4_move __retVal.xyzw, b;
}
bvec4 __constructor(const float f)
{
- const vec4 zero = vec4(0.0, 0.0, 0.0, 0.0);
- __asm vec4_seq __retVal, f.xxxx, zero;
+ __asm vec4_sne __retVal.xyzw, f, 0.0;
}
bvec4 __constructor(const int i)
{
- const ivec4 zero = ivec4(0, 0, 0, 0);
- __asm vec4_seq __retVal, i.xxxx, zero;
+ __asm vec4_sne __retVal.xyzw, i, 0.0;
+}
+
+bvec4 __constructor(const vec4 v)
+{
+ __asm vec4_sne __retVal.xyzw, v, 0.0;
+}
+
+bvec4 __constructor(const ivec4 v)
+{
+ __asm vec4_sne __retVal.xyzw, v, 0.0;
}
mat2 __constructor(const float m00, const float m10,
const float m01, const float m11)
{
- // xxx verify:
__retVal[0].x = m00;
__retVal[0].y = m10;
__retVal[1].x = m01;
return mat2(float(b));
}
-mat2 __constructor(const vec2 r0, const vec2 r1)
+mat2 __constructor(const vec2 c0, const vec2 c1)
{
- __retVal[0] = r0;
- __retVal[1] = r1;
+ __retVal[0] = c0;
+ __retVal[1] = c1;
}
const float m01, const float m11, const float m21,
const float m02, const float m12, const float m22)
{
- // xxx verify:
__retVal[0].x = m00;
__retVal[0].y = m10;
__retVal[0].z = m20;
mat3 __constructor(const float f)
{
- __retVal[0].x = f;
- __retVal[0].y = 0.0;
- __retVal[0].z = 0.0;
- __retVal[1].x = 0.0;
- __retVal[1].y = f;
- __retVal[1].z = 0.0;
- __retVal[2].x = 0.0;
- __retVal[2].y = 0.0;
- __retVal[2].z = f;
+ vec2 v = vec2(f, 0.0);
+ __retVal[0] = v.xyy;
+ __retVal[1] = v.yxy;
+ __retVal[2] = v.yyx;
}
mat3 __constructor(const int i)
return mat3(float(b));
}
-mat3 __constructor(const vec3 r0, const vec3 r1, const vec3 r2)
+mat3 __constructor(const vec3 c0, const vec3 c1, const vec3 c2)
{
- __retVal[0] = r0;
- __retVal[1] = r1;
- __retVal[2] = r2;
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
}
mat4 __constructor(const float f)
{
- __retVal[0].x = f;
- __retVal[0].y = 0.0;
- __retVal[0].z = 0.0;
- __retVal[0].w = 0.0;
- __retVal[1].x = 0.0;
- __retVal[1].y = f;
- __retVal[1].z = 0.0;
- __retVal[1].w = 0.0;
- __retVal[2].x = 0.0;
- __retVal[2].y = 0.0;
- __retVal[2].z = f;
- __retVal[2].w = 0.0;
- __retVal[3].x = 0.0;
- __retVal[3].y = 0.0;
- __retVal[3].z = 0.0;
- __retVal[3].w = f;
+ vec2 v = vec2(f, 0.0);
+ __retVal[0] = v.xyyy;
+ __retVal[1] = v.yxyy;
+ __retVal[2] = v.yyxy;
+ __retVal[3] = v.yyyx;
}
mat4 __constructor(const int i)
return mat4(float(b));
}
-mat4 __constructor(const vec4 r0, const vec4 r1, const vec4 r2, const vec4 r3)
+mat4 __constructor(const vec4 c0, const vec4 c1, const vec4 c2, const vec4 c3)
{
- __retVal[0] = r0;
- __retVal[1] = r1;
- __retVal[2] = r2;
- __retVal[3] = r3;
+ __retVal[0] = c0;
+ __retVal[1] = c1;
+ __retVal[2] = c2;
+ __retVal[3] = c3;
}
int __operator + (const int a, const int b)
{
-// XXX If we ever have int registers, we'll do something like this:
-// XXX For now, mostly treat ints as floats.
-// float x, y;
-// __asm int_to_float x, a;
-// __asm int_to_float y, b;
-// __asm vec4_add x.x, x.x, y.x;
-// __asm float_to_int __retVal, x;
- float x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
int __operator - (const int a, const int b)
{
- float x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
int __operator * (const int a, const int b)
{
- float x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
int __operator / (const int a, const int b)
float bInv, x;
__asm float_rcp bInv, b;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
ivec2 __operator + (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec2 __operator - (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec2 __operator * (const ivec2 a, const ivec2 b)
{
- vec2 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec2 __operator / (const ivec2 a, const ivec2 b)
__asm float_rcp bInv.x, b.x;
__asm float_rcp bInv.y, b.y;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
ivec3 __operator + (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec3 __operator - (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec3 __operator * (const ivec3 a, const ivec3 b)
{
- vec3 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec3 __operator / (const ivec3 a, const ivec3 b)
__asm float_rcp bInv.y, b.y;
__asm float_rcp bInv.z, b.z;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
ivec4 __operator + (const ivec4 a, const ivec4 b)
{
- vec3 x;
- __asm vec4_add x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_add __retVal, a, b;
}
ivec4 __operator - (const ivec4 a, const ivec4 b)
{
- vec4 x;
- __asm vec4_subtract x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_subtract __retVal, a, b;
}
ivec4 __operator * (const ivec4 a, const ivec4 b)
{
- vec4 x;
- __asm vec4_multiply x, a, b;
- __asm float_to_int __retVal, x;
+ __asm vec4_multiply __retVal, a, b;
}
ivec4 __operator / (const ivec4 a, const ivec4 b)
__asm float_rcp bInv.z, b.z;
__asm float_rcp bInv.w, b.w;
__asm vec4_multiply x, a, bInv;
- __asm float_to_int __retVal, x;
+ __asm vec4_to_ivec4 __retVal, x;
}
float __operator + (const float a, const float b)
{
- __asm vec4_add __retVal.x, a, b;
+ __asm vec4_add __retVal, a, b;
}
float __operator - (const float a, const float b)
{
- __asm vec4_subtract __retVal.x, a, b;
+ __asm vec4_subtract __retVal, a, b;
}
float __operator * (const float a, const float b)
{
- __asm float_multiply __retVal, a, b;
+ __asm vec4_multiply __retVal, a, b;
}
float __operator / (const float a, const float b)
{
float bInv;
- __asm float_rcp bInv.x, b.x;
- __asm vec4_multiply __retVal.x, a, bInv;
+ __asm float_rcp bInv.x, b;
+ __asm vec4_multiply __retVal, a, bInv;
}
vec2 __operator + (const float a, const vec2 u)
{
- __asm vec4_add __retVal.xy, a.xx, u.xy;
+ __asm vec4_add __retVal.xy, a, u.xy;
}
vec2 __operator + (const vec2 v, const float b)
{
- __asm vec4_add __retVal.xy, v.xy, b.xx;
+ __asm vec4_add __retVal.xy, v.xy, b;
}
vec2 __operator - (const float a, const vec2 u)
{
- __asm vec4_subtract __retVal.xy, a.xx, u.xy;
+ __asm vec4_subtract __retVal.xy, a, u.xy;
}
vec2 __operator - (const vec2 v, const float b)
{
- __asm vec4_subtract __retVal.xy, v.xy, b.xx;
+ __asm vec4_subtract __retVal.xy, v.xy, b;
}
vec2 __operator * (const float a, const vec2 u)
{
- __asm vec4_multiply __retVal.xy, a.xx, u.xy;
+ __asm vec4_multiply __retVal.xy, a, u.xy;
}
vec2 __operator * (const vec2 v, const float b)
{
- __asm vec4_multiply __retVal.xy, v.xy, b.xx;
+ __asm vec4_multiply __retVal.xy, v.xy, b;
}
vec2 __operator / (const float a, const vec2 u)
vec2 invU;
__asm float_rcp invU.x, u.x;
__asm float_rcp invU.y, u.y;
- __asm vec4_multiply __retVal.xy, a.xx, invU.xy;
+ __asm vec4_multiply __retVal.xy, a, invU.xy;
}
vec2 __operator / (const vec2 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal.xy, v.xy, invB.xx;
+ __asm vec4_multiply __retVal.xy, v.xy, invB;
}
vec3 __operator + (const float a, const vec3 u)
{
- __asm vec4_add __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_add __retVal.xyz, a, u.xyz;
}
vec3 __operator + (const vec3 v, const float b)
{
- __asm vec4_add __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_add __retVal.xyz, v.xyz, b;
}
vec3 __operator - (const float a, const vec3 u)
{
- __asm vec4_subtract __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_subtract __retVal.xyz, a, u.xyz;
}
vec3 __operator - (const vec3 v, const float b)
{
- __asm vec4_subtract __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_subtract __retVal.xyz, v.xyz, b;
}
vec3 __operator * (const float a, const vec3 u)
{
- __asm vec4_multiply __retVal.xyz, a.xxx, u.xyz;
+ __asm vec4_multiply __retVal.xyz, a, u.xyz;
}
vec3 __operator * (const vec3 v, const float b)
{
- __asm vec4_multiply __retVal.xyz, v.xyz, b.xxx;
+ __asm vec4_multiply __retVal.xyz, v.xyz, b;
}
vec3 __operator / (const float a, const vec3 u)
__asm float_rcp invU.x, u.x;
__asm float_rcp invU.y, u.y;
__asm float_rcp invU.z, u.z;
- __asm vec4_multiply __retVal.xyz, a.xxx, invU.xyz;
+ __asm vec4_multiply __retVal.xyz, a, invU.xyz;
}
vec3 __operator / (const vec3 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal.xyz, v.xyz, invB.xxx;
+ __asm vec4_multiply __retVal.xyz, v.xyz, invB;
}
vec4 __operator + (const float a, const vec4 u)
{
- __asm vec4_add __retVal, a.xxxx, u;
+ __asm vec4_add __retVal, a, u;
}
vec4 __operator + (const vec4 v, const float b)
{
- __asm vec4_add __retVal, v, b.xxxx;
+ __asm vec4_add __retVal, v, b;
}
vec4 __operator - (const float a, const vec4 u)
{
- __asm vec4_subtract __retVal, a.xxxx, u;
+ __asm vec4_subtract __retVal, a, u;
}
vec4 __operator - (const vec4 v, const float b)
{
- __asm vec4_subtract __retVal, v, b.xxxx;
+ __asm vec4_subtract __retVal, v, b;
}
vec4 __operator * (const float a, const vec4 u)
{
- __asm vec4_multiply __retVal, a.xxxx, u;
+ __asm vec4_multiply __retVal, a, u;
}
vec4 __operator * (const vec4 v, const float b)
{
- __asm vec4_multiply __retVal, v, b.xxxx;
+ __asm vec4_multiply __retVal, v, b;
}
vec4 __operator / (const float a, const vec4 u)
__asm float_rcp invU.y, u.y;
__asm float_rcp invU.z, u.z;
__asm float_rcp invU.w, u.w;
- __asm vec4_multiply __retVal, a.xxxx, invU;
+ __asm vec4_multiply __retVal, a, invU;
}
vec4 __operator / (const vec4 v, const float b)
{
float invB;
__asm float_rcp invB, b;
- __asm vec4_multiply __retVal, v, invB.xxxx;
+ __asm vec4_multiply __retVal, v, invB;
}
float invB;
__asm float_rcp invB, b;
__asm vec4_multiply a, a, invB;
+ __asm vec4_to_ivec4 a, a;
}
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm vec4_to_ivec4 v, z;
}
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm vec4_to_ivec4 v, z;
}
__asm float_rcp inv.x, u.x;
__asm float_rcp inv.y, u.y;
__asm vec4_multiply z, v, inv;
- __asm float_to_int __retVal, z;
+ __asm vec4_to_ivec4 v, z;
}
void __operator += (inout float a, const float b)
{
- __asm vec4_add a.x, a.x, b;
+ __asm vec4_add a.x, a.x, b.x;
}
void __operator -= (inout float a, const float b)
void __operator += (inout ivec2 v, const int a)
{
- __asm vec4_add v.xy, v.xy, a.xx;
+ __asm vec4_add v.xy, v.xy, a;
}
void __operator -= (inout ivec2 v, const int a)
{
- __asm vec4_subtract v.xy, v.xy, a.xx;
+ __asm vec4_subtract v.xy, v.xy, a;
}
void __operator *= (inout ivec2 v, const int a)
{
- __asm vec4_multiply v.xy, v.xy, a.xx;
+ __asm vec4_multiply v.xy, v.xy, a;
v.x *= a;
v.y *= a;
}
void __operator += (inout ivec3 v, const int a)
{
- __asm vec4_add v.xyz, v.xyz, a.xxx;
+ __asm vec4_add v.xyz, v.xyz, a;
}
void __operator -= (inout ivec3 v, const int a)
{
- __asm vec4_subtract v.xyz, v.xyz, a.xxx;
+ __asm vec4_subtract v.xyz, v.xyz, a;
}
void __operator *= (inout ivec3 v, const int a)
{
- __asm vec4_multiply v.xyz, v.xyz, a.xxx;
+ __asm vec4_multiply v.xyz, v.xyz, a;
}
void __operator /= (inout ivec3 v, const int a)
void __operator += (inout ivec4 v, const int a)
{
- __asm vec4_add v, v, a.xxxx;
+ __asm vec4_add v, v, a;
}
void __operator -= (inout ivec4 v, const int a)
{
- __asm vec4_subtract v, v, a.xxxx;
+ __asm vec4_subtract v, v, a;
}
void __operator *= (inout ivec4 v, const int a)
{
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, a;
}
void __operator /= (inout ivec4 v, const int a)
void __operator += (inout vec2 v, const float a)
{
- __asm vec4_add v.xy, v, a.xx;
+ __asm vec4_add v.xy, v, a;
}
void __operator -= (inout vec2 v, const float a)
{
- __asm vec4_subtract v.xy, v, a.xx;
+ __asm vec4_subtract v.xy, v, a;
}
void __operator *= (inout vec2 v, const float a)
{
- __asm vec4_multiply v.xy, v, a.xx;
+ __asm vec4_multiply v.xy, v, a;
}
void __operator /= (inout vec2 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xy, v.xy, a.xx;
+ __asm vec4_multiply v.xy, v.xy, invA;
}
void __operator += (inout vec3 v, const float a)
{
- __asm vec4_add v.xyz, v, a.xxx;
+ __asm vec4_add v.xyz, v, a;
}
void __operator -= (inout vec3 v, const float a)
{
- __asm vec4_subtract v.xyz, v, a.xxx;
+ __asm vec4_subtract v.xyz, v, a;
}
void __operator *= (inout vec3 v, const float a)
{
- __asm vec4_multiply v.xyz, v, a.xxx;
+ __asm vec4_multiply v.xyz, v, a;
}
void __operator /= (inout vec3 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v.xyz, v.xyz, a.xxx;
+ __asm vec4_multiply v.xyz, v.xyz, invA;
}
void __operator += (inout vec4 v, const float a)
{
- __asm vec4_add v, v, a.xxxx;
+ __asm vec4_add v, v, a;
}
void __operator -= (inout vec4 v, const float a)
{
- __asm vec4_subtract v, v, a.xxxx;
+ __asm vec4_subtract v, v, a;
}
void __operator *= (inout vec4 v, const float a)
{
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, a;
}
void __operator /= (inout vec4 v, const float a)
{
float invA;
__asm float_rcp invA, a;
- __asm vec4_multiply v, v, a.xxxx;
+ __asm vec4_multiply v, v, invA;
}
mat2 __operator * (const mat2 m, const mat2 n)
{
- vec2 mRow0, mRow1;
- mRow0.x = m[0].x;
- mRow0.y = m[1].x;
- mRow1.x = m[0].y;
- mRow1.y = m[1].y;
- __retVal[0].x = dot(mRow0, n[0]);
- __retVal[1].x = dot(mRow0, n[1]);
- __retVal[0].y = dot(mRow1, n[0]);
- __retVal[1].y = dot(mRow1, n[1]);
+ __retVal[0] = m[0] * n[0].xx + m[1] * n[0].yy;
+ __retVal[1] = m[0] * n[1].xx + m[1] * n[1].yy;
}
mat2 __operator / (const mat2 m, const mat2 n)
mat3 __operator * (const mat3 m, const mat3 n)
{
- // sub-blocks to reduce register usage
- {
- vec3 mRow0;
- mRow0.x = m[0].x;
- mRow0.y = m[1].x;
- mRow0.z = m[2].x;
- __retVal[0].x = dot(mRow0, n[0]);
- __retVal[1].x = dot(mRow0, n[1]);
- __retVal[2].x = dot(mRow0, n[2]);
- }
- {
- vec3 mRow1;
- mRow1.x = m[0].y;
- mRow1.y = m[1].y;
- mRow1.z = m[2].y;
- __retVal[0].y = dot(mRow1, n[0]);
- __retVal[1].y = dot(mRow1, n[1]);
- __retVal[2].y = dot(mRow1, n[2]);
- }
- {
- vec3 mRow2;
- mRow2.x = m[0].z;
- mRow2.y = m[1].z;
- mRow2.z = m[2].z;
- __retVal[0].z = dot(mRow2, n[0]);
- __retVal[1].z = dot(mRow2, n[1]);
- __retVal[2].z = dot(mRow2, n[2]);
- }
+ __retVal[0] = m[0] * n[0].xxx + m[1] * n[0].yyy + m[2] * n[0].zzz;
+ __retVal[1] = m[0] * n[1].xxx + m[1] * n[1].yyy + m[2] * n[1].zzz;
+ __retVal[2] = m[0] * n[2].xxx + m[1] * n[2].yyy + m[2] * n[2].zzz;
}
mat3 __operator / (const mat3 m, const mat3 n)
mat4 __operator * (const mat4 m, const mat4 n)
{
- // sub-blocks to reduce temporary usage
- {
- vec4 mRow0;
- mRow0.x = m[0].x;
- mRow0.y = m[1].x;
- mRow0.z = m[2].x;
- mRow0.w = m[3].x;
- __retVal[0].x = dot(mRow0, n[0]);
- __retVal[1].x = dot(mRow0, n[1]);
- __retVal[2].x = dot(mRow0, n[2]);
- __retVal[3].x = dot(mRow0, n[3]);
- }
- {
- vec4 mRow1;
- mRow1.x = m[0].y;
- mRow1.y = m[1].y;
- mRow1.z = m[2].y;
- mRow1.w = m[3].y;
- __retVal[0].y = dot(mRow1, n[0]);
- __retVal[1].y = dot(mRow1, n[1]);
- __retVal[2].y = dot(mRow1, n[2]);
- __retVal[3].y = dot(mRow1, n[3]);
- }
- {
- vec4 mRow2;
- mRow2.x = m[0].z;
- mRow2.y = m[1].z;
- mRow2.z = m[2].z;
- mRow2.w = m[3].z;
- __retVal[0].z = dot(mRow2, n[0]);
- __retVal[1].z = dot(mRow2, n[1]);
- __retVal[2].z = dot(mRow2, n[2]);
- __retVal[3].z = dot(mRow2, n[3]);
- }
- {
- vec4 mRow3;
- mRow3.x = m[0].w;
- mRow3.y = m[1].w;
- mRow3.z = m[2].w;
- mRow3.w = m[3].w;
- __retVal[0].w = dot(mRow3, n[0]);
- __retVal[1].w = dot(mRow3, n[1]);
- __retVal[2].w = dot(mRow3, n[2]);
- __retVal[3].w = dot(mRow3, n[3]);
- }
+ __retVal[0] = m[0] * n[0].xxxx + m[1] * n[0].yyyy + m[2] * n[0].zzzz + m[3] * n[0].wwww;
+ __retVal[1] = m[0] * n[1].xxxx + m[1] * n[1].yyyy + m[2] * n[1].zzzz + m[3] * n[1].wwww;
+ __retVal[2] = m[0] * n[2].xxxx + m[1] * n[2].yyyy + m[2] * n[2].zzzz + m[3] * n[2].wwww;
+ __retVal[3] = m[0] * n[3].xxxx + m[1] * n[3].yyyy + m[2] * n[3].zzzz + m[3] * n[3].wwww;
}
mat4 __operator / (const mat4 m, const mat4 n)
vec2 __operator * (const mat2 m, const vec2 v)
{
- vec2 r0, r1;
- r0.x = m[0].x;
- r0.y = m[1].x;
- r1.x = m[0].y;
- r1.y = m[1].y;
- __retVal.x = dot(r0, v);
- __retVal.y = dot(r1, v);
+ __retVal = m[0] * v.xx
+ + m[1] * v.yy;
}
vec2 __operator * (const vec2 v, const mat2 m)
vec3 __operator * (const mat3 m, const vec3 v)
{
- {
- vec3 r0;
- r0.x = m[0].x;
- r0.y = m[1].x;
- r0.z = m[2].x;
- __asm vec3_dot __retVal.x, r0, v;
- }
- {
- vec3 r1;
- r1.x = m[0].y;
- r1.y = m[1].y;
- r1.z = m[2].y;
- __asm vec3_dot __retVal.y, r1, v;
- }
- {
- vec3 r2;
- r2.x = m[0].z;
- r2.y = m[1].z;
- r2.z = m[2].z;
- __asm vec3_dot __retVal.z, r2, v;
- }
+ __retVal = m[0] * v.xxx
+ + m[1] * v.yyy
+ + m[2] * v.zzz;
}
vec3 __operator * (const vec3 v, const mat3 m)
vec4 __operator * (const mat4 m, const vec4 v)
{
- // extract rows, then do dot product
- {
- vec4 r0;
- r0.x = m[0].x;
- r0.y = m[1].x;
- r0.z = m[2].x;
- r0.w = m[3].x;
- __asm vec4_dot __retVal.x, r0, v;
- }
- {
- vec4 r1;
- r1.x = m[0].y;
- r1.y = m[1].y;
- r1.z = m[2].y;
- r1.w = m[3].y;
- __asm vec4_dot __retVal.y, r1, v;
- }
- {
- vec4 r2;
- r2.x = m[0].z;
- r2.y = m[1].z;
- r2.z = m[2].z;
- r2.w = m[3].z;
- __asm vec4_dot __retVal.z, r2, v;
- }
- {
- vec4 r3;
- r3.x = m[0].w;
- r3.y = m[1].w;
- r3.z = m[2].w;
- r3.w = m[3].w;
- __asm vec4_dot __retVal.w, r3, v;
- }
+ __retVal = m[0] * v.xxxx
+ + m[1] * v.yyyy
+ + m[2] * v.zzzz
+ + m[3] * v.wwww;
}
vec4 __operator * (const vec4 v, const mat4 m)
{
- //mm
__retVal.x = dot(v, m[0]);
__retVal.y = dot(v, m[1]);
__retVal.z = dot(v, m[2]);
-bool __logicalNot(const bool a)
-{
- if (a)
- return false;
- return true;
-}
-
-bool __logicalXor(const bool a, const bool b)
-{
- // XXX return a != b;
- if (a)
- return __logicalNot(b);
- return b;
-}
-
-
-
//
// MESA-specific extension functions.
//