}
+
+
vec4 texture2D(const sampler2D sampler, const vec2 coord, const float bias)
{
vec4 coord4;
}
+
+
vec4 texture3D(const sampler3D sampler, const vec3 coord, const float bias)
{
vec4 coord4;
}
+
+
vec4 textureCube(const samplerCube sampler, const vec3 coord, const float bias)
{
vec4 coord4;
}
+
+
// For shadow textures, we use the regular tex instructions since they should
// do the depth comparison step.
-
-
//
// 8.8 Fragment Processing Functions
//