glsl: fix typo in the vec2 += operator function
[mesa.git] / src / mesa / shader / slang / library / slang_pp_version_syn.h
index a75cf7509f08315f4b69bd99ab09770ab784b371..54aee3ff282919fb204bb078aaa7538aeee98f27 100644 (file)
@@ -3,22 +3,22 @@
 
 ".syntax version_directive;\n"
 "version_directive\n"
-"      version_directive_1 .and .loop version_directive_2;\n"
+"      version_directive_1;\n"
 "version_directive_1\n"
 "      prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-"      prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
 "optional_version_directive\n"
 "      version_directive_body .or .true .emit 10 .emit 1;\n"
 "version_directive_body\n"
 "      '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
 "      new_line;\n"
 "version_number\n"
-"      version_number_110 .or version_number_120;\n"
+"      version_number_100 .or version_number_110 .or version_number_120;\n"
+"version_number_100\n"
+"      leading_zeroes .and \"100\" .emit 0 .emit 1;\n"
 "version_number_110\n"
 "      leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
 "version_number_120\n"
-" leading_zeroes .and \"120\" .emit 20 .emit 1;\n"
+"      leading_zeroes .and \"120\" .emit 20 .emit 1;\n"
 "leading_zeroes\n"
 "      .loop zero;\n"
 "zero\n"