Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I...
[mesa.git] / src / mesa / shader / slang / slang_builtin.c
index cba11b472beb2dd0b895fb2fe5a07a424bada0c9..1081d8ff8db744d06fc58069f4d2e262ad76b7e4 100644 (file)
  * \author Brian Paul
  */
 
-#include "imports.h"
-#include "slang_builtin.h"
-#include "slang_ir.h"
-#include "mtypes.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
+#include "shader/slang/slang_ir.h"
+#include "shader/slang/slang_builtin.h"
 
 
 /**
@@ -66,17 +66,17 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
 
       { "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE },
       { "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS },
-      { "gl_ProjectionMatrixTranpose", STATE_PROJECTION_MATRIX, 0 },
-      { "gl_ProjectionMatrixInverseTranpose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE },
+      { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 },
+      { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE },
 
       { "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE },
       { "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS },
       { "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 },
-      { "gl_ModelViewProjectionMatrixInverseTranpose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE },
+      { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE },
 
       { "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE },
       { "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS },
-      { "gl_TextureMatrixTranpose", STATE_TEXTURE_MATRIX, 0 },
+      { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
       { "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
 
       /* XXX verify these!!! */