* \author Brian Paul
*/
-#include "imports.h"
-#include "slang_builtin.h"
-#include "slang_ir.h"
-#include "mtypes.h"
-#include "program.h"
-#include "prog_instruction.h"
-#include "prog_parameter.h"
-#include "prog_statevars.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_statevars.h"
+#include "shader/slang/slang_ir.h"
+#include "shader/slang/slang_builtin.h"
/**
{ "gl_ProjectionMatrix", STATE_PROJECTION_MATRIX, STATE_MATRIX_TRANSPOSE },
{ "gl_ProjectionMatrixInverse", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVTRANS },
- { "gl_ProjectionMatrixTranpose", STATE_PROJECTION_MATRIX, 0 },
- { "gl_ProjectionMatrixInverseTranpose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE },
+ { "gl_ProjectionMatrixTranspose", STATE_PROJECTION_MATRIX, 0 },
+ { "gl_ProjectionMatrixInverseTranspose", STATE_PROJECTION_MATRIX, STATE_MATRIX_INVERSE },
{ "gl_ModelViewProjectionMatrix", STATE_MVP_MATRIX, STATE_MATRIX_TRANSPOSE },
{ "gl_ModelViewProjectionMatrixInverse", STATE_MVP_MATRIX, STATE_MATRIX_INVTRANS },
{ "gl_ModelViewProjectionMatrixTranspose", STATE_MVP_MATRIX, 0 },
- { "gl_ModelViewProjectionMatrixInverseTranpose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE },
+ { "gl_ModelViewProjectionMatrixInverseTranspose", STATE_MVP_MATRIX, STATE_MATRIX_INVERSE },
{ "gl_TextureMatrix", STATE_TEXTURE_MATRIX, STATE_MATRIX_TRANSPOSE },
{ "gl_TextureMatrixInverse", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVTRANS },
- { "gl_TextureMatrixTranpose", STATE_TEXTURE_MATRIX, 0 },
+ { "gl_TextureMatrixTranspose", STATE_TEXTURE_MATRIX, 0 },
{ "gl_TextureMatrixInverseTranspose", STATE_TEXTURE_MATRIX, STATE_MATRIX_INVERSE },
/* XXX verify these!!! */