{ "vec4_lrp", IR_LRP, 1, 3 },
{ "vec4_min", IR_MIN, 1, 2 },
{ "vec4_max", IR_MAX, 1, 2 },
+ { "vec4_cmp", IR_CMP, 1, 3 },
{ "vec4_clamp", IR_CLAMP, 1, 3 },
{ "vec4_seq", IR_SEQUAL, 1, 2 },
{ "vec4_sne", IR_SNEQUAL, 1, 2 },
* body code (child[1])
*/
slang_ir_node *loop, *breakIf, *body;
- GLboolean isConst, constTrue;
+ GLboolean isConst, constTrue = GL_FALSE;
if (!A->EmitContReturn) {
/* We don't want to emit CONT instructions. If this while-loop has