* additional samplers to ensure we don't allocate them elsewhere.
* We can't directly use _mesa_add_sampler() as that checks the
* varName and gets a match, so we call _mesa_add_parameter()
- * directly and use the last sampler number for the call above.
+ * directly and use the last sampler number from the call above.
*/
if (arrayLen > 0) {
GLint a = arrayLen - 1;