glsl: pass datatype to _mesa_add_varying()
[mesa.git] / src / mesa / shader / slang / slang_codegen.c
index ecb2f6d5c1e084c02ef6a51e971c669f335883b1..fa79632c18bbf80b055e60eacaa80ea44140bf30 100644 (file)
@@ -5130,7 +5130,7 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var,
             flags |= PROG_PARAM_BIT_INVARIANT;
 
          varyingLoc = _mesa_add_varying(prog->Varying, varName,
-                                        totalSize, flags);
+                                        totalSize, GL_NONE, flags);
          swizzle = _slang_var_swizzle(size, 0);
          store = _slang_new_ir_storage_swz(PROGRAM_VARYING, varyingLoc,
                                            totalSize, swizzle);