precision = *C->I++;
if (!parse_type_specifier(C, O, &type->specifier))
return 0;
+
switch (precision) {
case PRECISION_DEFAULT:
- /* TODO: Grab the default precision for the given type specifier.
- */
+ assert(type->specifier.type < TYPE_SPECIFIER_COUNT);
+ if (type->specifier.type < TYPE_SPECIFIER_COUNT)
+ type->precision = O->default_precision[type->specifier.type];
break;
case PRECISION_LOW:
+ type->precision = SLANG_PREC_LOW;
+ break;
case PRECISION_MEDIUM:
+ type->precision = SLANG_PREC_MEDIUM;
+ break;
case PRECISION_HIGH:
- /* TODO: Translate to mesa representation.
- */
+ type->precision = SLANG_PREC_HIGH;
break;
default:
return 0;
}
+
+#if !FEATURE_es2_glsl
+ if (precision != PRECISION_DEFAULT) {
+ slang_info_log_error(C->L, "precision qualifiers not allowed");
+ return 0;
+ }
+#endif
+
return 1;
}
#define OP_FIELD 59
#define OP_POSTINCREMENT 60
#define OP_POSTDECREMENT 61
+#define OP_PRECISION 62
/**
return 0;
}
break;
+ case OP_PRECISION:
+ {
+ /* set default precision for a type in this scope */
+ /* ignored at this time */
+ int prec_qual = *C->I++;
+ int datatype = *C->I++;
+ (void) prec_qual;
+ (void) datatype;
+ }
+ break;
default:
return 0;
}
parse_parameter_declaration(slang_parse_ctx * C, slang_output_ctx * O,
slang_variable * param)
{
+ int param_qual, precision_qual;
+
/* parse and validate the parameter's type qualifiers (there can be
* two at most) because not all combinations are valid
*/
if (!parse_type_qualifier(C, ¶m->type.qualifier))
return 0;
- switch (*C->I++) {
+
+ param_qual = *C->I++;
+ switch (param_qual) {
case PARAM_QUALIFIER_IN:
if (param->type.qualifier != SLANG_QUAL_CONST
&& param->type.qualifier != SLANG_QUAL_NONE) {
return 0;
}
+ /* parse precision qualifier (lowp, mediump, highp */
+ precision_qual = *C->I++;
+ /* ignored at this time */
+ (void) precision_qual;
+
/* parse parameter's type specifier and name */
if (!parse_type_specifier(C, O, ¶m->type.specifier))
return 0;
_slang_delete_mempool((slang_mempool *) ctx->Shader.MemPool);
ctx->Shader.MemPool = NULL;
- if (shader->Type == GL_VERTEX_SHADER) {
- /* remove any reads of varying (output) registers */
+ /* remove any reads of output registers */
#if 0
- printf("Pre-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Pre-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
+ _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ if (shader->Type == GL_VERTEX_SHADER) {
+ /* and remove writes to varying vars in vertex programs */
_mesa_remove_output_reads(shader->Program, PROGRAM_VARYING);
- _mesa_remove_output_reads(shader->Program, PROGRAM_OUTPUT);
+ }
#if 0
- printf("Post-remove output reads:\n");
- _mesa_print_program(shader->Programs);
+ printf("Post-remove output reads:\n");
+ _mesa_print_program(shader->Program);
#endif
- }
return success;
}