*/
#if !defined SLANG_COMPILE_H
-#define SLANG_COMPILE_H\r
-\r
-#include "slang_compile_variable.h"\r
-#include "slang_compile_struct.h"\r
-#include "slang_compile_operation.h"\r
+#define SLANG_COMPILE_H
+
+#include "imports.h"
+#include "mtypes.h"
+#include "slang_typeinfo.h"
+#include "slang_compile_variable.h"
+#include "slang_compile_struct.h"
+#include "slang_compile_operation.h"
#include "slang_compile_function.h"
#if defined __cplusplus
typedef enum slang_unit_type_
{
- slang_unit_fragment_shader,
- slang_unit_vertex_shader,
- slang_unit_fragment_builtin,
- slang_unit_vertex_builtin
-} slang_unit_type;\r
-\r
-typedef struct slang_var_pool_\r
-{\r
- GLuint next_addr;\r
-} slang_var_pool;\r
-\r
-typedef struct slang_translation_unit_
+ SLANG_UNIT_FRAGMENT_SHADER,
+ SLANG_UNIT_VERTEX_SHADER,
+ SLANG_UNIT_FRAGMENT_BUILTIN,
+ SLANG_UNIT_VERTEX_BUILTIN
+} slang_unit_type;
+
+
+typedef struct slang_var_pool_
{
- slang_variable_scope globals;
- slang_function_scope functions;
- slang_struct_scope structs;
- slang_unit_type type;\r
- struct slang_assembly_file_ *assembly;\r
- int free_assembly;\r
- slang_var_pool *global_pool;\r
- int free_global_pool;\r
- struct slang_machine_ *machine;\r
- int free_machine;\r
- slang_atom_pool *atom_pool;\r
- int free_atom_pool;\r
- slang_export_data_table exp_data;\r
- slang_active_uniforms uniforms;
-} slang_translation_unit;
-
-int slang_translation_unit_construct (slang_translation_unit *);\r
-int slang_translation_unit_construct2 (slang_translation_unit *, struct slang_assembly_file_ *,\r
- slang_var_pool *, struct slang_machine_ *, slang_atom_pool *);
-void slang_translation_unit_destruct (slang_translation_unit *);
-
-typedef struct slang_info_log_
+ GLuint next_addr;
+} slang_var_pool;
+
+
+typedef struct slang_code_unit_
{
- char *text;
- int dont_free_text;
-} slang_info_log;
+ slang_variable_scope vars;
+ slang_function_scope funs;
+ slang_struct_scope structs;
+ slang_unit_type type;
+ struct slang_code_object_ *object;
+} slang_code_unit;
+
+
+extern GLvoid
+_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);
+
+extern GLvoid
+_slang_code_unit_dtr (slang_code_unit *);
+
+#define SLANG_BUILTIN_CORE 0
+#define SLANG_BUILTIN_COMMON 1
+#define SLANG_BUILTIN_TARGET 2
+
+#define SLANG_BUILTIN_TOTAL 3
+
+typedef struct slang_code_object_
+{
+ slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
+ slang_code_unit unit;
+ slang_var_pool varpool;
+ slang_atom_pool atompool;
+} slang_code_object;
+
+extern GLvoid
+_slang_code_object_ctr (slang_code_object *);
-void slang_info_log_construct (slang_info_log *);
-void slang_info_log_destruct (slang_info_log *);
-int slang_info_log_error (slang_info_log *, const char *, ...);
-int slang_info_log_warning (slang_info_log *, const char *, ...);
-void slang_info_log_memory (slang_info_log *);
+extern GLvoid
+_slang_code_object_dtr (slang_code_object *);
-int _slang_compile (const char *, slang_translation_unit *, slang_unit_type type, slang_info_log *);
+extern GLboolean
+_slang_compile (GLcontext *ctx, struct gl_shader *shader);
#ifdef __cplusplus
}