#if !defined SLANG_COMPILE_H
#define SLANG_COMPILE_H
-#include "imports.h"
-#include "mtypes.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "slang_typeinfo.h"
#include "slang_compile_variable.h"
#include "slang_compile_struct.h"
extern "C" {
#endif
+typedef struct slang_name_space_
+{
+ struct slang_function_scope_ *funcs;
+ struct slang_struct_scope_ *structs;
+ struct slang_variable_scope_ *vars;
+} slang_name_space;
+
typedef enum slang_unit_type_
{
- slang_unit_fragment_shader,
- slang_unit_vertex_shader,
- slang_unit_fragment_builtin,
- slang_unit_vertex_builtin
+ SLANG_UNIT_FRAGMENT_SHADER,
+ SLANG_UNIT_VERTEX_SHADER,
+ SLANG_UNIT_FRAGMENT_BUILTIN,
+ SLANG_UNIT_VERTEX_BUILTIN
} slang_unit_type;
-typedef struct slang_var_pool_
-{
- GLuint next_addr;
-} slang_var_pool;
typedef struct slang_code_unit_
{
struct slang_code_object_ *object;
} slang_code_unit;
+
extern GLvoid
_slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);
_slang_code_unit_dtr (slang_code_unit *);
#define SLANG_BUILTIN_CORE 0
-#define SLANG_BUILTIN_COMMON 1
-#define SLANG_BUILTIN_TARGET 2
+#define SLANG_BUILTIN_120_CORE 1
+#define SLANG_BUILTIN_COMMON 2
+#define SLANG_BUILTIN_TARGET 3
-#define SLANG_BUILTIN_TOTAL 3
+#define SLANG_BUILTIN_TOTAL 4
typedef struct slang_code_object_
{
slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
slang_code_unit unit;
- slang_var_pool varpool;
slang_atom_pool atompool;
} slang_code_object;
extern GLvoid
_slang_code_object_dtr (slang_code_object *);
-typedef struct slang_info_log_
-{
- char *text;
- int dont_free_text;
-} slang_info_log;
-
-void slang_info_log_construct (slang_info_log *);
-void slang_info_log_destruct (slang_info_log *);
-int slang_info_log_print (slang_info_log *, const char *, ...);
-int slang_info_log_error (slang_info_log *, const char *, ...);
-int slang_info_log_warning (slang_info_log *, const char *, ...);
-void slang_info_log_memory (slang_info_log *);
-
extern GLboolean
_slang_compile (GLcontext *ctx, struct gl_shader *shader);