void slang_info_log_memory (slang_info_log *);
extern GLboolean
-_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_program *program);
+_slang_compile (const char *, slang_code_object *, slang_unit_type, slang_info_log *, struct gl_shader *shader);
#ifdef __cplusplus
}