#include "main/imports.h"
#include "main/context.h"
-#include "main/hash.h"
#include "main/macros.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
GLuint *map, i, firstVarying, newFile;
GLbitfield *inOutFlags;
- map = (GLuint *) malloc(prog->Varying->NumParameters * sizeof(GLuint));
+ map = (GLuint *) _mesa_malloc(prog->Varying->NumParameters * sizeof(GLuint));
if (!map)
return GL_FALSE;
&shProg->Varying->Parameters[j];
if (var->Size != v->Size) {
link_error(shProg, "mismatched varying variable types");
+ _mesa_free(map);
return GL_FALSE;
}
if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_CENTROID)) {
_mesa_snprintf(msg, sizeof(msg),
"centroid modifier mismatch for '%s'", var->Name);
link_error(shProg, msg);
+ _mesa_free(map);
return GL_FALSE;
}
if (!bits_agree(var->Flags, v->Flags, PROG_PARAM_BIT_INVARIANT)) {
_mesa_snprintf(msg, sizeof(msg),
"invariant modifier mismatch for '%s'", var->Name);
link_error(shProg, msg);
+ _mesa_free(map);
return GL_FALSE;
}
}
if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {
link_error(shProg, "Too many varying variables");
+ _mesa_free(map);
return GL_FALSE;
}
}
}
- free(map);
+ _mesa_free(map);
/* these will get recomputed before linking is completed */
prog->InputsRead = 0x0;
}
if (inst->DstReg.File == PROGRAM_OUTPUT) {
- prog->OutputsWritten |= 1 << inst->DstReg.Index;
+ prog->OutputsWritten |= BITFIELD64_BIT(inst->DstReg.Index);
if (inst->DstReg.RelAddr) {
/* If the output attribute is indexed with relative addressing
* we know that it must be a varying or texcoord such as
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
if (inst->DstReg.Index == VERT_RESULT_TEX0) {
/* mark all texcoord outputs as written */
- const GLbitfield mask =
- ((1 << MAX_TEXTURE_COORD_UNITS) - 1) << VERT_RESULT_TEX0;
+ const GLbitfield64 mask =
+ BITFIELD64_RANGE(VERT_RESULT_TEX0,
+ (VERT_RESULT_TEX0
+ + MAX_TEXTURE_COORD_UNITS - 1));
prog->OutputsWritten |= mask;
}
else if (inst->DstReg.Index == VERT_RESULT_VAR0) {
/* mark all generic varying outputs as written */
- const GLbitfield mask =
- ((1 << MAX_VARYING) - 1) << VERT_RESULT_VAR0;
+ const GLbitfield64 mask =
+ BITFIELD64_RANGE(VERT_RESULT_VAR0,
+ (VERT_RESULT_VAR0 + MAX_VARYING - 1));
prog->OutputsWritten |= mask;
}
}
+/**
+ * Remove extra #version directives from the concatenated source string.
+ * Disable the extra ones by converting first two chars to //, a comment.
+ * This is a bit of hack to work around a preprocessor bug that only
+ * allows one #version directive per source.
+ */
+static void
+remove_extra_version_directives(GLchar *source)
+{
+ GLuint verCount = 0;
+ while (1) {
+ char *ver = _mesa_strstr(source, "#version");
+ if (ver) {
+ verCount++;
+ if (verCount > 1) {
+ ver[0] = '/';
+ ver[1] = '/';
+ }
+ source += 8;
+ }
+ else {
+ break;
+ }
+ }
+}
+
/**
{
struct gl_shader *newShader;
const struct gl_shader *firstShader = NULL;
- GLuint shaderLengths[100];
+ GLuint *shaderLengths;
GLchar *source;
GLuint totalLen = 0, len = 0;
GLuint i;
+ shaderLengths = (GLuint *)_mesa_malloc(shProg->NumShaders * sizeof(GLuint));
+ if (!shaderLengths) {
+ return NULL;
+ }
+
/* compute total size of new shader source code */
for (i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *shader = shProg->Shaders[i];
}
}
- if (totalLen == 0)
+ if (totalLen == 0) {
+ _mesa_free(shaderLengths);
return NULL;
+ }
source = (GLchar *) _mesa_malloc(totalLen + 1);
- if (!source)
+ if (!source) {
+ _mesa_free(shaderLengths);
return NULL;
+ }
/* concatenate shaders */
for (i = 0; i < shProg->NumShaders; i++) {
_mesa_printf("---NEW CONCATENATED SHADER---:\n%s\n------------\n", source);
*/
+ _mesa_free(shaderLengths);
+
+ remove_extra_version_directives(source);
+
newShader = CALLOC_STRUCT(gl_shader);
+ if (!newShader) {
+ _mesa_free(source);
+ return NULL;
+ }
+
newShader->Type = shaderType;
newShader->Source = source;
newShader->Pragmas = firstShader->Pragmas;
!shader->Main ||
shader->UnresolvedRefs) {
link_error(shProg, "Unresolved symbols");
+ _mesa_free_shader(ctx, shader);
return NULL;
}
}
if (shProg->VertexProgram) {
_slang_update_inputs_outputs(&shProg->VertexProgram->Base);
_slang_count_temporaries(&shProg->VertexProgram->Base);
- if (!(shProg->VertexProgram->Base.OutputsWritten & (1 << VERT_RESULT_HPOS))) {
+ if (!(shProg->VertexProgram->Base.OutputsWritten
+ & BITFIELD64_BIT(VERT_RESULT_HPOS))) {
/* the vertex program did not compute a vertex position */
link_error(shProg,
"gl_Position was not written by vertex shader\n");
if (shProg->FragmentProgram) {
const GLbitfield varyingRead
= shProg->FragmentProgram->Base.InputsRead >> FRAG_ATTRIB_VAR0;
- const GLbitfield varyingWritten = shProg->VertexProgram ?
+ const GLbitfield64 varyingWritten = shProg->VertexProgram ?
shProg->VertexProgram->Base.OutputsWritten >> VERT_RESULT_VAR0 : 0x0;
if ((varyingRead & varyingWritten) != varyingRead) {
link_error(shProg,
/* check that gl_FragColor and gl_FragData are not both written to */
if (shProg->FragmentProgram) {
- GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten;
- if ((outputsWritten & ((1 << FRAG_RESULT_COLOR))) &&
- (outputsWritten >= (1 << FRAG_RESULT_DATA0))) {
+ const GLbitfield64 outputsWritten =
+ shProg->FragmentProgram->Base.OutputsWritten;
+ if ((outputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
+ (outputsWritten >= BITFIELD64_BIT(FRAG_RESULT_DATA0))) {
link_error(shProg, "Fragment program cannot write both gl_FragColor"
" and gl_FragData[].\n");
return;