r300: move some more function to generic
[mesa.git] / src / mesa / shader / slang / slang_link.c
index b780e87fe655e0f942197bafd2ca184fd4210648..79fd9a064f5f9bf373c2f2a8d47519cfa14c2b5f 100644 (file)
@@ -193,7 +193,10 @@ link_uniform_vars(struct gl_shader_program *shProg,
 
       if ((p->Type == PROGRAM_UNIFORM && p->Used) ||
           p->Type == PROGRAM_SAMPLER) {
-         _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
+         struct gl_uniform *uniform =
+            _mesa_append_uniform(shProg->Uniforms, p->Name, prog->Target, i);
+         if (uniform)
+            uniform->Initialized = p->Initialized;
       }
 
       if (p->Type == PROGRAM_SAMPLER) {
@@ -219,6 +222,7 @@ link_uniform_vars(struct gl_shader_program *shProg,
                 inst->Sampler, map[ inst->Sampler ]);
          */
          /* here, texUnit is really samplerUnit */
+         assert(inst->TexSrcUnit < MAX_SAMPLERS);
          inst->TexSrcUnit = samplerMap[inst->TexSrcUnit];
          prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget;
          prog->SamplersUsed |= (1 << inst->TexSrcUnit);
@@ -381,6 +385,7 @@ static void
 _slang_update_inputs_outputs(struct gl_program *prog)
 {
    GLuint i, j;
+   GLuint maxAddrReg = 0;
 
    prog->InputsRead = 0x0;
    prog->OutputsWritten = 0x0;
@@ -406,11 +411,19 @@ _slang_update_inputs_outputs(struct gl_program *prog)
                   fp->UsesPointCoord = GL_TRUE;
             }
          }
+         else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) {
+            maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1));
+         }
       }
       if (inst->DstReg.File == PROGRAM_OUTPUT) {
          prog->OutputsWritten |= 1 << inst->DstReg.Index;
       }
+      else if (inst->DstReg.File == PROGRAM_ADDRESS) {
+         maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
+      }
    }
+
+   prog->NumAddressRegs = maxAddrReg;
 }
 
 
@@ -455,12 +468,17 @@ _slang_link(GLcontext *ctx,
    fragProg = NULL;
    for (i = 0; i < shProg->NumShaders; i++) {
       struct gl_shader *shader = shProg->Shaders[i];
-      if (shader->Type == GL_VERTEX_SHADER && shader->Main)
-         vertProg = vertex_program(shader->Program);
-      else if (shader->Type == GL_FRAGMENT_SHADER && shader->Main)
-         fragProg = fragment_program(shader->Program);
-      else
+      if (shader->Type == GL_VERTEX_SHADER) {
+         if (shader->Main)
+            vertProg = vertex_program(shader->Program);
+      }
+      else if (shader->Type == GL_FRAGMENT_SHADER) {
+         if (shader->Main)
+            fragProg = fragment_program(shader->Program);
+      }
+      else {
          _mesa_problem(ctx, "unexpected shader target in slang_link()");
+      }
    }
 
 #if FEATURE_es2_glsl
@@ -552,35 +570,39 @@ _slang_link(GLcontext *ctx,
 
 
    if (fragProg && shProg->FragmentProgram) {
+      /* Compute initial program's TexturesUsed info */
+      _mesa_update_shader_textures_used(&shProg->FragmentProgram->Base);
+
       /* notify driver that a new fragment program has been compiled/linked */
       ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
                                       &shProg->FragmentProgram->Base);
-#if 0
-      printf("************** original fragment program\n");
-      _mesa_print_program(&fragProg->Base);
-      _mesa_print_program_parameters(ctx, &fragProg->Base);
-#endif
-#if 0
-      printf("************** linked fragment prog\n");
-      _mesa_print_program(&shProg->FragmentProgram->Base);
-      _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
-#endif
+      if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
+         printf("Mesa original fragment program:\n");
+         _mesa_print_program(&fragProg->Base);
+         _mesa_print_program_parameters(ctx, &fragProg->Base);
+
+         printf("Mesa post-link fragment program:\n");
+         _mesa_print_program(&shProg->FragmentProgram->Base);
+         _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
+      }
    }
 
    if (vertProg && shProg->VertexProgram) {
+      /* Compute initial program's TexturesUsed info */
+      _mesa_update_shader_textures_used(&shProg->VertexProgram->Base);
+
       /* notify driver that a new vertex program has been compiled/linked */
       ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
                                       &shProg->VertexProgram->Base);
-#if 0
-      printf("************** original vertex program\n");
-      _mesa_print_program(&vertProg->Base);
-      _mesa_print_program_parameters(ctx, &vertProg->Base);
-#endif
-#if 0
-      printf("************** linked vertex prog\n");
-      _mesa_print_program(&shProg->VertexProgram->Base);
-      _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
-#endif
+      if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
+         printf("Mesa original vertex program:\n");
+         _mesa_print_program(&vertProg->Base);
+         _mesa_print_program_parameters(ctx, &vertProg->Base);
+
+         printf("Mesa post-link vertex program:\n");
+         _mesa_print_program(&shProg->VertexProgram->Base);
+         _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
+      }
    }
 
    shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);