glsl: pass datatype to _mesa_add_varying()
[mesa.git] / src / mesa / shader / slang / slang_link.c
index 7c7bfbdbc5ea616dd0d03b8a04c6bcd1fb033fad..f79af0508f612b89e96965953b1312a52adeb2c3 100644 (file)
@@ -157,7 +157,7 @@ link_varying_vars(GLcontext *ctx,
       else {
          /* not already in linked list */
          j = _mesa_add_varying(shProg->Varying, var->Name, var->Size,
-                               var->Flags);
+                               var->DataType, var->Flags);
       }
 
       if (shProg->Varying->NumParameters > ctx->Const.MaxVarying) {