typedef struct
{
- slang_varying_binding bindings[MAX_VARYING_FLOATS];
+ slang_varying_binding bindings[MAX_VARYING * 4];
GLuint binding_count;
- slang_varying_slot slots[MAX_VARYING_FLOATS];
+ slang_varying_slot slots[MAX_VARYING * 4];
GLuint slot_count;
} slang_varying_bindings;
/*@}*/
extern void
_slang_link2(GLcontext *ctx, GLhandleARB h,
- struct gl_linked_program *linked);
+ struct gl_shader_program *shProg);
#ifdef __cplusplus
}