#else
GET_CURRENT_CONTEXT(ctx);
slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ (void) pool;
if (newSize < oldSize) {
return oldBuffer;
if (addr) {
GET_CURRENT_CONTEXT(ctx);
slang_mempool *pool = (slang_mempool *) ctx->Shader.MemPool;
+ (void) pool;
ASSERT(is_valid_address(pool, addr));
}
#endif