-/*\r
- * Mesa 3-D graphics library\r
- * Version: 6.3\r
- *\r
- * Copyright (C) 2005 Brian Paul All Rights Reserved.\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the "Software"),\r
- * to deal in the Software without restriction, including without limitation\r
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
- * and/or sell copies of the Software, and to permit persons to whom the\r
- * Software is furnished to do so, subject to the following conditions:\r
- *\r
- * The above copyright notice and this permission notice shall be included\r
- * in all copies or substantial portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN\r
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- */\r
-\r
-#if !defined SLANG_STORAGE_H\r
-#define SLANG_STORAGE_H\r
-\r
-#include "slang_compile.h"\r
-\r
-#if defined __cplusplus\r
-extern "C" {\r
-#endif\r
-\r
-/*\r
- Program variable data storage is kept completely transparent to the front-end compiler. It is\r
- up to the back-end how the data is actually allocated. The slang_storage_type enum\r
- provides the basic information about how the memory is interpreted. This abstract piece\r
- of memory is called a data slot. A data slot of a particular type has a fixed size.\r
-\r
- For now, only the three basic types are supported, that is bool, int and float. Other built-in\r
- types like vector or matrix can easily be decomposed into a series of basic types.\r
-*/\r
-typedef enum slang_storage_type_\r
-{\r
- slang_stor_aggregate,\r
- slang_stor_bool,\r
- slang_stor_int,\r
- slang_stor_float\r
-} slang_storage_type;\r
-\r
-/*\r
- The slang_storage_array structure groups data slots of the same type into an array. This\r
- array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its\r
- elements. They are also required to support indirect addressing. That is, if B references\r
- first data slot in the array, S is the size of the data slot and I is the integral index that\r
- is not known at compile time, B+I*S references I-th data slot.\r
-\r
- This structure is also used to break down built-in data types that are not supported directly.\r
- Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of\r
- an array of column vectors, which are in turn processed as other vectors.\r
-*/\r
-typedef struct slang_storage_array_\r
-{\r
- slang_storage_type type;\r
- struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */\r
- unsigned int length;\r
-} slang_storage_array;\r
-\r
-void slang_storage_array_construct (slang_storage_array *);\r
-void slang_storage_array_destruct (slang_storage_array *);\r
-\r
-/*\r
- The slang_storage_aggregate structure relaxes the indirect addressing requirement for\r
- slang_storage_array structure. Aggregates are always accessed statically - its member\r
- addresses are well-known at compile time. For example, user-defined types are implemented as\r
- aggregates. Aggregates can collect data of a different type.\r
-*/\r
-typedef struct slang_storage_aggregate_\r
-{\r
- slang_storage_array *arrays;\r
- unsigned int count;\r
-} slang_storage_aggregate;\r
-\r
-void slang_storage_aggregate_construct (slang_storage_aggregate *);\r
-void slang_storage_aggregate_destruct (slang_storage_aggregate *);\r
-\r
-int _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,\r
- struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *);\r
-\r
-/*\r
- returns total size (in machine units) of the given aggregate\r
- returns 0 on error\r
-*/\r
-unsigned int _slang_sizeof_aggregate (const slang_storage_aggregate *);\r
-\r
-/*\r
- converts structured aggregate to a flat one, with arrays of generic type being\r
- one-element long\r
- returns 1 on success\r
- returns 0 otherwise\r
-*/\r
-int _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);\r
-\r
-#ifdef __cplusplus\r
-}\r
-#endif\r
-\r
-#endif\r
-\r
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_STORAGE_H
+#define SLANG_STORAGE_H
+
+#include "slang_compile.h"
+#include "slang_assemble.h"
+#include "slang_execute.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Program variable data storage is kept completely transparent to the front-end compiler. It is
+ * up to the back-end how the data is actually allocated. The slang_storage_type enum
+ * provides the basic information about how the memory is interpreted. This abstract piece
+ * of memory is called a data slot. A data slot of a particular type has a fixed size.
+ *
+ * For now, only the three basic types are supported, that is bool, int and float. Other built-in
+ * types like vector or matrix can easily be decomposed into a series of basic types.
+ */
+typedef enum slang_storage_type_
+{
+ slang_stor_aggregate,
+ slang_stor_bool,
+ slang_stor_int,
+ slang_stor_float
+} slang_storage_type;
+
+/*
+ * The slang_storage_array structure groups data slots of the same type into an array. This
+ * array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
+ * elements. They are also required to support indirect addressing. That is, if B references
+ * first data slot in the array, S is the size of the data slot and I is the integral index that
+ * is not known at compile time, B+I*S references I-th data slot.
+ *
+ * This structure is also used to break down built-in data types that are not supported directly.
+ * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
+ * an array of column vectors, which are in turn processed as other vectors.
+ */
+typedef struct slang_storage_array_
+{
+ slang_storage_type type;
+ struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
+ GLuint length;
+} slang_storage_array;
+
+GLboolean slang_storage_array_construct (slang_storage_array *);
+GLvoid slang_storage_array_destruct (slang_storage_array *);
+
+/*
+ * The slang_storage_aggregate structure relaxes the indirect addressing requirement for
+ * slang_storage_array structure. Aggregates are always accessed statically - its member
+ * addresses are well-known at compile time. For example, user-defined types are implemented as
+ * aggregates. Aggregates can collect data of a different type.
+ */
+typedef struct slang_storage_aggregate_
+{
+ slang_storage_array *arrays;
+ GLuint count;
+} slang_storage_aggregate;
+
+GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
+GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
+
+extern GLboolean
+_slang_aggregate_variable(slang_storage_aggregate *agg,
+ slang_type_specifier *spec,
+ GLuint array_len,
+ slang_function_scope *funcs,
+ slang_struct_scope *structs,
+ slang_variable_scope *vars,
+ slang_machine *mach,
+ slang_assembly_file *file,
+ slang_atom_pool *atoms);
+
+extern GLboolean
+_slang_evaluate_int(slang_assembly_file *file,
+ slang_machine *pmach,
+ slang_assembly_name_space *space,
+ slang_operation *array_size,
+ GLuint *pint,
+ slang_atom_pool *atoms);
+
+/*
+ * Returns total size (in machine units) of the given aggregate.
+ * Returns 0 on error.
+ */
+GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);
+
+/*
+ * Converts structured aggregate to a flat one, with arrays of generic type being
+ * one-element long.
+ * Returns GL_TRUE on success.
+ * Returns GL_FALSE otherwise.
+ */
+GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+