GLboolean
slang_typeinfo_construct(slang_typeinfo * ti)
{
- /*_mesa_bzero(ti, sizeof(*ti));*/
+ _mesa_bzero(ti, sizeof(*ti));
slang_type_specifier_ctr(&ti->spec);
ti->array_len = 0;
return GL_TRUE;
switch (op->type) {
case SLANG_OPER_BLOCK_NO_NEW_SCOPE:
case SLANG_OPER_BLOCK_NEW_SCOPE:
- case SLANG_OPER_VARIABLE_DECL:
case SLANG_OPER_ASM:
case SLANG_OPER_BREAK:
case SLANG_OPER_CONTINUE:
}
break;
case SLANG_OPER_IDENTIFIER:
+ case SLANG_OPER_VARIABLE_DECL:
{
slang_variable *var;
var = _slang_locate_variable(op->locals, op->a_id, GL_TRUE);
}
+/**
+ * Determine if a type is a float, float vector or float matrix.
+ * \return GL_TRUE if so, GL_FALSE otherwise
+ */
+GLboolean
+_slang_type_is_float_vec_mat(slang_type_specifier_type ty)
+{
+ switch (ty) {
+ case SLANG_SPEC_FLOAT:
+ case SLANG_SPEC_VEC2:
+ case SLANG_SPEC_VEC3:
+ case SLANG_SPEC_VEC4:
+ case SLANG_SPEC_MAT2:
+ case SLANG_SPEC_MAT3:
+ case SLANG_SPEC_MAT4:
+ case SLANG_SPEC_MAT23:
+ case SLANG_SPEC_MAT32:
+ case SLANG_SPEC_MAT24:
+ case SLANG_SPEC_MAT42:
+ case SLANG_SPEC_MAT34:
+ case SLANG_SPEC_MAT43:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
/**
* Given a vector type, return the type of the vector's elements.
* For a matrix, return the type of the columns.