main/api_validate.c \
main/accum.c \
main/attrib.c \
+ main/arrayobj.c \
main/blend.c \
main/bufferobj.c \
main/buffers.c \
main/light.c \
main/lines.c \
main/matrix.c \
+ main/mipmap.c \
main/mm.c \
main/occlude.c \
main/pixel.c \
shader/nvvertexec.c \
shader/nvvertparse.c \
shader/program.c \
+ shader/programopt.c \
shader/shaderobjects.c \
shader/shaderobjects_3dlabs.c
shader/slang/MachineIndependent/SymbolTable.cpp \
shader/slang/OGLCompilersDLL/Initialisation.cpp \
shader/slang/OSDependent/Linux/ossource.cpp
-
+
SLANG_SOURCES = \
shader/slang/slang_analyse.c \
shader/slang/slang_assemble.c \
### All the core C sources
+ALL_SOURCES = \
+ $(GLAPI_SOURCES) \
+ $(SOLO_SOURCES) \
+ $(ASM_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)\
+ $(X11_DRIVER_SOURCES) \
+ $(FBDEV_DRIVER_SOURCES) \
+ $(OSMESA_DRIVER_SOURCES)
+
SOLO_SOURCES = \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(ASM_C_SOURCES) \
$(SLANG_SOURCES)
-
# $(SLANG_C_SOURCES)
CORE_SOURCES = \
COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
+FBDEV_DRIVER_OBJECTS = $(FBDEV_DRIVER_SOURCES:.c=.o)
+
### Include directories