nouveau: initial GL_ARB_occlusion_query support
[mesa.git] / src / mesa / sources
index 827e57f2a5f5d06329273d96a917810664bcddaf..09692c6f1556bc0f3c845feb55effcb440419405 100644 (file)
@@ -7,6 +7,7 @@ MAIN_SOURCES = \
        main/api_validate.c \
        main/accum.c \
        main/attrib.c \
+       main/arrayobj.c \
        main/blend.c \
        main/bufferobj.c \
        main/buffers.c \
@@ -38,12 +39,14 @@ MAIN_SOURCES = \
        main/light.c \
        main/lines.c \
        main/matrix.c \
+       main/mipmap.c \
        main/mm.c \
        main/occlude.c \
        main/pixel.c \
        main/points.c \
        main/polygon.c \
        main/rastpos.c \
+       main/rbadaptors.c \
        main/renderbuffer.c \
        main/state.c \
        main/stencil.c \
@@ -84,9 +87,11 @@ SWRAST_SOURCES = \
        swrast/s_aatriangle.c \
        swrast/s_accum.c \
        swrast/s_alpha.c \
+       swrast/s_arbshader.c \
        swrast/s_atifragshader.c \
        swrast/s_bitmap.c \
        swrast/s_blend.c \
+       swrast/s_blit.c \
        swrast/s_buffers.c \
        swrast/s_copypix.c \
        swrast/s_context.c \
@@ -156,6 +161,7 @@ SHADER_SOURCES = \
        shader/nvvertexec.c \
        shader/nvvertparse.c \
        shader/program.c \
+       shader/programopt.c \
        shader/shaderobjects.c \
        shader/shaderobjects_3dlabs.c
 
@@ -186,8 +192,9 @@ SLANG_CPP_SOURCES = \
        shader/slang/MachineIndependent/SymbolTable.cpp \
        shader/slang/OGLCompilersDLL/Initialisation.cpp \
        shader/slang/OSDependent/Linux/ossource.cpp
-       
+
 SLANG_SOURCES =        \
+       shader/slang/slang_analyse.c    \
        shader/slang/slang_assemble.c   \
        shader/slang/slang_assemble_assignment.c        \
        shader/slang/slang_assemble_conditional.c       \
@@ -199,6 +206,10 @@ SLANG_SOURCES =    \
        shader/slang/slang_compile_struct.c     \
        shader/slang/slang_compile_variable.c   \
        shader/slang/slang_execute.c    \
+       shader/slang/slang_export.c     \
+       shader/slang/slang_library_noise.c      \
+       shader/slang/slang_library_texsample.c  \
+       shader/slang/slang_link.c       \
        shader/slang/slang_preprocess.c \
        shader/slang/slang_storage.c    \
        shader/slang/slang_utility.c
@@ -211,7 +222,8 @@ ASM_C_SOURCES =     \
        x86/rtasm/x86sse.c \
        sparc/sparc.c \
        ppc/common_ppc.c \
-       x86-64/x86-64.c
+       x86-64/x86-64.c \
+       shader/slang/slang_execute_x86.c
 
 X86_SOURCES =                  \
        x86/common_x86_asm.S    \
@@ -293,6 +305,15 @@ FBDEV_DRIVER_SOURCES =                     \
 
 ### All the core C sources
 
+ALL_SOURCES = \
+       $(GLAPI_SOURCES)        \
+       $(SOLO_SOURCES)         \
+       $(ASM_SOURCES)          \
+       $(COMMON_DRIVER_SOURCES)\
+       $(X11_DRIVER_SOURCES)   \
+       $(FBDEV_DRIVER_SOURCES) \
+       $(OSMESA_DRIVER_SOURCES)
+
 SOLO_SOURCES = \
        $(MAIN_SOURCES)         \
        $(MATH_SOURCES)         \
@@ -303,7 +324,6 @@ SOLO_SOURCES = \
        $(SWRAST_SETUP_SOURCES) \
        $(ASM_C_SOURCES)        \
        $(SLANG_SOURCES)
-
 #      $(SLANG_C_SOURCES)
 
 CORE_SOURCES = \
@@ -327,6 +347,8 @@ OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)
 
 COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
 
+FBDEV_DRIVER_OBJECTS = $(FBDEV_DRIVER_SOURCES:.c=.o)
+
 
 
 ### Include directories