don't waste the reserved memory, take an approximation of the pool
[mesa.git] / src / mesa / sources
index 920510becf7f7b0dfe5459d1bef5ba121feb202c..70ca49be44f69abe49511d667d310a8f1a92cedb 100644 (file)
@@ -84,9 +84,11 @@ SWRAST_SOURCES = \
        swrast/s_aatriangle.c \
        swrast/s_accum.c \
        swrast/s_alpha.c \
+       swrast/s_arbshader.c \
        swrast/s_atifragshader.c \
        swrast/s_bitmap.c \
        swrast/s_blend.c \
+       swrast/s_blit.c \
        swrast/s_buffers.c \
        swrast/s_copypix.c \
        swrast/s_context.c \
@@ -99,7 +101,6 @@ SWRAST_SOURCES = \
        swrast/s_logic.c \
        swrast/s_masking.c \
        swrast/s_nvfragprog.c \
-       swrast/s_pixeltex.c \
        swrast/s_points.c \
        swrast/s_readpix.c \
        swrast/s_span.c \
@@ -124,6 +125,7 @@ TNL_SOURCES = \
        tnl/t_save_playback.c \
        tnl/t_vb_arbprogram.c \
        tnl/t_vb_arbprogram_sse.c \
+       tnl/t_vb_arbshader.c\
        tnl/t_vb_program.c \
        tnl/t_vb_render.c \
        tnl/t_vb_texgen.c \
@@ -188,13 +190,22 @@ SLANG_CPP_SOURCES = \
        shader/slang/OSDependent/Linux/ossource.cpp
        
 SLANG_SOURCES =        \
+       shader/slang/slang_analyse.c    \
        shader/slang/slang_assemble.c   \
        shader/slang/slang_assemble_assignment.c        \
        shader/slang/slang_assemble_conditional.c       \
        shader/slang/slang_assemble_constructor.c       \
        shader/slang/slang_assemble_typeinfo.c  \
        shader/slang/slang_compile.c    \
+       shader/slang/slang_compile_function.c   \
+       shader/slang/slang_compile_operation.c  \
+       shader/slang/slang_compile_struct.c     \
+       shader/slang/slang_compile_variable.c   \
        shader/slang/slang_execute.c    \
+       shader/slang/slang_export.c     \
+       shader/slang/slang_library_noise.c      \
+       shader/slang/slang_library_texsample.c  \
+       shader/slang/slang_link.c       \
        shader/slang/slang_preprocess.c \
        shader/slang/slang_storage.c    \
        shader/slang/slang_utility.c
@@ -207,7 +218,8 @@ ASM_C_SOURCES =     \
        x86/rtasm/x86sse.c \
        sparc/sparc.c \
        ppc/common_ppc.c \
-       x86-64/x86-64.c
+       x86-64/x86-64.c \
+       shader/slang/slang_execute_x86.c
 
 X86_SOURCES =                  \
        x86/common_x86_asm.S    \