Fix texcoord interpolation for fragment shaders.
[mesa.git] / src / mesa / sources
index 80f7e250155682d7fa0be7851cc690ba3ae94a00..70ca49be44f69abe49511d667d310a8f1a92cedb 100644 (file)
@@ -88,6 +88,7 @@ SWRAST_SOURCES = \
        swrast/s_atifragshader.c \
        swrast/s_bitmap.c \
        swrast/s_blend.c \
+       swrast/s_blit.c \
        swrast/s_buffers.c \
        swrast/s_copypix.c \
        swrast/s_context.c \
@@ -189,6 +190,7 @@ SLANG_CPP_SOURCES = \
        shader/slang/OSDependent/Linux/ossource.cpp
        
 SLANG_SOURCES =        \
+       shader/slang/slang_analyse.c    \
        shader/slang/slang_assemble.c   \
        shader/slang/slang_assemble_assignment.c        \
        shader/slang/slang_assemble_conditional.c       \
@@ -202,6 +204,7 @@ SLANG_SOURCES =     \
        shader/slang/slang_execute.c    \
        shader/slang/slang_export.c     \
        shader/slang/slang_library_noise.c      \
+       shader/slang/slang_library_texsample.c  \
        shader/slang/slang_link.c       \
        shader/slang/slang_preprocess.c \
        shader/slang/slang_storage.c    \