mesa: refactor: move glClear, glClearColor into new clear.c file.
[mesa.git] / src / mesa / sources
index 1b0474c14b4dabbdc5628a6ad3a366af548d3a35..af066fd4613f6dbd63316f48b1f3f0c1bb775430 100644 (file)
@@ -2,6 +2,7 @@
 
 MAIN_SOURCES = \
        main/api_arrayelt.c \
+       main/api_exec.c \
        main/api_loopback.c \
        main/api_noop.c \
        main/api_validate.c \
@@ -11,6 +12,7 @@ MAIN_SOURCES = \
        main/blend.c \
        main/bufferobj.c \
        main/buffers.c \
+       main/clear.c \
        main/clip.c \
        main/colortab.c \
        main/context.c \
@@ -27,6 +29,7 @@ MAIN_SOURCES = \
        main/extensions.c \
        main/fbobject.c \
        main/feedback.c \
+       main/ffvertex_prog.c \
        main/fog.c \
        main/framebuffer.c \
        main/get.c \
@@ -41,13 +44,16 @@ MAIN_SOURCES = \
        main/matrix.c \
        main/mipmap.c \
        main/mm.c \
-       main/occlude.c \
        main/pixel.c \
+       main/pixelstore.c \
        main/points.c \
        main/polygon.c \
+       main/queryobj.c \
        main/rastpos.c \
        main/rbadaptors.c \
+       main/readpix.c \
        main/renderbuffer.c \
+       main/scissor.c \
        main/shaders.c \
        main/state.c \
        main/stencil.c \
@@ -79,10 +85,6 @@ MATH_SOURCES = \
        math/m_vector.c \
        math/m_xform.c
 
-ARRAY_CACHE_SOURCES = \
-       array_cache/ac_context.c \
-       array_cache/ac_import.c
-
 SWRAST_SOURCES = \
        swrast/s_aaline.c \
        swrast/s_aatriangle.c \
@@ -119,15 +121,10 @@ SWRAST_SETUP_SOURCES = \
        swrast_setup/ss_triangle.c 
 
 TNL_SOURCES = \
-       tnl/t_array_api.c \
-       tnl/t_array_import.c \
        tnl/t_context.c \
        tnl/t_pipeline.c \
-       tnl/t_save_api.c \
-       tnl/t_save_loopback.c \
-       tnl/t_save_playback.c \
-       tnl/t_vb_arbprogram.c \
-       tnl/t_vb_arbprogram_sse.c \
+       tnl/t_draw.c \
+       tnl/t_rasterpos.c \
        tnl/t_vb_program.c \
        tnl/t_vb_render.c \
        tnl/t_vb_texgen.c \
@@ -141,12 +138,24 @@ TNL_SOURCES = \
        tnl/t_vp_build.c \
        tnl/t_vertex.c \
        tnl/t_vertex_sse.c \
-       tnl/t_vertex_generic.c \
-       tnl/t_vtx_api.c \
-       tnl/t_vtx_generic.c \
-       tnl/t_vtx_x86.c \
-       tnl/t_vtx_eval.c \
-       tnl/t_vtx_exec.c 
+       tnl/t_vertex_generic.c 
+
+VBO_SOURCES = \
+       vbo/vbo_context.c \
+       vbo/vbo_exec.c \
+       vbo/vbo_exec_api.c \
+       vbo/vbo_exec_array.c \
+       vbo/vbo_exec_draw.c \
+       vbo/vbo_exec_eval.c \
+       vbo/vbo_rebase.c \
+       vbo/vbo_split.c \
+       vbo/vbo_split_copy.c \
+       vbo/vbo_split_inplace.c \
+       vbo/vbo_save.c \
+       vbo/vbo_save_api.c \
+       vbo/vbo_save_draw.c \
+       vbo/vbo_save_loopback.c 
+
 
 SHADER_SOURCES = \
        shader/arbprogparse.c \
@@ -155,23 +164,21 @@ SHADER_SOURCES = \
        shader/grammar/grammar_mesa.c \
        shader/nvfragparse.c \
        shader/nvprogram.c \
-       shader/nvvertexec.c \
        shader/nvvertparse.c \
        shader/program.c \
+       shader/prog_cache.c \
+       shader/prog_debug.c \
+       shader/prog_execute.c \
        shader/prog_instruction.c \
        shader/prog_parameter.c \
        shader/prog_print.c \
        shader/prog_statevars.c \
+       shader/prog_uniform.c \
        shader/programopt.c \
        shader/shader_api.c \
 
 SLANG_SOURCES =        \
-       shader/slang/slang_analyse.c    \
-       shader/slang/slang_assemble.c   \
-       shader/slang/slang_assemble_assignment.c        \
-       shader/slang/slang_assemble_conditional.c       \
-       shader/slang/slang_assemble_constructor.c       \
-       shader/slang/slang_assemble_typeinfo.c  \
+       shader/slang/slang_builtin.c    \
        shader/slang/slang_codegen.c    \
        shader/slang/slang_compile.c    \
        shader/slang/slang_compile_function.c   \
@@ -179,18 +186,18 @@ SLANG_SOURCES =   \
        shader/slang/slang_compile_struct.c     \
        shader/slang/slang_compile_variable.c   \
        shader/slang/slang_emit.c       \
-       shader/slang/slang_error.c      \
-       shader/slang/slang_execute.c    \
-       shader/slang/slang_export.c     \
+       shader/slang/slang_ir.c \
+       shader/slang/slang_label.c      \
        shader/slang/slang_library_noise.c      \
-       shader/slang/slang_library_texsample.c  \
        shader/slang/slang_link.c       \
-       shader/slang/slang_link2.c      \
+       shader/slang/slang_log.c        \
+       shader/slang/slang_mem.c        \
        shader/slang/slang_preprocess.c \
+       shader/slang/slang_print.c      \
        shader/slang/slang_simplify.c   \
        shader/slang/slang_storage.c    \
+       shader/slang/slang_typeinfo.c   \
        shader/slang/slang_vartable.c   \
-       shader/slang/slang_print.c      \
        shader/slang/slang_utility.c
 
 ASM_C_SOURCES =        \
@@ -201,8 +208,7 @@ ASM_C_SOURCES =     \
        x86/rtasm/x86sse.c \
        sparc/sparc.c \
        ppc/common_ppc.c \
-       x86-64/x86-64.c \
-       shader/slang/slang_execute_x86.c
+       x86-64/x86-64.c
 
 X86_SOURCES =                  \
        x86/common_x86_asm.S    \
@@ -221,8 +227,7 @@ X86_SOURCES =                       \
        x86/sse_xform3.S        \
        x86/sse_xform4.S        \
        x86/sse_normal.S        \
-       x86/read_rgba_span_x86.S \
-       tnl/t_vtx_x86_gcc.S
+       x86/read_rgba_span_x86.S
 
 X86_API =                      \
        x86/glapi_x86.S
@@ -244,102 +249,51 @@ SPARC_API =                      \
 COMMON_DRIVER_SOURCES =                        \
        drivers/common/driverfuncs.c
 
-X11_DRIVER_SOURCES =           \
-       drivers/x11/glxapi.c    \
-       drivers/x11/fakeglx.c   \
-       drivers/x11/xfonts.c    \
-       drivers/x11/xm_api.c    \
-       drivers/x11/xm_buffer.c \
-       drivers/x11/xm_dd.c     \
-       drivers/x11/xm_line.c   \
-       drivers/x11/xm_span.c   \
-       drivers/x11/xm_tri.c
-
-OSMESA_DRIVER_SOURCES = \
-       drivers/osmesa/osmesa.c
-
-GLIDE_DRIVER_SOURCES =                 \
-       drivers/glide/fxapi.c           \
-       drivers/glide/fxdd.c            \
-       drivers/glide/fxddspan.c        \
-       drivers/glide/fxddtex.c         \
-       drivers/glide/fxsetup.c         \
-       drivers/glide/fxtexman.c        \
-       drivers/glide/fxtris.c          \
-       drivers/glide/fxvb.c            \
-       drivers/glide/fxglidew.c        \
-       drivers/glide/fxg.c
-
-SVGA_DRIVER_SOURCES =                  \
-       drivers/svga/svgamesa.c         \
-       drivers/svga/svgamesa8.c        \
-       drivers/svga/svgamesa15.c       \
-       drivers/svga/svgamesa16.c       \
-       drivers/svga/svgamesa24.c       \
-       drivers/svga/svgamesa32.c
-
-FBDEV_DRIVER_SOURCES =                 \
-       drivers/fbdev/glfbdev.c
 
 
 ### All the core C sources
 
-ALL_SOURCES = \
-       $(GLAPI_SOURCES)        \
-       $(SOLO_SOURCES)         \
-       $(ASM_SOURCES)          \
-       $(COMMON_DRIVER_SOURCES)\
-       $(X11_DRIVER_SOURCES)   \
-       $(FBDEV_DRIVER_SOURCES) \
-       $(OSMESA_DRIVER_SOURCES)
-
-SOLO_SOURCES = \
+MESA_SOURCES = \
        $(MAIN_SOURCES)         \
        $(MATH_SOURCES)         \
-       $(ARRAY_CACHE_SOURCES)  \
+       $(VBO_SOURCES)          \
        $(TNL_SOURCES)          \
        $(SHADER_SOURCES)       \
        $(SWRAST_SOURCES)       \
        $(SWRAST_SETUP_SOURCES) \
+       $(COMMON_DRIVER_SOURCES) \
        $(ASM_C_SOURCES)        \
        $(SLANG_SOURCES)
 
-CORE_SOURCES = \
+ALL_SOURCES = \
+       $(MESA_SOURCES)         \
        $(GLAPI_SOURCES)        \
-       $(SOLO_SOURCES)
+       $(ASM_SOURCES)          \
+       $(COMMON_DRIVER_SOURCES)
+
 
 
 ### Object files
 
-SOLO_OBJECTS = \
-       $(SOLO_SOURCES:.c=.o) \
+MESA_OBJECTS = \
+       $(MESA_SOURCES:.c=.o) \
        $(ASM_SOURCES:.S=.o)
 
 GLAPI_OBJECTS = \
        $(GLAPI_SOURCES:.c=.o) \
        $(ASM_API:.S=.o)
 
-CORE_OBJECTS = $(SOLO_OBJECTS) $(GLAPI_OBJECTS)
-
-OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)
 
 COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
 
-FBDEV_DRIVER_OBJECTS = $(FBDEV_DRIVER_SOURCES:.c=.o)
-
 
 
 ### Include directories
+### XXX we should be able to trim this down to just -Iinclude/ and -Isrc/mesa/
+### since most #includes have been changed from #include "mtypes.h" to
+### #include "main/mtypes.h", etc.
 
 INCLUDE_DIRS = \
        -I$(TOP)/include \
        -I$(TOP)/src/mesa \
-       -I$(TOP)/src/mesa/main \
-       -I$(TOP)/src/mesa/glapi \
-       -I$(TOP)/src/mesa/math \
-       -I$(TOP)/src/mesa/tnl \
-       -I$(TOP)/src/mesa/shader \
-       -I$(TOP)/src/mesa/shader/grammar \
-       -I$(TOP)/src/mesa/shader/slang \
-       -I$(TOP)/src/mesa/swrast \
-       -I$(TOP)/src/mesa/swrast_setup
+       -I$(TOP)/src/mesa/main