mesa: refactor: move glClear, glClearColor into new clear.c file.
[mesa.git] / src / mesa / sources
index f2f3b6b642c712fd3388c43770d8a806c61dfbfc..af066fd4613f6dbd63316f48b1f3f0c1bb775430 100644 (file)
@@ -2,29 +2,34 @@
 
 MAIN_SOURCES = \
        main/api_arrayelt.c \
+       main/api_exec.c \
        main/api_loopback.c \
        main/api_noop.c \
        main/api_validate.c \
        main/accum.c \
        main/attrib.c \
+       main/arrayobj.c \
        main/blend.c \
        main/bufferobj.c \
        main/buffers.c \
+       main/clear.c \
        main/clip.c \
        main/colortab.c \
        main/context.c \
        main/convolve.c \
        main/debug.c \
        main/depth.c \
-       main/dispatch.c \
+       main/depthstencil.c \
        main/dlist.c \
        main/drawpix.c \
        main/enable.c \
        main/enums.c \
        main/eval.c \
+       main/execmem.c \
        main/extensions.c \
        main/fbobject.c \
        main/feedback.c \
+       main/ffvertex_prog.c \
        main/fog.c \
        main/framebuffer.c \
        main/get.c \
@@ -37,12 +42,19 @@ MAIN_SOURCES = \
        main/light.c \
        main/lines.c \
        main/matrix.c \
-       main/occlude.c \
+       main/mipmap.c \
+       main/mm.c \
        main/pixel.c \
+       main/pixelstore.c \
        main/points.c \
        main/polygon.c \
+       main/queryobj.c \
        main/rastpos.c \
+       main/rbadaptors.c \
+       main/readpix.c \
        main/renderbuffer.c \
+       main/scissor.c \
+       main/shaders.c \
        main/state.c \
        main/stencil.c \
        main/texcompress.c \
@@ -51,14 +63,15 @@ MAIN_SOURCES = \
        main/texenvprogram.c \
        main/texformat.c \
        main/teximage.c \
-       main/texrender.c \
        main/texobj.c \
+       main/texrender.c \
        main/texstate.c \
        main/texstore.c \
        main/varray.c \
        main/vtxfmt.c
 
 GLAPI_SOURCES = \
+       main/dispatch.c \
        glapi/glapi.c \
        glapi/glthread.c
 
@@ -72,12 +85,7 @@ MATH_SOURCES = \
        math/m_vector.c \
        math/m_xform.c
 
-ARRAY_CACHE_SOURCES = \
-       array_cache/ac_context.c \
-       array_cache/ac_import.c
-
 SWRAST_SOURCES = \
-       swrast/s_fragprog_to_c.c \
        swrast/s_aaline.c \
        swrast/s_aatriangle.c \
        swrast/s_accum.c \
@@ -85,6 +93,7 @@ SWRAST_SOURCES = \
        swrast/s_atifragshader.c \
        swrast/s_bitmap.c \
        swrast/s_blend.c \
+       swrast/s_blit.c \
        swrast/s_buffers.c \
        swrast/s_copypix.c \
        swrast/s_context.c \
@@ -92,18 +101,17 @@ SWRAST_SOURCES = \
        swrast/s_drawpix.c \
        swrast/s_feedback.c \
        swrast/s_fog.c \
+       swrast/s_fragprog.c \
        swrast/s_imaging.c \
        swrast/s_lines.c \
        swrast/s_logic.c \
        swrast/s_masking.c \
-       swrast/s_nvfragprog.c \
-       swrast/s_pixeltex.c \
        swrast/s_points.c \
        swrast/s_readpix.c \
        swrast/s_span.c \
        swrast/s_stencil.c \
-       swrast/s_tcc.c \
-       swrast/s_texture.c \
+       swrast/s_texcombine.c \
+       swrast/s_texfilter.c \
        swrast/s_texstore.c \
        swrast/s_triangle.c \
        swrast/s_zoom.c
@@ -113,14 +121,10 @@ SWRAST_SETUP_SOURCES = \
        swrast_setup/ss_triangle.c 
 
 TNL_SOURCES = \
-       tnl/t_array_api.c \
-       tnl/t_array_import.c \
        tnl/t_context.c \
        tnl/t_pipeline.c \
-       tnl/t_save_api.c \
-       tnl/t_save_loopback.c \
-       tnl/t_save_playback.c \
-       tnl/t_vb_arbprogram.c \
+       tnl/t_draw.c \
+       tnl/t_rasterpos.c \
        tnl/t_vb_program.c \
        tnl/t_vb_render.c \
        tnl/t_vb_texgen.c \
@@ -133,62 +137,67 @@ TNL_SOURCES = \
        tnl/t_vb_points.c \
        tnl/t_vp_build.c \
        tnl/t_vertex.c \
-       tnl/t_vertex_c.c \
-       tnl/t_vertex_codegen.c \
-       tnl/t_vtx_api.c \
-       tnl/t_vtx_generic.c \
-       tnl/t_vtx_x86.c \
-       tnl/t_vtx_eval.c \
-       tnl/t_vtx_exec.c 
-
+       tnl/t_vertex_sse.c \
+       tnl/t_vertex_generic.c 
+
+VBO_SOURCES = \
+       vbo/vbo_context.c \
+       vbo/vbo_exec.c \
+       vbo/vbo_exec_api.c \
+       vbo/vbo_exec_array.c \
+       vbo/vbo_exec_draw.c \
+       vbo/vbo_exec_eval.c \
+       vbo/vbo_rebase.c \
+       vbo/vbo_split.c \
+       vbo/vbo_split_copy.c \
+       vbo/vbo_split_inplace.c \
+       vbo/vbo_save.c \
+       vbo/vbo_save_api.c \
+       vbo/vbo_save_draw.c \
+       vbo/vbo_save_loopback.c 
 
 
 SHADER_SOURCES = \
-       shader/arbfragparse.c \
        shader/arbprogparse.c \
        shader/arbprogram.c \
-       shader/arbvertparse.c \
        shader/atifragshader.c \
-       shader/grammar_mesa.c \
+       shader/grammar/grammar_mesa.c \
        shader/nvfragparse.c \
        shader/nvprogram.c \
-       shader/nvvertexec.c \
        shader/nvvertparse.c \
        shader/program.c \
-       shader/shaderobjects.c \
-       shader/shaderobjects_3dlabs.c
-
-SLANG_C_SOURCES = \
-       shader/slang/MachineIndependent/preprocessor/atom.c \
-       shader/slang/MachineIndependent/preprocessor/cpp.c \
-       shader/slang/MachineIndependent/preprocessor/cppstruct.c \
-       shader/slang/MachineIndependent/preprocessor/memory.c \
-       shader/slang/MachineIndependent/preprocessor/scanner.c \
-       shader/slang/MachineIndependent/preprocessor/symbols.c \
-       shader/slang/MachineIndependent/preprocessor/tokens.c
-
-SLANG_CPP_SOURCES = \
-       shader/slang/slang_mesa.cpp     \
-       shader/slang/MachineIndependent/Gen_glslang.cpp \
-       shader/slang/MachineIndependent/Gen_glslang_tab.cpp     \
-       shader/slang/MachineIndependent/InfoSink.cpp    \
-       shader/slang/MachineIndependent/Initialize.cpp  \
-       shader/slang/MachineIndependent/Intermediate.cpp        \
-       shader/slang/MachineIndependent/intermOut.cpp   \
-       shader/slang/MachineIndependent/IntermTraverse.cpp      \
-       shader/slang/MachineIndependent/parseConst.cpp  \
-       shader/slang/MachineIndependent/ParseHelper.cpp \
-       shader/slang/MachineIndependent/PoolAlloc.cpp   \
-       shader/slang/MachineIndependent/QualifierAlive.cpp      \
-       shader/slang/MachineIndependent/RemoveTree.cpp  \
-       shader/slang/MachineIndependent/ShaderLang.cpp  \
-       shader/slang/MachineIndependent/SymbolTable.cpp \
-       shader/slang/OGLCompilersDLL/Initialisation.cpp \
-       shader/slang/OSDependent/Linux/ossource.cpp
-       
+       shader/prog_cache.c \
+       shader/prog_debug.c \
+       shader/prog_execute.c \
+       shader/prog_instruction.c \
+       shader/prog_parameter.c \
+       shader/prog_print.c \
+       shader/prog_statevars.c \
+       shader/prog_uniform.c \
+       shader/programopt.c \
+       shader/shader_api.c \
+
 SLANG_SOURCES =        \
+       shader/slang/slang_builtin.c    \
+       shader/slang/slang_codegen.c    \
        shader/slang/slang_compile.c    \
+       shader/slang/slang_compile_function.c   \
+       shader/slang/slang_compile_operation.c  \
+       shader/slang/slang_compile_struct.c     \
+       shader/slang/slang_compile_variable.c   \
+       shader/slang/slang_emit.c       \
+       shader/slang/slang_ir.c \
+       shader/slang/slang_label.c      \
+       shader/slang/slang_library_noise.c      \
+       shader/slang/slang_link.c       \
+       shader/slang/slang_log.c        \
+       shader/slang/slang_mem.c        \
        shader/slang/slang_preprocess.c \
+       shader/slang/slang_print.c      \
+       shader/slang/slang_simplify.c   \
+       shader/slang/slang_storage.c    \
+       shader/slang/slang_typeinfo.c   \
+       shader/slang/slang_vartable.c   \
        shader/slang/slang_utility.c
 
 ASM_C_SOURCES =        \
@@ -196,6 +205,7 @@ ASM_C_SOURCES =     \
        x86/x86.c \
        x86/3dnow.c \
        x86/sse.c \
+       x86/rtasm/x86sse.c \
        sparc/sparc.c \
        ppc/common_ppc.c \
        x86-64/x86-64.c
@@ -217,8 +227,7 @@ X86_SOURCES =                       \
        x86/sse_xform3.S        \
        x86/sse_xform4.S        \
        x86/sse_normal.S        \
-       x86/read_rgba_span_x86.S \
-       tnl/t_vtx_x86_gcc.S
+       x86/read_rgba_span_x86.S
 
 X86_API =                      \
        x86/glapi_x86.S
@@ -226,6 +235,9 @@ X86_API =                   \
 X86-64_SOURCES =               \
        x86-64/xform4.S
 
+X86-64_API =                   \
+       x86-64/glapi_x86-64.S
+
 SPARC_SOURCES =                        \
        sparc/clip.S            \
        sparc/norm.S            \
@@ -237,84 +249,51 @@ SPARC_API =                       \
 COMMON_DRIVER_SOURCES =                        \
        drivers/common/driverfuncs.c
 
-X11_DRIVER_SOURCES =           \
-       drivers/x11/glxapi.c    \
-       drivers/x11/fakeglx.c   \
-       drivers/x11/xfonts.c    \
-       drivers/x11/xm_api.c    \
-       drivers/x11/xm_buffer.c \
-       drivers/x11/xm_dd.c     \
-       drivers/x11/xm_line.c   \
-       drivers/x11/xm_span.c   \
-       drivers/x11/xm_tri.c
-
-OSMESA_DRIVER_SOURCES = \
-       drivers/osmesa/osmesa.c
-
-GLIDE_DRIVER_SOURCES =                 \
-       drivers/glide/fxapi.c           \
-       drivers/glide/fxdd.c            \
-       drivers/glide/fxddspan.c        \
-       drivers/glide/fxddtex.c         \
-       drivers/glide/fxsetup.c         \
-       drivers/glide/fxtexman.c        \
-       drivers/glide/fxtris.c          \
-       drivers/glide/fxvb.c            \
-       drivers/glide/fxglidew.c        \
-       drivers/glide/fxg.c
-
-SVGA_DRIVER_SOURCES =                  \
-       drivers/svga/svgamesa.c         \
-       drivers/svga/svgamesa8.c        \
-       drivers/svga/svgamesa15.c       \
-       drivers/svga/svgamesa16.c       \
-       drivers/svga/svgamesa24.c       \
-       drivers/svga/svgamesa32.c
-
-FBDEV_DRIVER_SOURCES =                 \
-       drivers/fbdev/glfbdev.c
 
 
 ### All the core C sources
 
-CORE_SOURCES = \
+MESA_SOURCES = \
        $(MAIN_SOURCES)         \
-       $(GLAPI_SOURCES)        \
        $(MATH_SOURCES)         \
-       $(ARRAY_CACHE_SOURCES)  \
+       $(VBO_SOURCES)          \
        $(TNL_SOURCES)          \
        $(SHADER_SOURCES)       \
        $(SWRAST_SOURCES)       \
        $(SWRAST_SETUP_SOURCES) \
+       $(COMMON_DRIVER_SOURCES) \
        $(ASM_C_SOURCES)        \
        $(SLANG_SOURCES)
 
-#      $(SLANG_C_SOURCES)
+ALL_SOURCES = \
+       $(MESA_SOURCES)         \
+       $(GLAPI_SOURCES)        \
+       $(ASM_SOURCES)          \
+       $(COMMON_DRIVER_SOURCES)
+
 
 
 ### Object files
 
-#CORE_OBJECTS = $(CORE_SOURCES:.c=.o) $(SLANG_CPP_SOURCES:.cpp=.o)
-CORE_OBJECTS = $(CORE_SOURCES:.c=.o)
+MESA_OBJECTS = \
+       $(MESA_SOURCES:.c=.o) \
+       $(ASM_SOURCES:.S=.o)
+
+GLAPI_OBJECTS = \
+       $(GLAPI_SOURCES:.c=.o) \
+       $(ASM_API:.S=.o)
 
-OSMESA_DRIVER_OBJECTS = $(OSMESA_DRIVER_SOURCES:.c=.o)
 
 COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
 
 
 
 ### Include directories
+### XXX we should be able to trim this down to just -Iinclude/ and -Isrc/mesa/
+### since most #includes have been changed from #include "mtypes.h" to
+### #include "main/mtypes.h", etc.
 
 INCLUDE_DIRS = \
        -I$(TOP)/include \
        -I$(TOP)/src/mesa \
-       -I$(TOP)/src/mesa/main \
-       -I$(TOP)/src/mesa/glapi \
-       -I$(TOP)/src/mesa/math \
-       -I$(TOP)/src/mesa/tnl \
-       -I$(TOP)/src/mesa/shader \
-       -I$(TOP)/src/mesa/shader/slang \
-       -I$(TOP)/src/mesa/shader/slang/OSDependent/Linux \
-       -I$(TOP)/src/mesa/shader/slang/OGLCompilersDLL \
-       -I$(TOP)/src/mesa/swrast \
-       -I$(TOP)/src/mesa/swrast_setup
+       -I$(TOP)/src/mesa/main