main/extensions.c \
main/fbobject.c \
main/feedback.c \
+ main/ffvertex_prog.c \
main/fog.c \
main/framebuffer.c \
main/get.c \
main/matrix.c \
main/mipmap.c \
main/mm.c \
- main/occlude.c \
main/pixel.c \
main/points.c \
main/polygon.c \
+ main/queryobj.c \
main/rastpos.c \
main/rbadaptors.c \
main/renderbuffer.c \
math/m_vector.c \
math/m_xform.c
-SWRAST_SOURCES = \
+__SWRAST_SOURCES = \
swrast/s_aaline.c \
swrast/s_aatriangle.c \
swrast/s_accum.c \
swrast/s_triangle.c \
swrast/s_zoom.c
-SWRAST_SETUP_SOURCES = \
+__SWRAST_SETUP_SOURCES = \
swrast_setup/ss_context.c \
swrast_setup/ss_triangle.c
-TNL_SOURCES = \
+__TNL_SOURCES = \
tnl/t_context.c \
tnl/t_pipeline.c \
tnl/t_draw.c \
+ tnl/t_rasterpos.c \
tnl/t_vb_program.c \
tnl/t_vb_render.c \
tnl/t_vb_texgen.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
+VF_SOURCES = \
+ vf/vf.c \
+ vf/vf_generic.c \
+ vf/vf_sse.c
+
+STATETRACKER_SOURCES = \
+ state_tracker/st_atom.c \
+ state_tracker/st_atom_blend.c \
+ state_tracker/st_atom_clip.c \
+ state_tracker/st_atom_constbuf.c \
+ state_tracker/st_atom_depth.c \
+ state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_pixeltransfer.c \
+ state_tracker/st_atom_sampler.c \
+ state_tracker/st_atom_scissor.c \
+ state_tracker/st_atom_shader.c \
+ state_tracker/st_atom_rasterizer.c \
+ state_tracker/st_atom_stipple.c \
+ state_tracker/st_atom_texture.c \
+ state_tracker/st_atom_viewport.c \
+ state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bufferobjects.c \
+ state_tracker/st_cb_clear.c \
+ state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_fbo.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_program.c \
+ state_tracker/st_cb_queryobj.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_cb_readpixels.c \
+ state_tracker/st_cb_strings.c \
+ state_tracker/st_cb_texture.c \
+ state_tracker/st_cache.c \
+ state_tracker/st_context.c \
+ state_tracker/st_debug.c \
+ state_tracker/st_draw.c \
+ state_tracker/st_extensions.c \
+ state_tracker/st_format.c \
+ state_tracker/st_framebuffer.c \
+ state_tracker/st_gen_mipmap.c \
+ state_tracker/st_mesa_to_tgsi.c \
+ state_tracker/st_program.c \
+ state_tracker/st_texture.c
SHADER_SOURCES = \
shader/arbprogparse.c \
shader/nvprogram.c \
shader/nvvertparse.c \
shader/program.c \
+ shader/prog_cache.c \
shader/prog_debug.c \
shader/prog_execute.c \
shader/prog_instruction.c \
SPARC_API = \
sparc/glapi_sparc.S
-COMMON_DRIVER_SOURCES = \
+__COMMON_DRIVER_SOURCES = \
drivers/common/driverfuncs.c
-X11_DRIVER_SOURCES = \
- drivers/x11/glxapi.c \
- drivers/x11/fakeglx.c \
- drivers/x11/xfonts.c \
- drivers/x11/xm_api.c \
- drivers/x11/xm_buffer.c \
- drivers/x11/xm_dd.c \
- drivers/x11/xm_glide.c \
- drivers/x11/xm_line.c \
- drivers/x11/xm_span.c \
- drivers/x11/xm_tri.c
-
OSMESA_DRIVER_SOURCES = \
drivers/osmesa/osmesa.c
ALL_SOURCES = \
$(GLAPI_SOURCES) \
$(SOLO_SOURCES) \
- $(ASM_SOURCES) \
+ $(MESA_ASM_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
$(X11_DRIVER_SOURCES) \
$(FBDEV_DRIVER_SOURCES) \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(VBO_SOURCES) \
+ $(VF_SOURCES) \
+ $(DRAW_SOURCES) \
+ $(TGSIEXEC_SOURCES) \
+ $(TGSIUTIL_SOURCES) \
+ $(PIPEUTIL_SOURCES) \
+ $(STATECACHE_SOURCES) \
+ $(STATETRACKER_SOURCES) \
$(TNL_SOURCES) \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \
SOLO_OBJECTS = \
$(SOLO_SOURCES:.c=.o) \
- $(ASM_SOURCES:.S=.o)
+ $(MESA_ASM_SOURCES:.S=.o)
GLAPI_OBJECTS = \
$(GLAPI_SOURCES:.c=.o) \
- $(ASM_API:.S=.o)
+ $(GLAPI_ASM_SOURCES:.S=.o)
CORE_OBJECTS = $(SOLO_OBJECTS) $(GLAPI_OBJECTS)
-I$(TOP)/include \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main \
- -I$(TOP)/src/mesa/glapi \
- -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/auxiliary
+
+OLD_INCLUDE_DIRS = \
-I$(TOP)/src/mesa/tnl \
+ -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/mesa/swrast \
+ -I$(TOP)/src/mesa/swrast_setup \
-I$(TOP)/src/mesa/shader \
-I$(TOP)/src/mesa/shader/grammar \
-I$(TOP)/src/mesa/shader/slang \
- -I$(TOP)/src/mesa/swrast \
- -I$(TOP)/src/mesa/swrast_setup
+ -I$(TOP)/s$(TOP)/src/gallium/auxiliary/tgsi