main/api_noop.c \
main/api_validate.c \
main/accum.c \
+ main/arbprogram.c \
+ main/atifragshader.c \
main/attrib.c \
main/arrayobj.c \
main/blend.c \
main/mipmap.c \
main/mm.c \
main/multisample.c \
+ main/nvprogram.c \
main/pixel.c \
main/pixelstore.c \
main/points.c \
main/remap.c \
main/renderbuffer.c \
main/scissor.c \
- main/shaders.c \
+ main/shaderapi.c \
+ main/shaderobj.c \
main/shared.c \
main/state.c \
main/stencil.c \
main/texstate.c \
main/texstore.c \
main/transformfeedback.c \
+ main/uniforms.c \
main/varray.c \
main/version.c \
main/viewport.c \
state_tracker/st_atom_constbuf.c \
state_tracker/st_atom_depth.c \
state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_msaa.c \
state_tracker/st_atom_pixeltransfer.c \
state_tracker/st_atom_sampler.c \
state_tracker/st_atom_scissor.c \
state_tracker/st_cb_readpixels.c \
state_tracker/st_cb_strings.c \
state_tracker/st_cb_texture.c \
+ state_tracker/st_cb_viewport.c \
state_tracker/st_cb_xformfb.c \
state_tracker/st_context.c \
state_tracker/st_debug.c \
state_tracker/st_program.c \
state_tracker/st_texture.c
-SHADER_SOURCES = \
- shader/arbprogparse.c \
- shader/arbprogram.c \
- shader/atifragshader.c \
- shader/hash_table.c \
- shader/lex.yy.c \
- shader/nvfragparse.c \
- shader/nvprogram.c \
- shader/nvvertparse.c \
- shader/program.c \
- shader/program_parse.tab.c \
- shader/program_parse_extra.c \
- shader/prog_cache.c \
- shader/prog_execute.c \
- shader/prog_instruction.c \
- shader/prog_noise.c \
- shader/prog_optimize.c \
- shader/prog_parameter.c \
- shader/prog_parameter_layout.c \
- shader/prog_print.c \
- shader/prog_statevars.c \
- shader/prog_uniform.c \
- shader/programopt.c \
- shader/symbol_table.c \
- shader/shader_api.c
+PROGRAM_SOURCES = \
+ program/arbprogparse.c \
+ program/hash_table.c \
+ program/lex.yy.c \
+ program/nvfragparse.c \
+ program/nvvertparse.c \
+ program/program.c \
+ program/program_parse.tab.c \
+ program/program_parse_extra.c \
+ program/prog_cache.c \
+ program/prog_execute.c \
+ program/prog_instruction.c \
+ program/prog_noise.c \
+ program/prog_optimize.c \
+ program/prog_parameter.c \
+ program/prog_parameter_layout.c \
+ program/prog_print.c \
+ program/prog_statevars.c \
+ program/prog_uniform.c \
+ program/programopt.c \
+ program/symbol_table.c
+
+SHADER_CXX_SOURCES = \
+ program/ir_to_mesa.cpp
SLANG_SOURCES = \
- shader/slang/slang_builtin.c \
- shader/slang/slang_codegen.c \
- shader/slang/slang_compile.c \
- shader/slang/slang_compile_function.c \
- shader/slang/slang_compile_operation.c \
- shader/slang/slang_compile_struct.c \
- shader/slang/slang_compile_variable.c \
- shader/slang/slang_emit.c \
- shader/slang/slang_ir.c \
- shader/slang/slang_label.c \
- shader/slang/slang_link.c \
- shader/slang/slang_log.c \
- shader/slang/slang_mem.c \
- shader/slang/slang_print.c \
- shader/slang/slang_simplify.c \
- shader/slang/slang_storage.c \
- shader/slang/slang_typeinfo.c \
- shader/slang/slang_vartable.c \
- shader/slang/slang_utility.c
+ slang/slang_builtin.c \
+ slang/slang_codegen.c \
+ slang/slang_compile.c \
+ slang/slang_compile_function.c \
+ slang/slang_compile_operation.c \
+ slang/slang_compile_struct.c \
+ slang/slang_compile_variable.c \
+ slang/slang_emit.c \
+ slang/slang_ir.c \
+ slang/slang_label.c \
+ slang/slang_link.c \
+ slang/slang_log.c \
+ slang/slang_mem.c \
+ slang/slang_print.c \
+ slang/slang_simplify.c \
+ slang/slang_storage.c \
+ slang/slang_typeinfo.c \
+ slang/slang_vartable.c \
+ slang/slang_utility.c
ASM_C_SOURCES = \
x86/common_x86.c \
$(MATH_XFORM_SOURCES) \
$(VBO_SOURCES) \
$(TNL_SOURCES) \
- $(SHADER_SOURCES) \
+ $(PROGRAM_SOURCES) \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
- $(ASM_C_SOURCES) \
- $(SLANG_SOURCES)
+ $(ASM_C_SOURCES)
+
+MESA_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
# Sources for building Gallium drivers
MESA_GALLIUM_SOURCES = \
$(MATH_SOURCES) \
$(VBO_SOURCES) \
$(STATETRACKER_SOURCES) \
- $(SHADER_SOURCES) \
+ $(PROGRAM_SOURCES) \
ppc/common_ppc.c \
- x86/common_x86.c \
- $(SLANG_SOURCES)
+ x86/common_x86.c
+
+MESA_GALLIUM_CXX_SOURCES = \
+ $(SHADER_CXX_SOURCES)
# All the core C sources, for dependency checking
ALL_SOURCES = \
$(MESA_SOURCES) \
+ $(MESA_CXX_SOURCES) \
$(MESA_ASM_SOURCES) \
$(STATETRACKER_SOURCES)
MESA_OBJECTS = \
$(MESA_SOURCES:.c=.o) \
+ $(MESA_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
MESA_GALLIUM_OBJECTS = \
$(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_GALLIUM_CXX_SOURCES:.cpp=.o) \
$(MESA_ASM_SOURCES:.S=.o)
### Other archives/libraries
GLSL_LIBS = \
- $(TOP)/src/glsl/pp/libglslpp.a \
- $(TOP)/src/glsl/cl/libglslcl.a
+ $(TOP)/src/glsl/libglsl.a
### Include directories