st/gl: Fix mip gen for compressed textures
[mesa.git] / src / mesa / sources.mak
index 08ba345009b8f6f4f39881d8b6bfe2609ab764c2..78ca60f3ca9475c791a4413fdfc370cd08a3552a 100644 (file)
@@ -58,6 +58,7 @@ MAIN_SOURCES = \
        main/renderbuffer.c \
        main/scissor.c \
        main/shaders.c \
+       main/shared.c \
        main/state.c \
        main/stencil.c \
        main/texcompress.c \
@@ -67,6 +68,7 @@ MAIN_SOURCES = \
        main/texenvprogram.c \
        main/texformat.c \
        main/texgen.c \
+       main/texgetimage.c \
        main/teximage.c \
        main/texobj.c \
        main/texparam.c \
@@ -74,6 +76,7 @@ MAIN_SOURCES = \
        main/texstate.c \
        main/texstore.c \
        main/varray.c \
+       main/viewport.c \
        main/vtxfmt.c
 
 GLAPI_SOURCES = \
@@ -103,7 +106,7 @@ SWRAST_SOURCES = \
        swrast/s_bitmap.c \
        swrast/s_blend.c \
        swrast/s_blit.c \
-       swrast/s_buffers.c \
+       swrast/s_clear.c \
        swrast/s_copypix.c \
        swrast/s_context.c \
        swrast/s_depth.c \
@@ -220,7 +223,6 @@ SHADER_SOURCES = \
        shader/nvvertparse.c \
        shader/program.c \
        shader/prog_cache.c \
-       shader/prog_debug.c \
        shader/prog_execute.c \
        shader/prog_instruction.c \
        shader/prog_noise.c \