$(MAIN_ES_SOURCES)
MAIN_CXX_SOURCES = \
- main/ff_fragment_shader.cpp
+ main/ff_fragment_shader.cpp \
+ main/shader_query.cpp \
+ main/uniform_query.cpp
MATH_SOURCES = \
math/m_debug_clip.c \
SHADER_CXX_SOURCES = \
program/ir_to_mesa.cpp \
- program/sampler.cpp
+ program/sampler.cpp \
+ program/string_to_uint_map.cpp
ASM_C_SOURCES = \
x86/common_x86.c \
x86/common_x86.c
MESA_GALLIUM_CXX_SOURCES = \
- $(MAIN_CXX_SOURCES) \
- $(SHADER_CXX_SOURCES) \
+ $(MESA_CXX_SOURCES) \
state_tracker/st_glsl_to_tgsi.cpp
# All the core C sources, for dependency checking
ALL_SOURCES = \
$(MESA_SOURCES) \
- $(MESA_CXX_SOURCES) \
+ $(MESA_GALLIUM_CXX_SOURCES) \
$(MESA_ASM_SOURCES) \
$(STATETRACKER_SOURCES)