GL_STUB(glGetSynciv, _gloffset_GetSynciv)
GL_STUB(glIsSync, _gloffset_IsSync)
GL_STUB(glWaitSync, _gloffset_WaitSync)
+ GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
+ GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
+ GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_575, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_575)
- GL_STUB(gl_dispatch_stub_576, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_576)
- GL_STUB(gl_dispatch_stub_577, _gloffset_PixelTexGenParameterfSGIS)
- HIDDEN(gl_dispatch_stub_577)
- GL_STUB(gl_dispatch_stub_578, _gloffset_PixelTexGenParameterfvSGIS)
+ GL_STUB(gl_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_578)
- GL_STUB(gl_dispatch_stub_579, _gloffset_PixelTexGenParameteriSGIS)
+ GL_STUB(gl_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS)
HIDDEN(gl_dispatch_stub_579)
- GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterivSGIS)
+ GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS)
HIDDEN(gl_dispatch_stub_580)
- GL_STUB(gl_dispatch_stub_581, _gloffset_SampleMaskSGIS)
+ GL_STUB(gl_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_581)
- GL_STUB(gl_dispatch_stub_582, _gloffset_SamplePatternSGIS)
+ GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS)
HIDDEN(gl_dispatch_stub_582)
+ GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_583)
+ GL_STUB(gl_dispatch_stub_584, _gloffset_SampleMaskSGIS)
+ HIDDEN(gl_dispatch_stub_584)
+ GL_STUB(gl_dispatch_stub_585, _gloffset_SamplePatternSGIS)
+ HIDDEN(gl_dispatch_stub_585)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_593, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_593)
- GL_STUB(gl_dispatch_stub_594, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_594)
+ GL_STUB(gl_dispatch_stub_596, _gloffset_CullParameterdvEXT)
+ HIDDEN(gl_dispatch_stub_596)
+ GL_STUB(gl_dispatch_stub_597, _gloffset_CullParameterfvEXT)
+ HIDDEN(gl_dispatch_stub_597)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_619, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_619)
+ GL_STUB(gl_dispatch_stub_622, _gloffset_PixelTexGenSGIX)
+ HIDDEN(gl_dispatch_stub_622)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_661, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_661)
- GL_STUB(gl_dispatch_stub_662, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_662)
- GL_STUB(gl_dispatch_stub_663, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_663)
- GL_STUB(gl_dispatch_stub_664, _gloffset_FinishFenceNV)
+ GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM)
HIDDEN(gl_dispatch_stub_664)
- GL_STUB(gl_dispatch_stub_665, _gloffset_GenFencesNV)
+ GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM)
HIDDEN(gl_dispatch_stub_665)
- GL_STUB(gl_dispatch_stub_666, _gloffset_GetFenceivNV)
+ GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV)
HIDDEN(gl_dispatch_stub_666)
- GL_STUB(gl_dispatch_stub_667, _gloffset_IsFenceNV)
+ GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV)
HIDDEN(gl_dispatch_stub_667)
- GL_STUB(gl_dispatch_stub_668, _gloffset_SetFenceNV)
+ GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV)
HIDDEN(gl_dispatch_stub_668)
- GL_STUB(gl_dispatch_stub_669, _gloffset_TestFenceNV)
+ GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV)
HIDDEN(gl_dispatch_stub_669)
+ GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV)
+ HIDDEN(gl_dispatch_stub_670)
+ GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_671)
+ GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_672)
GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_750, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_750)
- GL_STUB(gl_dispatch_stub_751, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_751)
- GL_STUB(gl_dispatch_stub_752, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_752)
- GL_STUB(gl_dispatch_stub_753, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT)
HIDDEN(gl_dispatch_stub_753)
- GL_STUB(gl_dispatch_stub_754, _gloffset_IsVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE)
HIDDEN(gl_dispatch_stub_754)
+ GL_STUB(gl_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_755)
+ GL_STUB(gl_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_756)
+ GL_STUB(gl_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_757)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_761, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_761)
- GL_STUB(gl_dispatch_stub_762, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_762)
+ GL_STUB(gl_dispatch_stub_764, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_764)
+ GL_STUB(gl_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_765)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_780, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_780)
- GL_STUB(gl_dispatch_stub_781, _gloffset_BufferParameteriAPPLE)
- HIDDEN(gl_dispatch_stub_781)
- GL_STUB(gl_dispatch_stub_782, _gloffset_FlushMappedBufferRangeAPPLE)
- HIDDEN(gl_dispatch_stub_782)
+ GL_STUB(gl_dispatch_stub_783, _gloffset_BlitFramebufferEXT)
+ HIDDEN(gl_dispatch_stub_783)
+ GL_STUB(gl_dispatch_stub_784, _gloffset_BufferParameteriAPPLE)
+ HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(gl_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_785)
GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
+ GL_STUB(glColorMaskIndexedEXT, _gloffset_ColorMaskIndexedEXT)
+ GL_STUB(glDisableIndexedEXT, _gloffset_DisableIndexedEXT)
+ GL_STUB(glEnableIndexedEXT, _gloffset_EnableIndexedEXT)
+ GL_STUB(glGetBooleanIndexedvEXT, _gloffset_GetBooleanIndexedvEXT)
+ GL_STUB(glGetIntegerIndexedvEXT, _gloffset_GetIntegerIndexedvEXT)
+ GL_STUB(glIsEnabledIndexedEXT, _gloffset_IsEnabledIndexedEXT)
+ GL_STUB(glBeginConditionalRenderNV, _gloffset_BeginConditionalRenderNV)
+ GL_STUB(glEndConditionalRenderNV, _gloffset_EndConditionalRenderNV)
GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_785, _gloffset_GetTexParameterPointervAPPLE)
- HIDDEN(gl_dispatch_stub_785)
- GL_STUB(gl_dispatch_stub_786, _gloffset_TextureRangeAPPLE)
- HIDDEN(gl_dispatch_stub_786)
- GL_STUB(gl_dispatch_stub_787, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_787)
- GL_STUB(gl_dispatch_stub_788, _gloffset_ProgramEnvParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_788)
- GL_STUB(gl_dispatch_stub_789, _gloffset_ProgramLocalParameters4fvEXT)
- HIDDEN(gl_dispatch_stub_789)
- GL_STUB(gl_dispatch_stub_790, _gloffset_GetQueryObjecti64vEXT)
- HIDDEN(gl_dispatch_stub_790)
- GL_STUB(gl_dispatch_stub_791, _gloffset_GetQueryObjectui64vEXT)
- HIDDEN(gl_dispatch_stub_791)
+ GL_STUB(gl_dispatch_stub_796, _gloffset_GetTexParameterPointervAPPLE)
+ HIDDEN(gl_dispatch_stub_796)
+ GL_STUB(gl_dispatch_stub_797, _gloffset_TextureRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_797)
+ GL_STUB(glGetObjectParameterivAPPLE, _gloffset_GetObjectParameterivAPPLE)
+ GL_STUB(glObjectPurgeableAPPLE, _gloffset_ObjectPurgeableAPPLE)
+ GL_STUB(glObjectUnpurgeableAPPLE, _gloffset_ObjectUnpurgeableAPPLE)
+ GL_STUB(gl_dispatch_stub_801, _gloffset_StencilFuncSeparateATI)
+ HIDDEN(gl_dispatch_stub_801)
+ GL_STUB(gl_dispatch_stub_802, _gloffset_ProgramEnvParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_802)
+ GL_STUB(gl_dispatch_stub_803, _gloffset_ProgramLocalParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_803)
+ GL_STUB(gl_dispatch_stub_804, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_804)
+ GL_STUB(gl_dispatch_stub_805, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_805)
+ GL_STUB(glEGLImageTargetRenderbufferStorageOES, _gloffset_EGLImageTargetRenderbufferStorageOES)
+ GL_STUB(glEGLImageTargetTexture2DOES, _gloffset_EGLImageTargetTexture2DOES)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
GL_STUB_ALIAS(glGetAttribLocation, glGetAttribLocationARB)
GL_STUB_ALIAS(glDrawBuffers, glDrawBuffersARB)
GL_STUB_ALIAS(glDrawBuffersATI, glDrawBuffersARB)
+ GL_STUB_ALIAS(glRenderbufferStorageMultisampleEXT, glRenderbufferStorageMultisample)
GL_STUB_ALIAS(glPointParameterf, glPointParameterfEXT)
GL_STUB_ALIAS(glPointParameterfARB, glPointParameterfEXT)
GL_STUB_ALIAS(glPointParameterfSGIS, glPointParameterfEXT)
GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+ GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
.globl gl_dispatch_functions_end
HIDDEN(gl_dispatch_functions_end)