Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / sparc / glapi_sparc.S
index 1771c576ab225d15186ccd6b53e707901b9dd0ed..aaa17e6a3b9d694d8fdef094dd33807f3a48a6a5 100644 (file)
@@ -761,24 +761,36 @@ gl_dispatch_functions_start:
        GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
        GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
        GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
+       GL_STUB(glBindVertexArray, _gloffset_BindVertexArray)
+       GL_STUB(glGenVertexArrays, _gloffset_GenVertexArrays)
        GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
+       GL_STUB(glClientWaitSync, _gloffset_ClientWaitSync)
+       GL_STUB(glDeleteSync, _gloffset_DeleteSync)
+       GL_STUB(glFenceSync, _gloffset_FenceSync)
+       GL_STUB(glGetInteger64v, _gloffset_GetInteger64v)
+       GL_STUB(glGetSynciv, _gloffset_GetSynciv)
+       GL_STUB(glIsSync, _gloffset_IsSync)
+       GL_STUB(glWaitSync, _gloffset_WaitSync)
+       GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
+       GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
+       GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
        GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
-       GL_STUB(gl_dispatch_stub_566, _gloffset_GetPixelTexGenParameterfvSGIS)
-       HIDDEN(gl_dispatch_stub_566)
-       GL_STUB(gl_dispatch_stub_567, _gloffset_GetPixelTexGenParameterivSGIS)
-       HIDDEN(gl_dispatch_stub_567)
-       GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameterfSGIS)
-       HIDDEN(gl_dispatch_stub_568)
-       GL_STUB(gl_dispatch_stub_569, _gloffset_PixelTexGenParameterfvSGIS)
-       HIDDEN(gl_dispatch_stub_569)
-       GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameteriSGIS)
-       HIDDEN(gl_dispatch_stub_570)
-       GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterivSGIS)
-       HIDDEN(gl_dispatch_stub_571)
-       GL_STUB(gl_dispatch_stub_572, _gloffset_SampleMaskSGIS)
-       HIDDEN(gl_dispatch_stub_572)
-       GL_STUB(gl_dispatch_stub_573, _gloffset_SamplePatternSGIS)
-       HIDDEN(gl_dispatch_stub_573)
+       GL_STUB(gl_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS)
+       HIDDEN(gl_dispatch_stub_578)
+       GL_STUB(gl_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS)
+       HIDDEN(gl_dispatch_stub_579)
+       GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS)
+       HIDDEN(gl_dispatch_stub_580)
+       GL_STUB(gl_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS)
+       HIDDEN(gl_dispatch_stub_581)
+       GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS)
+       HIDDEN(gl_dispatch_stub_582)
+       GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS)
+       HIDDEN(gl_dispatch_stub_583)
+       GL_STUB(gl_dispatch_stub_584, _gloffset_SampleMaskSGIS)
+       HIDDEN(gl_dispatch_stub_584)
+       GL_STUB(gl_dispatch_stub_585, _gloffset_SamplePatternSGIS)
+       HIDDEN(gl_dispatch_stub_585)
        GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
        GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
        GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -789,10 +801,10 @@ gl_dispatch_functions_start:
        GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
        GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
        GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
-       GL_STUB(gl_dispatch_stub_584, _gloffset_CullParameterdvEXT)
-       HIDDEN(gl_dispatch_stub_584)
-       GL_STUB(gl_dispatch_stub_585, _gloffset_CullParameterfvEXT)
-       HIDDEN(gl_dispatch_stub_585)
+       GL_STUB(gl_dispatch_stub_596, _gloffset_CullParameterdvEXT)
+       HIDDEN(gl_dispatch_stub_596)
+       GL_STUB(gl_dispatch_stub_597, _gloffset_CullParameterfvEXT)
+       HIDDEN(gl_dispatch_stub_597)
        GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
        GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
        GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -817,8 +829,8 @@ gl_dispatch_functions_start:
        GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
        GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
        GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
-       GL_STUB(gl_dispatch_stub_610, _gloffset_PixelTexGenSGIX)
-       HIDDEN(gl_dispatch_stub_610)
+       GL_STUB(gl_dispatch_stub_622, _gloffset_PixelTexGenSGIX)
+       HIDDEN(gl_dispatch_stub_622)
        GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
        GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
        GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -860,24 +872,24 @@ gl_dispatch_functions_start:
        GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
        GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
        GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
-       GL_STUB(gl_dispatch_stub_652, _gloffset_MultiModeDrawArraysIBM)
-       HIDDEN(gl_dispatch_stub_652)
-       GL_STUB(gl_dispatch_stub_653, _gloffset_MultiModeDrawElementsIBM)
-       HIDDEN(gl_dispatch_stub_653)
-       GL_STUB(gl_dispatch_stub_654, _gloffset_DeleteFencesNV)
-       HIDDEN(gl_dispatch_stub_654)
-       GL_STUB(gl_dispatch_stub_655, _gloffset_FinishFenceNV)
-       HIDDEN(gl_dispatch_stub_655)
-       GL_STUB(gl_dispatch_stub_656, _gloffset_GenFencesNV)
-       HIDDEN(gl_dispatch_stub_656)
-       GL_STUB(gl_dispatch_stub_657, _gloffset_GetFenceivNV)
-       HIDDEN(gl_dispatch_stub_657)
-       GL_STUB(gl_dispatch_stub_658, _gloffset_IsFenceNV)
-       HIDDEN(gl_dispatch_stub_658)
-       GL_STUB(gl_dispatch_stub_659, _gloffset_SetFenceNV)
-       HIDDEN(gl_dispatch_stub_659)
-       GL_STUB(gl_dispatch_stub_660, _gloffset_TestFenceNV)
-       HIDDEN(gl_dispatch_stub_660)
+       GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM)
+       HIDDEN(gl_dispatch_stub_664)
+       GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM)
+       HIDDEN(gl_dispatch_stub_665)
+       GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV)
+       HIDDEN(gl_dispatch_stub_666)
+       GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV)
+       HIDDEN(gl_dispatch_stub_667)
+       GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV)
+       HIDDEN(gl_dispatch_stub_668)
+       GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV)
+       HIDDEN(gl_dispatch_stub_669)
+       GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV)
+       HIDDEN(gl_dispatch_stub_670)
+       GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV)
+       HIDDEN(gl_dispatch_stub_671)
+       GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV)
+       HIDDEN(gl_dispatch_stub_672)
        GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
        GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
        GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -958,26 +970,26 @@ gl_dispatch_functions_start:
        GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
        GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
        GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
-       GL_STUB(gl_dispatch_stub_741, _gloffset_ActiveStencilFaceEXT)
-       HIDDEN(gl_dispatch_stub_741)
-       GL_STUB(gl_dispatch_stub_742, _gloffset_BindVertexArrayAPPLE)
-       HIDDEN(gl_dispatch_stub_742)
-       GL_STUB(gl_dispatch_stub_743, _gloffset_DeleteVertexArraysAPPLE)
-       HIDDEN(gl_dispatch_stub_743)
-       GL_STUB(gl_dispatch_stub_744, _gloffset_GenVertexArraysAPPLE)
-       HIDDEN(gl_dispatch_stub_744)
-       GL_STUB(gl_dispatch_stub_745, _gloffset_IsVertexArrayAPPLE)
-       HIDDEN(gl_dispatch_stub_745)
+       GL_STUB(gl_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT)
+       HIDDEN(gl_dispatch_stub_753)
+       GL_STUB(gl_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE)
+       HIDDEN(gl_dispatch_stub_754)
+       GL_STUB(gl_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE)
+       HIDDEN(gl_dispatch_stub_755)
+       GL_STUB(gl_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE)
+       HIDDEN(gl_dispatch_stub_756)
+       GL_STUB(gl_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE)
+       HIDDEN(gl_dispatch_stub_757)
        GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
        GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
        GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
        GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
        GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
        GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
-       GL_STUB(gl_dispatch_stub_752, _gloffset_DepthBoundsEXT)
-       HIDDEN(gl_dispatch_stub_752)
-       GL_STUB(gl_dispatch_stub_753, _gloffset_BlendEquationSeparateEXT)
-       HIDDEN(gl_dispatch_stub_753)
+       GL_STUB(gl_dispatch_stub_764, _gloffset_DepthBoundsEXT)
+       HIDDEN(gl_dispatch_stub_764)
+       GL_STUB(gl_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT)
+       HIDDEN(gl_dispatch_stub_765)
        GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
        GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
        GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -995,19 +1007,28 @@ gl_dispatch_functions_start:
        GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
        GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
        GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
-       GL_STUB(gl_dispatch_stub_771, _gloffset_BlitFramebufferEXT)
-       HIDDEN(gl_dispatch_stub_771)
+       GL_STUB(gl_dispatch_stub_783, _gloffset_BlitFramebufferEXT)
+       HIDDEN(gl_dispatch_stub_783)
+       GL_STUB(gl_dispatch_stub_784, _gloffset_BufferParameteriAPPLE)
+       HIDDEN(gl_dispatch_stub_784)
+       GL_STUB(gl_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE)
+       HIDDEN(gl_dispatch_stub_785)
        GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
-       GL_STUB(gl_dispatch_stub_773, _gloffset_StencilFuncSeparateATI)
-       HIDDEN(gl_dispatch_stub_773)
-       GL_STUB(gl_dispatch_stub_774, _gloffset_ProgramEnvParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_774)
-       GL_STUB(gl_dispatch_stub_775, _gloffset_ProgramLocalParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_775)
-       GL_STUB(gl_dispatch_stub_776, _gloffset_GetQueryObjecti64vEXT)
-       HIDDEN(gl_dispatch_stub_776)
-       GL_STUB(gl_dispatch_stub_777, _gloffset_GetQueryObjectui64vEXT)
-       HIDDEN(gl_dispatch_stub_777)
+       GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
+       GL_STUB(gl_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE)
+       HIDDEN(gl_dispatch_stub_788)
+       GL_STUB(gl_dispatch_stub_789, _gloffset_TextureRangeAPPLE)
+       HIDDEN(gl_dispatch_stub_789)
+       GL_STUB(gl_dispatch_stub_790, _gloffset_StencilFuncSeparateATI)
+       HIDDEN(gl_dispatch_stub_790)
+       GL_STUB(gl_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT)
+       HIDDEN(gl_dispatch_stub_791)
+       GL_STUB(gl_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT)
+       HIDDEN(gl_dispatch_stub_792)
+       GL_STUB(gl_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT)
+       HIDDEN(gl_dispatch_stub_793)
+       GL_STUB(gl_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT)
+       HIDDEN(gl_dispatch_stub_794)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)
@@ -1341,6 +1362,7 @@ gl_dispatch_functions_start:
        GL_STUB_ALIAS(glIsRenderbuffer, glIsRenderbufferEXT)
        GL_STUB_ALIAS(glRenderbufferStorage, glRenderbufferStorageEXT)
        GL_STUB_ALIAS(glFramebufferTextureLayer, glFramebufferTextureLayerEXT)
+       GL_STUB_ALIAS(glProvokingVertex, glProvokingVertexEXT)
 
        .globl  gl_dispatch_functions_end
        HIDDEN(gl_dispatch_functions_end)