.globl glMultiTexCoord4ivARB ; .type glMultiTexCoord4ivARB,#function
.globl glMultiTexCoord4sARB ; .type glMultiTexCoord4sARB,#function
.globl glMultiTexCoord4svARB ; .type glMultiTexCoord4svARB,#function
+ .globl glAttachShader ; .type glAttachShader,#function
+ .globl glCreateProgram ; .type glCreateProgram,#function
+ .globl glCreateShader ; .type glCreateShader,#function
+ .globl glDeleteProgram ; .type glDeleteProgram,#function
+ .globl glDeleteShader ; .type glDeleteShader,#function
+ .globl glDetachShader ; .type glDetachShader,#function
+ .globl glGetAttachedShaders ; .type glGetAttachedShaders,#function
+ .globl glGetProgramInfoLog ; .type glGetProgramInfoLog,#function
+ .globl glGetProgramiv ; .type glGetProgramiv,#function
+ .globl glGetShaderInfoLog ; .type glGetShaderInfoLog,#function
+ .globl glGetShaderiv ; .type glGetShaderiv,#function
+ .globl glIsProgram ; .type glIsProgram,#function
+ .globl glIsShader ; .type glIsShader,#function
.globl glStencilFuncSeparate ; .type glStencilFuncSeparate,#function
.globl glStencilMaskSeparate ; .type glStencilMaskSeparate,#function
.globl glStencilOpSeparate ; .type glStencilOpSeparate,#function
+ .globl glUniformMatrix2x3fv ; .type glUniformMatrix2x3fv,#function
+ .globl glUniformMatrix2x4fv ; .type glUniformMatrix2x4fv,#function
+ .globl glUniformMatrix3x2fv ; .type glUniformMatrix3x2fv,#function
+ .globl glUniformMatrix3x4fv ; .type glUniformMatrix3x4fv,#function
+ .globl glUniformMatrix4x2fv ; .type glUniformMatrix4x2fv,#function
+ .globl glUniformMatrix4x3fv ; .type glUniformMatrix4x3fv,#function
.globl glLoadTransposeMatrixdARB ; .type glLoadTransposeMatrixdARB,#function
.globl glLoadTransposeMatrixfARB ; .type glLoadTransposeMatrixfARB,#function
.globl glMultTransposeMatrixdARB ; .type glMultTransposeMatrixdARB,#function
.globl glGetAttribLocationARB ; .type glGetAttribLocationARB,#function
.globl glDrawBuffersARB ; .type glDrawBuffersARB,#function
.globl glPolygonOffsetEXT ; .type glPolygonOffsetEXT,#function
- .globl gl_dispatch_stub_543 ; .type gl_dispatch_stub_543,#function
- .globl gl_dispatch_stub_544 ; .type gl_dispatch_stub_544,#function
- .globl gl_dispatch_stub_545 ; .type gl_dispatch_stub_545,#function
- .globl gl_dispatch_stub_546 ; .type gl_dispatch_stub_546,#function
- .globl gl_dispatch_stub_547 ; .type gl_dispatch_stub_547,#function
- .globl gl_dispatch_stub_548 ; .type gl_dispatch_stub_548,#function
- .globl gl_dispatch_stub_549 ; .type gl_dispatch_stub_549,#function
- .globl gl_dispatch_stub_550 ; .type gl_dispatch_stub_550,#function
- .globl gl_dispatch_stub_551 ; .type gl_dispatch_stub_551,#function
- .globl gl_dispatch_stub_552 ; .type gl_dispatch_stub_552,#function
- .globl gl_dispatch_stub_553 ; .type gl_dispatch_stub_553,#function
- .globl gl_dispatch_stub_554 ; .type gl_dispatch_stub_554,#function
- .globl gl_dispatch_stub_555 ; .type gl_dispatch_stub_555,#function
- .globl gl_dispatch_stub_556 ; .type gl_dispatch_stub_556,#function
- .globl gl_dispatch_stub_557 ; .type gl_dispatch_stub_557,#function
- .globl gl_dispatch_stub_558 ; .type gl_dispatch_stub_558,#function
- .globl gl_dispatch_stub_559 ; .type gl_dispatch_stub_559,#function
- .globl gl_dispatch_stub_560 ; .type gl_dispatch_stub_560,#function
- .globl gl_dispatch_stub_561 ; .type gl_dispatch_stub_561,#function
- .globl glAreTexturesResidentEXT ; .type glAreTexturesResidentEXT,#function
- .globl glGenTexturesEXT ; .type glGenTexturesEXT,#function
- .globl glIsTextureEXT ; .type glIsTextureEXT,#function
+ .globl gl_dispatch_stub_562 ; .type gl_dispatch_stub_562,#function
+ .globl gl_dispatch_stub_563 ; .type gl_dispatch_stub_563,#function
+ .globl gl_dispatch_stub_564 ; .type gl_dispatch_stub_564,#function
.globl gl_dispatch_stub_565 ; .type gl_dispatch_stub_565,#function
.globl gl_dispatch_stub_566 ; .type gl_dispatch_stub_566,#function
+ .globl gl_dispatch_stub_567 ; .type gl_dispatch_stub_567,#function
+ .globl gl_dispatch_stub_568 ; .type gl_dispatch_stub_568,#function
+ .globl gl_dispatch_stub_569 ; .type gl_dispatch_stub_569,#function
.globl glColorPointerEXT ; .type glColorPointerEXT,#function
.globl glEdgeFlagPointerEXT ; .type glEdgeFlagPointerEXT,#function
.globl glIndexPointerEXT ; .type glIndexPointerEXT,#function
.globl glPointParameterfvEXT ; .type glPointParameterfvEXT,#function
.globl glLockArraysEXT ; .type glLockArraysEXT,#function
.globl glUnlockArraysEXT ; .type glUnlockArraysEXT,#function
- .globl gl_dispatch_stub_577 ; .type gl_dispatch_stub_577,#function
- .globl gl_dispatch_stub_578 ; .type gl_dispatch_stub_578,#function
+ .globl gl_dispatch_stub_580 ; .type gl_dispatch_stub_580,#function
+ .globl gl_dispatch_stub_581 ; .type gl_dispatch_stub_581,#function
.globl glSecondaryColor3bEXT ; .type glSecondaryColor3bEXT,#function
.globl glSecondaryColor3bvEXT ; .type glSecondaryColor3bvEXT,#function
.globl glSecondaryColor3dEXT ; .type glSecondaryColor3dEXT,#function
.globl glFogCoorddvEXT ; .type glFogCoorddvEXT,#function
.globl glFogCoordfEXT ; .type glFogCoordfEXT,#function
.globl glFogCoordfvEXT ; .type glFogCoordfvEXT,#function
- .globl gl_dispatch_stub_603 ; .type gl_dispatch_stub_603,#function
+ .globl gl_dispatch_stub_606 ; .type gl_dispatch_stub_606,#function
.globl glBlendFuncSeparateEXT ; .type glBlendFuncSeparateEXT,#function
- .globl glVertexWeightPointerEXT ; .type glVertexWeightPointerEXT,#function
- .globl glVertexWeightfEXT ; .type glVertexWeightfEXT,#function
- .globl glVertexWeightfvEXT ; .type glVertexWeightfvEXT,#function
.globl glFlushVertexArrayRangeNV ; .type glFlushVertexArrayRangeNV,#function
.globl glVertexArrayRangeNV ; .type glVertexArrayRangeNV,#function
.globl glCombinerInputNV ; .type glCombinerInputNV,#function
.globl glGenRenderbuffersEXT ; .type glGenRenderbuffersEXT,#function
.globl glGenerateMipmapEXT ; .type glGenerateMipmapEXT,#function
.globl glGetFramebufferAttachmentParameterivEXT ; .type glGetFramebufferAttachmentParameterivEXT,#function
- .globl gl_dispatch_stub_763 ; .type gl_dispatch_stub_763,#function
- .globl gl_dispatch_stub_764 ; .type gl_dispatch_stub_764,#function
.globl glGetRenderbufferParameterivEXT ; .type glGetRenderbufferParameterivEXT,#function
.globl glIsFramebufferEXT ; .type glIsFramebufferEXT,#function
.globl glIsRenderbufferEXT ; .type glIsRenderbufferEXT,#function
.globl glRenderbufferStorageEXT ; .type glRenderbufferStorageEXT,#function
+ .globl gl_dispatch_stub_767 ; .type gl_dispatch_stub_767,#function
+ .globl glFramebufferTextureLayerEXT ; .type glFramebufferTextureLayerEXT,#function
.globl gl_dispatch_stub_769 ; .type gl_dispatch_stub_769,#function
.globl gl_dispatch_stub_770 ; .type gl_dispatch_stub_770,#function
.globl gl_dispatch_stub_771 ; .type gl_dispatch_stub_771,#function
+ .globl gl_dispatch_stub_772 ; .type gl_dispatch_stub_772,#function
+ .globl gl_dispatch_stub_773 ; .type gl_dispatch_stub_773,#function
.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
_mesa_sparc_glapi_begin:
GL_STUB(glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB)
GL_STUB(glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB)
GL_STUB(glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB)
+ GL_STUB(glAttachShader, _gloffset_AttachShader)
+ GL_STUB(glCreateProgram, _gloffset_CreateProgram)
+ GL_STUB(glCreateShader, _gloffset_CreateShader)
+ GL_STUB(glDeleteProgram, _gloffset_DeleteProgram)
+ GL_STUB(glDeleteShader, _gloffset_DeleteShader)
+ GL_STUB(glDetachShader, _gloffset_DetachShader)
+ GL_STUB(glGetAttachedShaders, _gloffset_GetAttachedShaders)
+ GL_STUB(glGetProgramInfoLog, _gloffset_GetProgramInfoLog)
+ GL_STUB(glGetProgramiv, _gloffset_GetProgramiv)
+ GL_STUB(glGetShaderInfoLog, _gloffset_GetShaderInfoLog)
+ GL_STUB(glGetShaderiv, _gloffset_GetShaderiv)
+ GL_STUB(glIsProgram, _gloffset_IsProgram)
+ GL_STUB(glIsShader, _gloffset_IsShader)
GL_STUB(glStencilFuncSeparate, _gloffset_StencilFuncSeparate)
GL_STUB(glStencilMaskSeparate, _gloffset_StencilMaskSeparate)
GL_STUB(glStencilOpSeparate, _gloffset_StencilOpSeparate)
+ GL_STUB(glUniformMatrix2x3fv, _gloffset_UniformMatrix2x3fv)
+ GL_STUB(glUniformMatrix2x4fv, _gloffset_UniformMatrix2x4fv)
+ GL_STUB(glUniformMatrix3x2fv, _gloffset_UniformMatrix3x2fv)
+ GL_STUB(glUniformMatrix3x4fv, _gloffset_UniformMatrix3x4fv)
+ GL_STUB(glUniformMatrix4x2fv, _gloffset_UniformMatrix4x2fv)
+ GL_STUB(glUniformMatrix4x3fv, _gloffset_UniformMatrix4x3fv)
GL_STUB(glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB)
GL_STUB(glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB)
GL_STUB(glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB)
GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_543, _gloffset__dispatch_stub_543)
- GL_STUB(gl_dispatch_stub_544, _gloffset__dispatch_stub_544)
- GL_STUB(gl_dispatch_stub_545, _gloffset__dispatch_stub_545)
- GL_STUB(gl_dispatch_stub_546, _gloffset__dispatch_stub_546)
- GL_STUB(gl_dispatch_stub_547, _gloffset__dispatch_stub_547)
- GL_STUB(gl_dispatch_stub_548, _gloffset__dispatch_stub_548)
- GL_STUB(gl_dispatch_stub_549, _gloffset__dispatch_stub_549)
- GL_STUB(gl_dispatch_stub_550, _gloffset__dispatch_stub_550)
- GL_STUB(gl_dispatch_stub_551, _gloffset__dispatch_stub_551)
- GL_STUB(gl_dispatch_stub_552, _gloffset__dispatch_stub_552)
- GL_STUB(gl_dispatch_stub_553, _gloffset__dispatch_stub_553)
- GL_STUB(gl_dispatch_stub_554, _gloffset__dispatch_stub_554)
- GL_STUB(gl_dispatch_stub_555, _gloffset__dispatch_stub_555)
- GL_STUB(gl_dispatch_stub_556, _gloffset__dispatch_stub_556)
- GL_STUB(gl_dispatch_stub_557, _gloffset__dispatch_stub_557)
- GL_STUB(gl_dispatch_stub_558, _gloffset__dispatch_stub_558)
- GL_STUB(gl_dispatch_stub_559, _gloffset__dispatch_stub_559)
- GL_STUB(gl_dispatch_stub_560, _gloffset__dispatch_stub_560)
- GL_STUB(gl_dispatch_stub_561, _gloffset__dispatch_stub_561)
- GL_STUB(glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT)
- GL_STUB(glGenTexturesEXT, _gloffset_GenTexturesEXT)
- GL_STUB(glIsTextureEXT, _gloffset_IsTextureEXT)
+ GL_STUB(gl_dispatch_stub_562, _gloffset__dispatch_stub_562)
+ GL_STUB(gl_dispatch_stub_563, _gloffset__dispatch_stub_563)
+ GL_STUB(gl_dispatch_stub_564, _gloffset__dispatch_stub_564)
GL_STUB(gl_dispatch_stub_565, _gloffset__dispatch_stub_565)
GL_STUB(gl_dispatch_stub_566, _gloffset__dispatch_stub_566)
+ GL_STUB(gl_dispatch_stub_567, _gloffset__dispatch_stub_567)
+ GL_STUB(gl_dispatch_stub_568, _gloffset__dispatch_stub_568)
+ GL_STUB(gl_dispatch_stub_569, _gloffset__dispatch_stub_569)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_577, _gloffset__dispatch_stub_577)
- GL_STUB(gl_dispatch_stub_578, _gloffset__dispatch_stub_578)
+ GL_STUB(gl_dispatch_stub_580, _gloffset__dispatch_stub_580)
+ GL_STUB(gl_dispatch_stub_581, _gloffset__dispatch_stub_581)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_603, _gloffset__dispatch_stub_603)
+ GL_STUB(gl_dispatch_stub_606, _gloffset__dispatch_stub_606)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
- GL_STUB(glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT)
- GL_STUB(glVertexWeightfEXT, _gloffset_VertexWeightfEXT)
- GL_STUB(glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
GL_STUB(glCombinerInputNV, _gloffset_CombinerInputNV)
GL_STUB(glGenRenderbuffersEXT, _gloffset_GenRenderbuffersEXT)
GL_STUB(glGenerateMipmapEXT, _gloffset_GenerateMipmapEXT)
GL_STUB(glGetFramebufferAttachmentParameterivEXT, _gloffset_GetFramebufferAttachmentParameterivEXT)
- GL_STUB(gl_dispatch_stub_763, _gloffset__dispatch_stub_763)
- GL_STUB(gl_dispatch_stub_764, _gloffset__dispatch_stub_764)
GL_STUB(glGetRenderbufferParameterivEXT, _gloffset_GetRenderbufferParameterivEXT)
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
+ GL_STUB(gl_dispatch_stub_767, _gloffset__dispatch_stub_767)
+ GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(gl_dispatch_stub_769, _gloffset__dispatch_stub_769)
GL_STUB(gl_dispatch_stub_770, _gloffset__dispatch_stub_770)
GL_STUB(gl_dispatch_stub_771, _gloffset__dispatch_stub_771)
+ GL_STUB(gl_dispatch_stub_772, _gloffset__dispatch_stub_772)
+ GL_STUB(gl_dispatch_stub_773, _gloffset__dispatch_stub_773)
.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
_mesa_sparc_glapi_end:
.globl glArrayElementEXT ; .type glArrayElementEXT,#function ; glArrayElementEXT = glArrayElement
.globl glBindTextureEXT ; .type glBindTextureEXT,#function ; glBindTextureEXT = glBindTexture
.globl glDrawArraysEXT ; .type glDrawArraysEXT,#function ; glDrawArraysEXT = glDrawArrays
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glAreTexturesResidentEXT ; .type glAreTexturesResidentEXT,#function ; glAreTexturesResidentEXT = glAreTexturesResident
+#endif
.globl glCopyTexImage1DEXT ; .type glCopyTexImage1DEXT,#function ; glCopyTexImage1DEXT = glCopyTexImage1D
.globl glCopyTexImage2DEXT ; .type glCopyTexImage2DEXT,#function ; glCopyTexImage2DEXT = glCopyTexImage2D
.globl glCopyTexSubImage1DEXT ; .type glCopyTexSubImage1DEXT,#function ; glCopyTexSubImage1DEXT = glCopyTexSubImage1D
.globl glCopyTexSubImage2DEXT ; .type glCopyTexSubImage2DEXT,#function ; glCopyTexSubImage2DEXT = glCopyTexSubImage2D
+#ifndef GLX_INDIRECT_RENDERING
.globl glDeleteTexturesEXT ; .type glDeleteTexturesEXT,#function ; glDeleteTexturesEXT = glDeleteTextures
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glGenTexturesEXT ; .type glGenTexturesEXT,#function ; glGenTexturesEXT = glGenTextures
+#endif
.globl glGetPointervEXT ; .type glGetPointervEXT,#function ; glGetPointervEXT = glGetPointerv
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glIsTextureEXT ; .type glIsTextureEXT,#function ; glIsTextureEXT = glIsTexture
+#endif
.globl glPrioritizeTexturesEXT ; .type glPrioritizeTexturesEXT,#function ; glPrioritizeTexturesEXT = glPrioritizeTextures
.globl glTexSubImage1DEXT ; .type glTexSubImage1DEXT,#function ; glTexSubImage1DEXT = glTexSubImage1D
.globl glTexSubImage2DEXT ; .type glTexSubImage2DEXT,#function ; glTexSubImage2DEXT = glTexSubImage2D
.globl glBlendEquationEXT ; .type glBlendEquationEXT,#function ; glBlendEquationEXT = glBlendEquation
.globl glDrawRangeElementsEXT ; .type glDrawRangeElementsEXT,#function ; glDrawRangeElementsEXT = glDrawRangeElements
.globl glColorTableEXT ; .type glColorTableEXT,#function ; glColorTableEXT = glColorTable
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glGetColorTableEXT ; .type glGetColorTableEXT,#function ; glGetColorTableEXT = glGetColorTable
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glGetColorTableParameterfvEXT ; .type glGetColorTableParameterfvEXT,#function ; glGetColorTableParameterfvEXT = glGetColorTableParameterfv
+#endif
+#ifndef GLX_INDIRECT_RENDERING
+ .globl glGetColorTableParameterivEXT ; .type glGetColorTableParameterivEXT,#function ; glGetColorTableParameterivEXT = glGetColorTableParameteriv
+#endif
.globl glTexImage3DEXT ; .type glTexImage3DEXT,#function ; glTexImage3DEXT = glTexImage3D
.globl glTexSubImage3DEXT ; .type glTexSubImage3DEXT,#function ; glTexSubImage3DEXT = glTexSubImage3D
.globl glCopyTexSubImage3DEXT ; .type glCopyTexSubImage3DEXT,#function ; glCopyTexSubImage3DEXT = glCopyTexSubImage3D
.globl glCompressedTexSubImage2D ; .type glCompressedTexSubImage2D,#function ; glCompressedTexSubImage2D = glCompressedTexSubImage2DARB
.globl glCompressedTexSubImage3D ; .type glCompressedTexSubImage3D,#function ; glCompressedTexSubImage3D = glCompressedTexSubImage3DARB
.globl glGetCompressedTexImage ; .type glGetCompressedTexImage,#function ; glGetCompressedTexImage = glGetCompressedTexImageARB
+ .globl glDisableVertexAttribArray ; .type glDisableVertexAttribArray,#function ; glDisableVertexAttribArray = glDisableVertexAttribArrayARB
+ .globl glEnableVertexAttribArray ; .type glEnableVertexAttribArray,#function ; glEnableVertexAttribArray = glEnableVertexAttribArrayARB
+ .globl glGetVertexAttribdv ; .type glGetVertexAttribdv,#function ; glGetVertexAttribdv = glGetVertexAttribdvARB
+ .globl glGetVertexAttribfv ; .type glGetVertexAttribfv,#function ; glGetVertexAttribfv = glGetVertexAttribfvARB
+ .globl glGetVertexAttribiv ; .type glGetVertexAttribiv,#function ; glGetVertexAttribiv = glGetVertexAttribivARB
+ .globl glVertexAttrib1d ; .type glVertexAttrib1d,#function ; glVertexAttrib1d = glVertexAttrib1dARB
+ .globl glVertexAttrib1dv ; .type glVertexAttrib1dv,#function ; glVertexAttrib1dv = glVertexAttrib1dvARB
+ .globl glVertexAttrib1f ; .type glVertexAttrib1f,#function ; glVertexAttrib1f = glVertexAttrib1fARB
+ .globl glVertexAttrib1fv ; .type glVertexAttrib1fv,#function ; glVertexAttrib1fv = glVertexAttrib1fvARB
+ .globl glVertexAttrib1s ; .type glVertexAttrib1s,#function ; glVertexAttrib1s = glVertexAttrib1sARB
+ .globl glVertexAttrib1sv ; .type glVertexAttrib1sv,#function ; glVertexAttrib1sv = glVertexAttrib1svARB
+ .globl glVertexAttrib2d ; .type glVertexAttrib2d,#function ; glVertexAttrib2d = glVertexAttrib2dARB
+ .globl glVertexAttrib2dv ; .type glVertexAttrib2dv,#function ; glVertexAttrib2dv = glVertexAttrib2dvARB
+ .globl glVertexAttrib2f ; .type glVertexAttrib2f,#function ; glVertexAttrib2f = glVertexAttrib2fARB
+ .globl glVertexAttrib2fv ; .type glVertexAttrib2fv,#function ; glVertexAttrib2fv = glVertexAttrib2fvARB
+ .globl glVertexAttrib2s ; .type glVertexAttrib2s,#function ; glVertexAttrib2s = glVertexAttrib2sARB
+ .globl glVertexAttrib2sv ; .type glVertexAttrib2sv,#function ; glVertexAttrib2sv = glVertexAttrib2svARB
+ .globl glVertexAttrib3d ; .type glVertexAttrib3d,#function ; glVertexAttrib3d = glVertexAttrib3dARB
+ .globl glVertexAttrib3dv ; .type glVertexAttrib3dv,#function ; glVertexAttrib3dv = glVertexAttrib3dvARB
+ .globl glVertexAttrib3f ; .type glVertexAttrib3f,#function ; glVertexAttrib3f = glVertexAttrib3fARB
+ .globl glVertexAttrib3fv ; .type glVertexAttrib3fv,#function ; glVertexAttrib3fv = glVertexAttrib3fvARB
+ .globl glVertexAttrib3s ; .type glVertexAttrib3s,#function ; glVertexAttrib3s = glVertexAttrib3sARB
+ .globl glVertexAttrib3sv ; .type glVertexAttrib3sv,#function ; glVertexAttrib3sv = glVertexAttrib3svARB
+ .globl glVertexAttrib4Nbv ; .type glVertexAttrib4Nbv,#function ; glVertexAttrib4Nbv = glVertexAttrib4NbvARB
+ .globl glVertexAttrib4Niv ; .type glVertexAttrib4Niv,#function ; glVertexAttrib4Niv = glVertexAttrib4NivARB
+ .globl glVertexAttrib4Nsv ; .type glVertexAttrib4Nsv,#function ; glVertexAttrib4Nsv = glVertexAttrib4NsvARB
+ .globl glVertexAttrib4Nub ; .type glVertexAttrib4Nub,#function ; glVertexAttrib4Nub = glVertexAttrib4NubARB
+ .globl glVertexAttrib4Nubv ; .type glVertexAttrib4Nubv,#function ; glVertexAttrib4Nubv = glVertexAttrib4NubvARB
+ .globl glVertexAttrib4Nuiv ; .type glVertexAttrib4Nuiv,#function ; glVertexAttrib4Nuiv = glVertexAttrib4NuivARB
+ .globl glVertexAttrib4Nusv ; .type glVertexAttrib4Nusv,#function ; glVertexAttrib4Nusv = glVertexAttrib4NusvARB
+ .globl glVertexAttrib4bv ; .type glVertexAttrib4bv,#function ; glVertexAttrib4bv = glVertexAttrib4bvARB
+ .globl glVertexAttrib4d ; .type glVertexAttrib4d,#function ; glVertexAttrib4d = glVertexAttrib4dARB
+ .globl glVertexAttrib4dv ; .type glVertexAttrib4dv,#function ; glVertexAttrib4dv = glVertexAttrib4dvARB
+ .globl glVertexAttrib4f ; .type glVertexAttrib4f,#function ; glVertexAttrib4f = glVertexAttrib4fARB
+ .globl glVertexAttrib4fv ; .type glVertexAttrib4fv,#function ; glVertexAttrib4fv = glVertexAttrib4fvARB
+ .globl glVertexAttrib4iv ; .type glVertexAttrib4iv,#function ; glVertexAttrib4iv = glVertexAttrib4ivARB
+ .globl glVertexAttrib4s ; .type glVertexAttrib4s,#function ; glVertexAttrib4s = glVertexAttrib4sARB
+ .globl glVertexAttrib4sv ; .type glVertexAttrib4sv,#function ; glVertexAttrib4sv = glVertexAttrib4svARB
+ .globl glVertexAttrib4ubv ; .type glVertexAttrib4ubv,#function ; glVertexAttrib4ubv = glVertexAttrib4ubvARB
+ .globl glVertexAttrib4uiv ; .type glVertexAttrib4uiv,#function ; glVertexAttrib4uiv = glVertexAttrib4uivARB
+ .globl glVertexAttrib4usv ; .type glVertexAttrib4usv,#function ; glVertexAttrib4usv = glVertexAttrib4usvARB
+ .globl glVertexAttribPointer ; .type glVertexAttribPointer,#function ; glVertexAttribPointer = glVertexAttribPointerARB
.globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB
.globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB
.globl glBufferSubData ; .type glBufferSubData,#function ; glBufferSubData = glBufferSubDataARB
.globl glGetQueryObjectuiv ; .type glGetQueryObjectuiv,#function ; glGetQueryObjectuiv = glGetQueryObjectuivARB
.globl glGetQueryiv ; .type glGetQueryiv,#function ; glGetQueryiv = glGetQueryivARB
.globl glIsQuery ; .type glIsQuery,#function ; glIsQuery = glIsQueryARB
+ .globl glCompileShader ; .type glCompileShader,#function ; glCompileShader = glCompileShaderARB
+ .globl glGetActiveUniform ; .type glGetActiveUniform,#function ; glGetActiveUniform = glGetActiveUniformARB
+ .globl glGetShaderSource ; .type glGetShaderSource,#function ; glGetShaderSource = glGetShaderSourceARB
+ .globl glGetUniformLocation ; .type glGetUniformLocation,#function ; glGetUniformLocation = glGetUniformLocationARB
+ .globl glGetUniformfv ; .type glGetUniformfv,#function ; glGetUniformfv = glGetUniformfvARB
+ .globl glGetUniformiv ; .type glGetUniformiv,#function ; glGetUniformiv = glGetUniformivARB
+ .globl glLinkProgram ; .type glLinkProgram,#function ; glLinkProgram = glLinkProgramARB
+ .globl glShaderSource ; .type glShaderSource,#function ; glShaderSource = glShaderSourceARB
+ .globl glUniform1f ; .type glUniform1f,#function ; glUniform1f = glUniform1fARB
+ .globl glUniform1fv ; .type glUniform1fv,#function ; glUniform1fv = glUniform1fvARB
+ .globl glUniform1i ; .type glUniform1i,#function ; glUniform1i = glUniform1iARB
+ .globl glUniform1iv ; .type glUniform1iv,#function ; glUniform1iv = glUniform1ivARB
+ .globl glUniform2f ; .type glUniform2f,#function ; glUniform2f = glUniform2fARB
+ .globl glUniform2fv ; .type glUniform2fv,#function ; glUniform2fv = glUniform2fvARB
+ .globl glUniform2i ; .type glUniform2i,#function ; glUniform2i = glUniform2iARB
+ .globl glUniform2iv ; .type glUniform2iv,#function ; glUniform2iv = glUniform2ivARB
+ .globl glUniform3f ; .type glUniform3f,#function ; glUniform3f = glUniform3fARB
+ .globl glUniform3fv ; .type glUniform3fv,#function ; glUniform3fv = glUniform3fvARB
+ .globl glUniform3i ; .type glUniform3i,#function ; glUniform3i = glUniform3iARB
+ .globl glUniform3iv ; .type glUniform3iv,#function ; glUniform3iv = glUniform3ivARB
+ .globl glUniform4f ; .type glUniform4f,#function ; glUniform4f = glUniform4fARB
+ .globl glUniform4fv ; .type glUniform4fv,#function ; glUniform4fv = glUniform4fvARB
+ .globl glUniform4i ; .type glUniform4i,#function ; glUniform4i = glUniform4iARB
+ .globl glUniform4iv ; .type glUniform4iv,#function ; glUniform4iv = glUniform4ivARB
+ .globl glUniformMatrix2fv ; .type glUniformMatrix2fv,#function ; glUniformMatrix2fv = glUniformMatrix2fvARB
+ .globl glUniformMatrix3fv ; .type glUniformMatrix3fv,#function ; glUniformMatrix3fv = glUniformMatrix3fvARB
+ .globl glUniformMatrix4fv ; .type glUniformMatrix4fv,#function ; glUniformMatrix4fv = glUniformMatrix4fvARB
+ .globl glUseProgram ; .type glUseProgram,#function ; glUseProgram = glUseProgramObjectARB
+ .globl glValidateProgram ; .type glValidateProgram,#function ; glValidateProgram = glValidateProgramARB
+ .globl glBindAttribLocation ; .type glBindAttribLocation,#function ; glBindAttribLocation = glBindAttribLocationARB
+ .globl glGetActiveAttrib ; .type glGetActiveAttrib,#function ; glGetActiveAttrib = glGetActiveAttribARB
+ .globl glGetAttribLocation ; .type glGetAttribLocation,#function ; glGetAttribLocation = glGetAttribLocationARB
.globl glDrawBuffers ; .type glDrawBuffers,#function ; glDrawBuffers = glDrawBuffersARB
.globl glDrawBuffersATI ; .type glDrawBuffersATI,#function ; glDrawBuffersATI = glDrawBuffersARB
- .globl glGetColorTableParameterfvEXT ; .type glGetColorTableParameterfvEXT,#function ; glGetColorTableParameterfvEXT = glGetColorTableParameterfvSGI
- .globl glGetColorTableParameterivEXT ; .type glGetColorTableParameterivEXT,#function ; glGetColorTableParameterivEXT = glGetColorTableParameterivSGI
- .globl glGetColorTableEXT ; .type glGetColorTableEXT,#function ; glGetColorTableEXT = glGetColorTableSGI
.globl glPointParameterf ; .type glPointParameterf,#function ; glPointParameterf = glPointParameterfEXT
.globl glPointParameterfARB ; .type glPointParameterfARB,#function ; glPointParameterfARB = glPointParameterfEXT
.globl glPointParameterfv ; .type glPointParameterfv,#function ; glPointParameterfv = glPointParameterfvEXT
.globl glBindProgramARB ; .type glBindProgramARB,#function ; glBindProgramARB = glBindProgramNV
.globl glDeleteProgramsARB ; .type glDeleteProgramsARB,#function ; glDeleteProgramsARB = glDeleteProgramsNV
.globl glGenProgramsARB ; .type glGenProgramsARB,#function ; glGenProgramsARB = glGenProgramsNV
+ .globl glGetVertexAttribPointerv ; .type glGetVertexAttribPointerv,#function ; glGetVertexAttribPointerv = glGetVertexAttribPointervNV
.globl glGetVertexAttribPointervARB ; .type glGetVertexAttribPointervARB,#function ; glGetVertexAttribPointervARB = glGetVertexAttribPointervNV
.globl glIsProgramARB ; .type glIsProgramARB,#function ; glIsProgramARB = glIsProgramNV
.globl glPointParameteri ; .type glPointParameteri,#function ; glPointParameteri = glPointParameteriNV