Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / sparc / glapi_sparc.S
index bbc6f6e0caf086383ae6fde98f41826c10076a90..c1663dfc8353f2e865d63523244f1efd786c4356 100644 (file)
@@ -759,24 +759,26 @@ gl_dispatch_functions_start:
        GL_STUB(glGetAttribLocationARB, _gloffset_GetAttribLocationARB)
        GL_STUB(glDrawBuffersARB, _gloffset_DrawBuffersARB)
        GL_STUB(glRenderbufferStorageMultisample, _gloffset_RenderbufferStorageMultisample)
+       GL_STUB(glFlushMappedBufferRange, _gloffset_FlushMappedBufferRange)
+       GL_STUB(glMapBufferRange, _gloffset_MapBufferRange)
        GL_STUB(glCopyBufferSubData, _gloffset_CopyBufferSubData)
        GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
-       GL_STUB(gl_dispatch_stub_564, _gloffset_GetPixelTexGenParameterfvSGIS)
-       HIDDEN(gl_dispatch_stub_564)
-       GL_STUB(gl_dispatch_stub_565, _gloffset_GetPixelTexGenParameterivSGIS)
-       HIDDEN(gl_dispatch_stub_565)
-       GL_STUB(gl_dispatch_stub_566, _gloffset_PixelTexGenParameterfSGIS)
+       GL_STUB(gl_dispatch_stub_566, _gloffset_GetPixelTexGenParameterfvSGIS)
        HIDDEN(gl_dispatch_stub_566)
-       GL_STUB(gl_dispatch_stub_567, _gloffset_PixelTexGenParameterfvSGIS)
+       GL_STUB(gl_dispatch_stub_567, _gloffset_GetPixelTexGenParameterivSGIS)
        HIDDEN(gl_dispatch_stub_567)
-       GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameteriSGIS)
+       GL_STUB(gl_dispatch_stub_568, _gloffset_PixelTexGenParameterfSGIS)
        HIDDEN(gl_dispatch_stub_568)
-       GL_STUB(gl_dispatch_stub_569, _gloffset_PixelTexGenParameterivSGIS)
+       GL_STUB(gl_dispatch_stub_569, _gloffset_PixelTexGenParameterfvSGIS)
        HIDDEN(gl_dispatch_stub_569)
-       GL_STUB(gl_dispatch_stub_570, _gloffset_SampleMaskSGIS)
+       GL_STUB(gl_dispatch_stub_570, _gloffset_PixelTexGenParameteriSGIS)
        HIDDEN(gl_dispatch_stub_570)
-       GL_STUB(gl_dispatch_stub_571, _gloffset_SamplePatternSGIS)
+       GL_STUB(gl_dispatch_stub_571, _gloffset_PixelTexGenParameterivSGIS)
        HIDDEN(gl_dispatch_stub_571)
+       GL_STUB(gl_dispatch_stub_572, _gloffset_SampleMaskSGIS)
+       HIDDEN(gl_dispatch_stub_572)
+       GL_STUB(gl_dispatch_stub_573, _gloffset_SamplePatternSGIS)
+       HIDDEN(gl_dispatch_stub_573)
        GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
        GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
        GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -787,10 +789,10 @@ gl_dispatch_functions_start:
        GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
        GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
        GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
-       GL_STUB(gl_dispatch_stub_582, _gloffset_CullParameterdvEXT)
-       HIDDEN(gl_dispatch_stub_582)
-       GL_STUB(gl_dispatch_stub_583, _gloffset_CullParameterfvEXT)
-       HIDDEN(gl_dispatch_stub_583)
+       GL_STUB(gl_dispatch_stub_584, _gloffset_CullParameterdvEXT)
+       HIDDEN(gl_dispatch_stub_584)
+       GL_STUB(gl_dispatch_stub_585, _gloffset_CullParameterfvEXT)
+       HIDDEN(gl_dispatch_stub_585)
        GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
        GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
        GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -815,8 +817,8 @@ gl_dispatch_functions_start:
        GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
        GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
        GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
-       GL_STUB(gl_dispatch_stub_608, _gloffset_PixelTexGenSGIX)
-       HIDDEN(gl_dispatch_stub_608)
+       GL_STUB(gl_dispatch_stub_610, _gloffset_PixelTexGenSGIX)
+       HIDDEN(gl_dispatch_stub_610)
        GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
        GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
        GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -858,24 +860,24 @@ gl_dispatch_functions_start:
        GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
        GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
        GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
-       GL_STUB(gl_dispatch_stub_650, _gloffset_MultiModeDrawArraysIBM)
-       HIDDEN(gl_dispatch_stub_650)
-       GL_STUB(gl_dispatch_stub_651, _gloffset_MultiModeDrawElementsIBM)
-       HIDDEN(gl_dispatch_stub_651)
-       GL_STUB(gl_dispatch_stub_652, _gloffset_DeleteFencesNV)
+       GL_STUB(gl_dispatch_stub_652, _gloffset_MultiModeDrawArraysIBM)
        HIDDEN(gl_dispatch_stub_652)
-       GL_STUB(gl_dispatch_stub_653, _gloffset_FinishFenceNV)
+       GL_STUB(gl_dispatch_stub_653, _gloffset_MultiModeDrawElementsIBM)
        HIDDEN(gl_dispatch_stub_653)
-       GL_STUB(gl_dispatch_stub_654, _gloffset_GenFencesNV)
+       GL_STUB(gl_dispatch_stub_654, _gloffset_DeleteFencesNV)
        HIDDEN(gl_dispatch_stub_654)
-       GL_STUB(gl_dispatch_stub_655, _gloffset_GetFenceivNV)
+       GL_STUB(gl_dispatch_stub_655, _gloffset_FinishFenceNV)
        HIDDEN(gl_dispatch_stub_655)
-       GL_STUB(gl_dispatch_stub_656, _gloffset_IsFenceNV)
+       GL_STUB(gl_dispatch_stub_656, _gloffset_GenFencesNV)
        HIDDEN(gl_dispatch_stub_656)
-       GL_STUB(gl_dispatch_stub_657, _gloffset_SetFenceNV)
+       GL_STUB(gl_dispatch_stub_657, _gloffset_GetFenceivNV)
        HIDDEN(gl_dispatch_stub_657)
-       GL_STUB(gl_dispatch_stub_658, _gloffset_TestFenceNV)
+       GL_STUB(gl_dispatch_stub_658, _gloffset_IsFenceNV)
        HIDDEN(gl_dispatch_stub_658)
+       GL_STUB(gl_dispatch_stub_659, _gloffset_SetFenceNV)
+       HIDDEN(gl_dispatch_stub_659)
+       GL_STUB(gl_dispatch_stub_660, _gloffset_TestFenceNV)
+       HIDDEN(gl_dispatch_stub_660)
        GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
        GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
        GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -956,26 +958,26 @@ gl_dispatch_functions_start:
        GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
        GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
        GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
-       GL_STUB(gl_dispatch_stub_739, _gloffset_ActiveStencilFaceEXT)
-       HIDDEN(gl_dispatch_stub_739)
-       GL_STUB(gl_dispatch_stub_740, _gloffset_BindVertexArrayAPPLE)
-       HIDDEN(gl_dispatch_stub_740)
-       GL_STUB(gl_dispatch_stub_741, _gloffset_DeleteVertexArraysAPPLE)
+       GL_STUB(gl_dispatch_stub_741, _gloffset_ActiveStencilFaceEXT)
        HIDDEN(gl_dispatch_stub_741)
-       GL_STUB(gl_dispatch_stub_742, _gloffset_GenVertexArraysAPPLE)
+       GL_STUB(gl_dispatch_stub_742, _gloffset_BindVertexArrayAPPLE)
        HIDDEN(gl_dispatch_stub_742)
-       GL_STUB(gl_dispatch_stub_743, _gloffset_IsVertexArrayAPPLE)
+       GL_STUB(gl_dispatch_stub_743, _gloffset_DeleteVertexArraysAPPLE)
        HIDDEN(gl_dispatch_stub_743)
+       GL_STUB(gl_dispatch_stub_744, _gloffset_GenVertexArraysAPPLE)
+       HIDDEN(gl_dispatch_stub_744)
+       GL_STUB(gl_dispatch_stub_745, _gloffset_IsVertexArrayAPPLE)
+       HIDDEN(gl_dispatch_stub_745)
        GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
        GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
        GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
        GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
        GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
        GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
-       GL_STUB(gl_dispatch_stub_750, _gloffset_DepthBoundsEXT)
-       HIDDEN(gl_dispatch_stub_750)
-       GL_STUB(gl_dispatch_stub_751, _gloffset_BlendEquationSeparateEXT)
-       HIDDEN(gl_dispatch_stub_751)
+       GL_STUB(gl_dispatch_stub_752, _gloffset_DepthBoundsEXT)
+       HIDDEN(gl_dispatch_stub_752)
+       GL_STUB(gl_dispatch_stub_753, _gloffset_BlendEquationSeparateEXT)
+       HIDDEN(gl_dispatch_stub_753)
        GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
        GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
        GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -993,19 +995,20 @@ gl_dispatch_functions_start:
        GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
        GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
        GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
-       GL_STUB(gl_dispatch_stub_769, _gloffset_BlitFramebufferEXT)
-       HIDDEN(gl_dispatch_stub_769)
-       GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
-       GL_STUB(gl_dispatch_stub_771, _gloffset_StencilFuncSeparateATI)
+       GL_STUB(gl_dispatch_stub_771, _gloffset_BlitFramebufferEXT)
        HIDDEN(gl_dispatch_stub_771)
-       GL_STUB(gl_dispatch_stub_772, _gloffset_ProgramEnvParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_772)
-       GL_STUB(gl_dispatch_stub_773, _gloffset_ProgramLocalParameters4fvEXT)
-       HIDDEN(gl_dispatch_stub_773)
-       GL_STUB(gl_dispatch_stub_774, _gloffset_GetQueryObjecti64vEXT)
+       GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
+       GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
+       GL_STUB(gl_dispatch_stub_774, _gloffset_StencilFuncSeparateATI)
        HIDDEN(gl_dispatch_stub_774)
-       GL_STUB(gl_dispatch_stub_775, _gloffset_GetQueryObjectui64vEXT)
+       GL_STUB(gl_dispatch_stub_775, _gloffset_ProgramEnvParameters4fvEXT)
        HIDDEN(gl_dispatch_stub_775)
+       GL_STUB(gl_dispatch_stub_776, _gloffset_ProgramLocalParameters4fvEXT)
+       HIDDEN(gl_dispatch_stub_776)
+       GL_STUB(gl_dispatch_stub_777, _gloffset_GetQueryObjecti64vEXT)
+       HIDDEN(gl_dispatch_stub_777)
+       GL_STUB(gl_dispatch_stub_778, _gloffset_GetQueryObjectui64vEXT)
+       HIDDEN(gl_dispatch_stub_778)
        GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
        GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
        GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)