gallium/tgsi: Add a helper for initializing ureg from a shader_info.
[mesa.git] / src / mesa / sparc / sparc.c
index d2286a2c8372c9cc1203714a295004770dbce21f..8d0509ccd65c33db6ede9510561eb9b29ffa276c 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.3
  * 
  * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
  * 
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 /*
@@ -78,13 +78,15 @@ extern GLvector4f  *_mesa_sparc_cliptest_points4(GLvector4f *clip_vec,
                                                 GLvector4f *proj_vec,
                                                 GLubyte clipMask[],
                                                 GLubyte *orMask,
-                                                GLubyte *andMask);
+                                                GLubyte *andMask,
+                                                GLboolean viewport_z_clip);
 
 extern GLvector4f  *_mesa_sparc_cliptest_points4_np(GLvector4f *clip_vec,
                                                    GLvector4f *proj_vec,
                                                    GLubyte clipMask[],
                                                    GLubyte *orMask,
-                                                   GLubyte *andMask);
+                                                   GLubyte *andMask,
+                                                   GLboolean viewport_z_clip);
 
 #define NORM_ARGS      const GLmatrix *mat,                            \
                        GLfloat scale,                                  \