struct ureg_src inputs[PIPE_MAX_SHADER_INPUTS];
struct ureg_src samplers[PIPE_MAX_SAMPLERS];
- const GLuint *inputMapping;
- const GLuint *outputMapping;
+ const ubyte *inputMapping;
+ const ubyte *outputMapping;
unsigned current_pass;
struct ati_fragment_shader *atifs,
struct gl_program *program,
GLuint numInputs,
- const GLuint inputMapping[],
+ const ubyte inputMapping[],
const ubyte inputSemanticName[],
const ubyte inputSemanticIndex[],
const GLuint interpMode[],
GLuint numOutputs,
- const GLuint outputMapping[],
+ const ubyte outputMapping[],
const ubyte outputSemanticName[],
const ubyte outputSemanticIndex[])
{