&st_update_depth_stencil_alpha,
&st_update_clip,
- &st_finalize_textures,
&st_update_fp,
&st_update_gp,
+ &st_update_tep,
+ &st_update_tcp,
&st_update_vp,
&st_update_rasterizer,
&st_update_vertex_texture,
&st_update_fragment_texture,
&st_update_geometry_texture,
+ &st_update_tessctrl_texture,
+ &st_update_tesseval_texture,
&st_update_sampler, /* depends on update_*_texture for swizzle */
&st_update_framebuffer,
&st_update_msaa,
&st_update_sample_shading,
&st_update_vs_constants,
+ &st_update_tcs_constants,
+ &st_update_tes_constants,
&st_update_gs_constants,
&st_update_fs_constants,
&st_bind_vs_ubos,
+ &st_bind_tcs_ubos,
+ &st_bind_tes_ubos,
&st_bind_fs_ubos,
&st_bind_gs_ubos,
&st_update_pixel_transfer,
+ &st_update_tess,
/* this must be done after the vertex program update */
&st_update_array
if (state->st == 0)
return;
- /*printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);*/
+ /*printf("%s %x/%x\n", __func__, state->mesa, state->st);*/
#ifdef DEBUG
if (1) {