&st_update_scissor,
&st_update_blend,
&st_update_sampler,
+ &st_update_vertex_texture,
&st_update_texture,
&st_update_framebuffer,
&st_update_msaa,
/*printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);*/
+#ifdef DEBUG
if (1) {
+#else
+ if (0) {
+#endif
/* Debug version which enforces various sanity checks on the
* state flags which are generated and checked to help ensure
* state atoms are ordered correctly in the list.