#include "main/glheader.h"
struct st_context;
+struct st_vertex_program;
+struct st_common_variant;
+struct pipe_vertex_buffer;
+struct pipe_vertex_element;
+struct cso_velems_state;
/**
* Enumeration of state tracker pipelines.
void st_validate_state( struct st_context *st, enum st_pipeline pipeline );
GLuint st_compare_func_to_pipe(GLenum func);
-enum pipe_format
-st_pipe_vertex_format(const struct gl_vertex_format *glformat);
-
+void
+st_setup_arrays(struct st_context *st,
+ const struct st_vertex_program *vp,
+ const struct st_common_variant *vp_variant,
+ struct cso_velems_state *velements,
+ struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers,
+ bool *has_user_vertex_buffers);
+
+void
+st_setup_current_user(struct st_context *st,
+ const struct st_vertex_program *vp,
+ const struct st_common_variant *vp_variant,
+ struct cso_velems_state *velements,
+ struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers);
/* Define ST_NEW_xxx_INDEX */
enum {
ST_NEW_SAMPLE_STATE | \
ST_NEW_SAMPLE_SHADING)
-#define ST_NEW_VERTEX_PROGRAM(st, p) (p->affected_states | \
+#define ST_NEW_VERTEX_PROGRAM(st, p) ((p)->affected_states | \
(st_user_clip_planes_enabled(st->ctx) ? \
ST_NEW_CLIP_STATE : 0))