/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
* on the stack.
*/
-void ALWAYS_INLINE
+void
+#ifndef _MSC_VER /* MSVC doesn't like inlining public functions */
+ALWAYS_INLINE
+#endif
st_setup_arrays(struct st_context *st,
const struct st_vertex_program *vp,
const struct st_common_variant *vp_variant,
- struct pipe_vertex_element *velements,
+ struct cso_velems_state *velements,
struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers,
bool *has_user_vertex_buffers)
{
st->draw_needs_minmax_index =
(userbuf_attribs & ~_mesa_draw_nonzero_divisor_bits(ctx)) != 0;
+ if (vao->IsDynamic) {
+ while (mask) {
+ const gl_vert_attrib attr = u_bit_scan(&mask);
+ const struct gl_array_attributes *const attrib =
+ _mesa_draw_array_attrib(vao, attr);
+ const struct gl_vertex_buffer_binding *const binding =
+ &vao->BufferBinding[attrib->BufferBindingIndex];
+ const unsigned bufidx = (*num_vbuffers)++;
+
+ /* Set the vertex buffer. */
+ if (binding->BufferObj) {
+ struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);
+
+ vbuffer[bufidx].buffer.resource = stobj ? stobj->buffer : NULL;
+ vbuffer[bufidx].is_user_buffer = false;
+ vbuffer[bufidx].buffer_offset = binding->Offset +
+ attrib->RelativeOffset;
+ } else {
+ vbuffer[bufidx].buffer.user = attrib->Ptr;
+ vbuffer[bufidx].is_user_buffer = true;
+ vbuffer[bufidx].buffer_offset = 0;
+ }
+ vbuffer[bufidx].stride = binding->Stride; /* in bytes */
+
+ /* Set the vertex element. */
+ init_velement(vp, velements->velems, &attrib->Format, 0,
+ binding->InstanceDivisor, bufidx,
+ input_to_index[attr]);
+ }
+ return;
+ }
+
while (mask) {
/* The attribute index to start pulling a binding */
const gl_vert_attrib i = ffs(mask) - 1;
= _mesa_draw_buffer_binding(vao, i);
const unsigned bufidx = (*num_vbuffers)++;
- if (_mesa_is_bufferobj(binding->BufferObj)) {
+ if (binding->BufferObj) {
/* Set the binding */
struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);
const struct gl_array_attributes *const attrib
= _mesa_draw_array_attrib(vao, attr);
const GLuint off = _mesa_draw_attributes_relative_offset(attrib);
- init_velement(vp, velements, &attrib->Format, off,
+ init_velement(vp, velements->velems, &attrib->Format, off,
binding->InstanceDivisor, bufidx,
input_to_index[attr]);
} while (attrmask);
/* ALWAYS_INLINE helps the compiler realize that most of the parameters are
* on the stack.
+ *
+ * Return the index of the vertex buffer where current attribs have been
+ * uploaded.
*/
-static void ALWAYS_INLINE
+static int ALWAYS_INLINE
st_setup_current(struct st_context *st,
const struct st_vertex_program *vp,
const struct st_common_variant *vp_variant,
- struct pipe_vertex_element *velements,
+ struct cso_velems_state *velements,
struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
{
struct gl_context *ctx = st->ctx;
if (alignment != size)
memset(cursor + size, 0, alignment - size);
- init_velement(vp, velements, &attrib->Format, cursor - data, 0,
- bufidx, input_to_index[attr]);
+ init_velement(vp, velements->velems, &attrib->Format, cursor - data,
+ 0, bufidx, input_to_index[attr]);
cursor += alignment;
} while (curmask);
&vbuffer[bufidx].buffer.resource);
/* Always unmap. The uploader might use explicit flushes. */
u_upload_unmap(uploader);
+ return bufidx;
}
+ return -1;
}
void
st_setup_current_user(struct st_context *st,
const struct st_vertex_program *vp,
const struct st_common_variant *vp_variant,
- struct pipe_vertex_element *velements,
+ struct cso_velems_state *velements,
struct pipe_vertex_buffer *vbuffer, unsigned *num_vbuffers)
{
struct gl_context *ctx = st->ctx;
= _mesa_draw_current_attrib(ctx, attr);
const unsigned bufidx = (*num_vbuffers)++;
- init_velement(vp, velements, &attrib->Format, 0, 0,
+ init_velement(vp, velements->velems, &attrib->Format, 0, 0,
bufidx, input_to_index[attr]);
vbuffer[bufidx].is_user_buffer = true;
const struct st_common_variant *vp_variant = st->vp_variant;
struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
- unsigned num_vbuffers = 0, first_upload_vbuffer;
- struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
- unsigned num_velements;
+ unsigned num_vbuffers = 0;
+ struct cso_velems_state velements;
bool uses_user_vertex_buffers;
/* ST_NEW_VERTEX_ARRAYS alias ctx->DriverFlags.NewArray */
/* Setup arrays */
- st_setup_arrays(st, vp, vp_variant, velements, vbuffer, &num_vbuffers,
+ st_setup_arrays(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers,
&uses_user_vertex_buffers);
/* _NEW_CURRENT_ATTRIB */
- /* Setup current uploads */
- first_upload_vbuffer = num_vbuffers;
- st_setup_current(st, vp, vp_variant, velements, vbuffer, &num_vbuffers);
+ /* Setup zero-stride attribs. */
+ int current_attrib_buffer =
+ st_setup_current(st, vp, vp_variant, &velements, vbuffer, &num_vbuffers);
- /* Set the array into cso */
- num_velements = vp->num_inputs + vp_variant->key.passthrough_edgeflags;
+ velements.count = vp->num_inputs + vp_variant->key.passthrough_edgeflags;
/* Set vertex buffers and elements. */
struct cso_context *cso = st->cso_context;
unsigned unbind_trailing_vbuffers =
st->last_num_vbuffers > num_vbuffers ?
st->last_num_vbuffers - num_vbuffers : 0;
- cso_set_vertex_buffers_and_elements(cso, num_velements, velements,
+ cso_set_vertex_buffers_and_elements(cso, &velements,
num_vbuffers,
unbind_trailing_vbuffers,
vbuffer, uses_user_vertex_buffers);
st->last_num_vbuffers = num_vbuffers;
- /* Unreference uploaded buffer resources. */
- for (unsigned i = first_upload_vbuffer; i < num_vbuffers; ++i) {
- pipe_resource_reference(&vbuffer[i].buffer.resource, NULL);
- }
+ /* Unreference uploaded current attrib buffer. */
+ if (current_attrib_buffer >= 0)
+ pipe_resource_reference(&vbuffer[current_attrib_buffer].buffer.resource, NULL);
}