#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
+#include "framebuffer.h"
#include "main/macros.h"
/**
blend->dither = ctx->Color.DitherFlag;
- if (ctx->Multisample.Enabled &&
- ctx->DrawBuffer->Visual.sampleBuffers > 0 &&
+ if (_mesa_is_multisample_enabled(ctx) &&
!(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
/* Unlike in gallium/d3d10 these operations are only performed
* if both msaa is enabled and we have a multisample buffer.