blend->dither = ctx->Color.DitherFlag;
if (ctx->Multisample.Enabled &&
- ctx->DrawBuffer->Visual.sampleBuffers > 0) {
+ ctx->DrawBuffer->Visual.sampleBuffers > 0 &&
+ !(ctx->DrawBuffer->_IntegerBuffers & 0x1)) {
/* Unlike in gallium/d3d10 these operations are only performed
* if both msaa is enabled and we have a multisample buffer.
*/