/* if we have a vertex shader that writes clip vertex we need to pass
the pre-projection transformed coordinates into the driver. */
if (st->vp) {
- if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX])
+ if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX])
use_eye = TRUE;
}
+ /* _ClipUserPlane = _NEW_TRANSFORM | _NEW_PROJECTION
+ * EyeUserPlane = _NEW_TRANSFORM
+ */
memcpy(clip.ucp,
use_eye ? ctx->Transform.EyeUserPlane
: ctx->Transform._ClipUserPlane, sizeof(clip.ucp));
- st->state.clip = clip;
- cso_set_clip(st->cso_context, &clip);
+
+ if (memcmp(&st->state.clip, &clip, sizeof(clip)) != 0) {
+ st->state.clip = clip;
+ st->pipe->set_clip_state(st->pipe, &clip);
+ }
}
const struct st_tracked_state st_update_clip = {
"st_update_clip", /* name */
{ /* dirty */
- _NEW_TRANSFORM, /* mesa */
+ _NEW_TRANSFORM | _NEW_PROJECTION, /* mesa */
ST_NEW_VERTEX_PROGRAM, /* st */
},
update_clip /* update */