/**
* Pass the given program parameters to the graphics pipe as a
* constant buffer.
- * \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
*/
-void st_upload_constants( struct st_context *st,
- struct gl_program_parameter_list *params,
- gl_shader_stage stage)
+void st_upload_constants(struct st_context *st, struct gl_program *prog)
{
- enum pipe_shader_type shader_type = st_shader_stage_to_ptarget(stage);
+ gl_shader_stage stage = prog->info.stage;
+ struct gl_program_parameter_list *params = prog->Parameters;
+ enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage);
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT ||
}
}
+ /* Make all bindless samplers/images bound texture/image units resident in
+ * the context.
+ */
+ st_make_bound_samplers_resident(st, prog);
+ st_make_bound_images_resident(st, prog);
+
/* update constants */
if (params && params->NumParameters) {
struct pipe_constant_buffer cb;
_mesa_shader_write_subroutine_indices(st->ctx, stage);
- /* We always need to get a new buffer, to keep the drivers simple and
- * avoid gratuitous rendering synchronization.
- * Let's use a user buffer to avoid an unnecessary copy.
- */
- if (!st->has_user_constbuf) {
- cb.buffer = NULL;
- cb.user_buffer = NULL;
- u_upload_data(st->pipe->const_uploader, 0, paramBytes,
- st->ctx->Const.UniformBufferOffsetAlignment,
- params->ParameterValues, &cb.buffer_offset, &cb.buffer);
- u_upload_unmap(st->pipe->const_uploader);
- } else {
- cb.buffer = NULL;
- cb.user_buffer = params->ParameterValues;
- cb.buffer_offset = 0;
- }
+ cb.buffer = NULL;
+ cb.user_buffer = params->ParameterValues;
+ cb.buffer_offset = 0;
cb.buffer_size = paramBytes;
if (ST_DEBUG & DEBUG_CONSTANTS) {
/**
* Vertex shader:
*/
-static void update_vs_constants(struct st_context *st )
+void st_update_vs_constants(struct st_context *st )
{
- struct st_vertex_program *vp = st->vp;
- struct gl_program_parameter_list *params = vp->Base.Parameters;
-
- st_upload_constants( st, params, MESA_SHADER_VERTEX );
+ st_upload_constants(st, &st->vp->Base);
}
-
-const struct st_tracked_state st_update_vs_constants = {
- update_vs_constants /* update */
-};
-
-
-
/**
* Fragment shader:
*/
-static void update_fs_constants(struct st_context *st )
+void st_update_fs_constants(struct st_context *st )
{
- struct st_fragment_program *fp = st->fp;
- struct gl_program_parameter_list *params = fp->Base.Parameters;
-
- st_upload_constants( st, params, MESA_SHADER_FRAGMENT );
+ st_upload_constants(st, &st->fp->Base);
}
-const struct st_tracked_state st_update_fs_constants = {
- update_fs_constants /* update */
-};
-
/* Geometry shader:
*/
-static void update_gs_constants(struct st_context *st )
+void st_update_gs_constants(struct st_context *st )
{
- struct st_geometry_program *gp = st->gp;
- struct gl_program_parameter_list *params;
+ struct st_common_program *gp = st->gp;
- if (gp) {
- params = gp->Base.Parameters;
- st_upload_constants( st, params, MESA_SHADER_GEOMETRY );
- }
+ if (gp)
+ st_upload_constants(st, &gp->Base);
}
-const struct st_tracked_state st_update_gs_constants = {
- update_gs_constants /* update */
-};
-
/* Tessellation control shader:
*/
-static void update_tcs_constants(struct st_context *st )
+void st_update_tcs_constants(struct st_context *st )
{
- struct st_tessctrl_program *tcp = st->tcp;
- struct gl_program_parameter_list *params;
+ struct st_common_program *tcp = st->tcp;
- if (tcp) {
- params = tcp->Base.Parameters;
- st_upload_constants( st, params, MESA_SHADER_TESS_CTRL );
- }
+ if (tcp)
+ st_upload_constants(st, &tcp->Base);
}
-const struct st_tracked_state st_update_tcs_constants = {
- update_tcs_constants /* update */
-};
-
/* Tessellation evaluation shader:
*/
-static void update_tes_constants(struct st_context *st )
+void st_update_tes_constants(struct st_context *st )
{
- struct st_tesseval_program *tep = st->tep;
- struct gl_program_parameter_list *params;
+ struct st_common_program *tep = st->tep;
- if (tep) {
- params = tep->Base.Parameters;
- st_upload_constants( st, params, MESA_SHADER_TESS_EVAL );
- }
+ if (tep)
+ st_upload_constants(st, &tep->Base);
}
-const struct st_tracked_state st_update_tes_constants = {
- update_tes_constants /* update */
-};
-
/* Compute shader:
*/
-static void update_cs_constants(struct st_context *st )
+void st_update_cs_constants(struct st_context *st )
{
struct st_compute_program *cp = st->cp;
- struct gl_program_parameter_list *params;
- if (cp) {
- params = cp->Base.Parameters;
- st_upload_constants( st, params, MESA_SHADER_COMPUTE );
- }
+ if (cp)
+ st_upload_constants(st, &cp->Base);
}
-const struct st_tracked_state st_update_cs_constants = {
- update_cs_constants /* update */
-};
-
static void st_bind_ubos(struct st_context *st, struct gl_program *prog,
unsigned shader_type)
{
return;
for (i = 0; i < prog->info.num_ubos; i++) {
- struct gl_uniform_buffer_binding *binding;
+ struct gl_buffer_binding *binding;
struct st_buffer_object *st_obj;
binding =
}
}
-static void bind_vs_ubos(struct st_context *st)
+void st_bind_vs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
st_bind_ubos(st, prog, PIPE_SHADER_VERTEX);
}
-const struct st_tracked_state st_bind_vs_ubos = {
- bind_vs_ubos
-};
-
-static void bind_fs_ubos(struct st_context *st)
+void st_bind_fs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
st_bind_ubos(st, prog, PIPE_SHADER_FRAGMENT);
}
-const struct st_tracked_state st_bind_fs_ubos = {
- bind_fs_ubos
-};
-
-static void bind_gs_ubos(struct st_context *st)
+void st_bind_gs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
st_bind_ubos(st, prog, PIPE_SHADER_GEOMETRY);
}
-const struct st_tracked_state st_bind_gs_ubos = {
- bind_gs_ubos
-};
-
-static void bind_tcs_ubos(struct st_context *st)
+void st_bind_tcs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
st_bind_ubos(st, prog, PIPE_SHADER_TESS_CTRL);
}
-const struct st_tracked_state st_bind_tcs_ubos = {
- bind_tcs_ubos
-};
-
-static void bind_tes_ubos(struct st_context *st)
+void st_bind_tes_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL);
}
-const struct st_tracked_state st_bind_tes_ubos = {
- bind_tes_ubos
-};
-
-static void bind_cs_ubos(struct st_context *st)
+void st_bind_cs_ubos(struct st_context *st)
{
struct gl_program *prog =
st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
st_bind_ubos(st, prog, PIPE_SHADER_COMPUTE);
}
-
-const struct st_tracked_state st_bind_cs_ubos = {
- bind_cs_ubos
-};