Revert "st/glsl_to_tgsi: don't increase immediate index by 1."
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
index 66811d29c290172ef40160ffbcfc2ab751ac8183..594db1e9f12566468d470e75a3194935b686a693 100644 (file)
@@ -61,7 +61,23 @@ void st_upload_constants( struct st_context *st,
           shader_type == PIPE_SHADER_FRAGMENT ||
           shader_type == PIPE_SHADER_GEOMETRY ||
           shader_type == PIPE_SHADER_TESS_CTRL ||
-          shader_type == PIPE_SHADER_TESS_EVAL);
+          shader_type == PIPE_SHADER_TESS_EVAL ||
+          shader_type == PIPE_SHADER_COMPUTE);
+
+   /* update the ATI constants before rendering */
+   if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
+      struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
+      unsigned c;
+
+      for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
+         if (ati_fs->LocalConstDef & (1 << c))
+            memcpy(params->ParameterValues[c],
+                   ati_fs->Constants[c], sizeof(GLfloat) * 4);
+         else
+            memcpy(params->ParameterValues[c],
+                   st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
+      }
+   }
 
    /* update constants */
    if (params && params->NumParameters) {
@@ -226,8 +242,30 @@ const struct st_tracked_state st_update_tes_constants = {
    update_tes_constants                                        /* update */
 };
 
+/* Compute shader:
+ */
+static void update_cs_constants(struct st_context *st )
+{
+   struct st_compute_program *cp = st->cp;
+   struct gl_program_parameter_list *params;
+
+   if (cp) {
+      params = cp->Base.Base.Parameters;
+      st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
+   }
+}
+
+const struct st_tracked_state st_update_cs_constants = {
+   "st_update_cs_constants",                           /* name */
+   {                                                   /* dirty */
+      _NEW_PROGRAM_CONSTANTS,                           /* mesa */
+      ST_NEW_COMPUTE_PROGRAM,                          /* st */
+   },
+   update_cs_constants                                 /* update */
+};
+
 static void st_bind_ubos(struct st_context *st,
-                           struct gl_shader *shader,
+                           struct gl_linked_shader *shader,
                            unsigned shader_type)
 {
    unsigned i;
@@ -363,3 +401,24 @@ const struct st_tracked_state st_bind_tes_ubos = {
    },
    bind_tes_ubos
 };
+
+static void bind_cs_ubos(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+   if (!prog)
+      return;
+
+   st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
+                PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_ubos = {
+   "st_bind_cs_ubos",
+   {
+      0,
+      ST_NEW_COMPUTE_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+   },
+   bind_cs_ubos
+};