st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / state_tracker / st_atom_constbuf.c
index f3c457625d3f28d0a6811b1607988c8699c1cdc1..a980dbedac5264eac1f394866fa640379b294c95 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -27,7 +27,7 @@
 
 /*
  * Authors:
- *   Keith Whitwell <keith@tungstengraphics.com>
+ *   Keith Whitwell <keithw@vmware.com>
  *   Brian Paul
  */
 
@@ -59,7 +59,25 @@ void st_upload_constants( struct st_context *st,
 {
    assert(shader_type == PIPE_SHADER_VERTEX ||
           shader_type == PIPE_SHADER_FRAGMENT ||
-          shader_type == PIPE_SHADER_GEOMETRY);
+          shader_type == PIPE_SHADER_GEOMETRY ||
+          shader_type == PIPE_SHADER_TESS_CTRL ||
+          shader_type == PIPE_SHADER_TESS_EVAL ||
+          shader_type == PIPE_SHADER_COMPUTE);
+
+   /* update the ATI constants before rendering */
+   if (shader_type == PIPE_SHADER_FRAGMENT && st->fp->ati_fs) {
+      struct ati_fragment_shader *ati_fs = st->fp->ati_fs;
+      unsigned c;
+
+      for (c = 0; c < MAX_NUM_FRAGMENT_CONSTANTS_ATI; c++) {
+         if (ati_fs->LocalConstDef & (1 << c))
+            memcpy(params->ParameterValues[c],
+                   ati_fs->Constants[c], sizeof(GLfloat) * 4);
+         else
+            memcpy(params->ParameterValues[c],
+                   st->ctx->ATIFragmentShader.GlobalConstants[c], sizeof(GLfloat) * 4);
+      }
+   }
 
    /* update constants */
    if (params && params->NumParameters) {
@@ -71,7 +89,8 @@ void st_upload_constants( struct st_context *st,
        * the parameters list are explicitly set by the user with glUniform,
        * glProgramParameter(), etc.
        */
-      _mesa_load_state_parameters(st->ctx, params);
+      if (params->StateFlags)
+         _mesa_load_state_parameters(st->ctx, params);
 
       /* We always need to get a new buffer, to keep the drivers simple and
        * avoid gratuitous rendering synchronization.
@@ -81,6 +100,7 @@ void st_upload_constants( struct st_context *st,
          cb.buffer = NULL;
          cb.user_buffer = NULL;
          u_upload_data(st->constbuf_uploader, 0, paramBytes,
+                       st->ctx->Const.UniformBufferOffsetAlignment,
                        params->ParameterValues, &cb.buffer_offset, &cb.buffer);
          u_upload_unmap(st->constbuf_uploader);
       } else {
@@ -92,7 +112,7 @@ void st_upload_constants( struct st_context *st,
 
       if (ST_DEBUG & DEBUG_CONSTANTS) {
          debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
-                      __FUNCTION__, shader_type, params->NumParameters,
+                      __func__, shader_type, params->NumParameters,
                       params->StateFlags);
          _mesa_print_parameter_list(params);
       }
@@ -178,6 +198,72 @@ const struct st_tracked_state st_update_gs_constants = {
    update_gs_constants                                 /* update */
 };
 
+/* Tessellation control shader:
+ */
+static void update_tcs_constants(struct st_context *st )
+{
+   struct st_tessctrl_program *tcp = st->tcp;
+   struct gl_program_parameter_list *params;
+
+   if (tcp) {
+      params = tcp->Base.Base.Parameters;
+      st_upload_constants( st, params, PIPE_SHADER_TESS_CTRL );
+   }
+}
+
+const struct st_tracked_state st_update_tcs_constants = {
+   "st_update_tcs_constants",                          /* name */
+   {                                                   /* dirty */
+      _NEW_PROGRAM_CONSTANTS,                           /* mesa */
+      ST_NEW_TESSCTRL_PROGRAM,                         /* st */
+   },
+   update_tcs_constants                                        /* update */
+};
+
+/* Tessellation evaluation shader:
+ */
+static void update_tes_constants(struct st_context *st )
+{
+   struct st_tesseval_program *tep = st->tep;
+   struct gl_program_parameter_list *params;
+
+   if (tep) {
+      params = tep->Base.Base.Parameters;
+      st_upload_constants( st, params, PIPE_SHADER_TESS_EVAL );
+   }
+}
+
+const struct st_tracked_state st_update_tes_constants = {
+   "st_update_tes_constants",                          /* name */
+   {                                                   /* dirty */
+      _NEW_PROGRAM_CONSTANTS,                           /* mesa */
+      ST_NEW_TESSEVAL_PROGRAM,                         /* st */
+   },
+   update_tes_constants                                        /* update */
+};
+
+/* Compute shader:
+ */
+static void update_cs_constants(struct st_context *st )
+{
+   struct st_compute_program *cp = st->cp;
+   struct gl_program_parameter_list *params;
+
+   if (cp) {
+      params = cp->Base.Base.Parameters;
+      st_upload_constants( st, params, PIPE_SHADER_COMPUTE );
+   }
+}
+
+const struct st_tracked_state st_update_cs_constants = {
+   "st_update_cs_constants",                           /* name */
+   {                                                   /* dirty */
+      _NEW_PROGRAM_CONSTANTS,                           /* mesa */
+      ST_NEW_COMPUTE_PROGRAM,                          /* st */
+   },
+   update_cs_constants                                 /* update */
+};
+
 static void st_bind_ubos(struct st_context *st,
                            struct gl_shader *shader,
                            unsigned shader_type)
@@ -192,7 +278,7 @@ static void st_bind_ubos(struct st_context *st,
       struct gl_uniform_buffer_binding *binding;
       struct st_buffer_object *st_obj;
 
-      binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
+      binding = &st->ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
       st_obj = st_buffer_object(binding->BufferObject);
 
       cb.buffer = st_obj->buffer;
@@ -218,7 +304,8 @@ static void st_bind_ubos(struct st_context *st,
 
 static void bind_vs_ubos(struct st_context *st)
 {
-   struct gl_shader_program *prog = st->ctx->Shader.CurrentVertexProgram;
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
 
    if (!prog)
       return;
@@ -237,7 +324,8 @@ const struct st_tracked_state st_bind_vs_ubos = {
 
 static void bind_fs_ubos(struct st_context *st)
 {
-   struct gl_shader_program *prog = st->ctx->Shader.CurrentFragmentProgram;
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
 
    if (!prog)
       return;
@@ -256,7 +344,8 @@ const struct st_tracked_state st_bind_fs_ubos = {
 
 static void bind_gs_ubos(struct st_context *st)
 {
-   struct gl_shader_program *prog = st->ctx->Shader.CurrentGeometryProgram;
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
 
    if (!prog)
       return;
@@ -272,3 +361,64 @@ const struct st_tracked_state st_bind_gs_ubos = {
    },
    bind_gs_ubos
 };
+
+static void bind_tcs_ubos(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
+
+   if (!prog)
+      return;
+
+   st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
+}
+
+const struct st_tracked_state st_bind_tcs_ubos = {
+   "st_bind_tcs_ubos",
+   {
+      0,
+      ST_NEW_TESSCTRL_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+   },
+   bind_tcs_ubos
+};
+
+static void bind_tes_ubos(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+
+   if (!prog)
+      return;
+
+   st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
+}
+
+const struct st_tracked_state st_bind_tes_ubos = {
+   "st_bind_tes_ubos",
+   {
+      0,
+      ST_NEW_TESSEVAL_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+   },
+   bind_tes_ubos
+};
+
+static void bind_cs_ubos(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+   if (!prog)
+      return;
+
+   st_bind_ubos(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
+                PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_ubos = {
+   "st_bind_cs_ubos",
+   {
+      0,
+      ST_NEW_COMPUTE_PROGRAM | ST_NEW_UNIFORM_BUFFER,
+   },
+   bind_cs_ubos
+};